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disco79stu

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  1. Hope he does. You wrote something similar (that he’ll be back next week & will take a look) on the „Seasons Color/Texture Issue“ I documented and seeked support for some time ago, but unfortunately I never got any further response after that.
  2. I know, you guys have probably only M$F$ on your minds but could the developer or distributor could at least be so nice and comment on this? I'd rather have no rain effect on the runways than not seeing markings etc. .. Is there something I can turn .off to get rid of this? Thanks!
  3. Still hoping for some kind of response. Is this something on my end, P3D related or have SimWings just overdone it? No rain: Rain:
  4. Hi, when it's raining, I can't see barely any runway or taxiway/apron ground markings, especially on approaches. The water texture it just overlaying everything. I there a way to reduce or erase this? Thanks (P3Dv5.2 HF1, ActiveSky, Envshade)
  5. Hi! As of last evening, I can't access any of the charts anymore (desktop- as well as web-app). I can see all the sections etc. but the charts won't display. Other users on Discord seem to have the same issue. Can you please take a look? Thanks!
  6. Thanks! I suppose there‘s no timeframe known yet for 5.2, right?…
  7. Hi, I don‘t get this error often, but when I do, it‘s always at SimWings EDDM. I already switched off all airport traffic etc., but it keeps happening. After I land, I have about 10min in which the vram gets bigger and bigger until it crahses with above error. Is there something you can recommend to set in order to save vRam at that specific scenery? Thanks! INTEL i7 9700k @4.8 GHz (8-CORE; NO HT) | 32 GB DDR4 RAM | NVIDIA GEFORCE RTX 2070 8GB | SSD | 4K MONITOR @60Hz | Windows 10 | P3D v5.1 HF 1 | ACTIVE SKY | REX SKYFORCE | ENVSHADE
  8. Well, to be on the safe side, I de-installed and re-installed the whole scenery and updated via the ASUPdater to version 1.1.2.0 I found that turning on or off the FTX GES Seasons switch doesn't change a thing now (except some very minor water reflections so it seems). FTX GES Seasons checked: FTX GES Seasons unchecked:
  9. Yeah, my OP is a couple of weeks old now. My FTX might have spring textures as well now. This is how it looks now on my system, v5.1 HF1. The integration works a bit better in spring now, that's something I could actually live with, even if you can still see where the scenery starts. I also deleted all the photo-BGLs for a test, after someone on discord suggested this to me, which made the integration even better. But I'd like to keep the intended textures tbh, so I put them back in. The grass on the airport itself however is still very "dry" compared to nature outside of the airport, it looks like it hasn't been raining for months...
  10. Otto, of course, no problem. Sorry for doing it via link, other forums encourage to use external links for screenshots so I thought I was doing you a favor Will upload directly here next time. Stu
  11. Sorry, maybe I posted in the wrong section/forum. Can someone tell me how to get support or at least a response from the developer? Thanks
  12. Hi Guys, I have a visual issue with EDDMs seasons/textures. Currently, the airport and its surroundings don't fit very well into the rest of the scenery. It looks really strange having this "patch" of scenery standing out against the rest of the country, especially on approach. Also, the overall look of the ground textures is pretty "desert like", when I land it doesn't feel like Munich but more like Casablanca or Riad. .... Please see my screenshots below. I have "Use FTX GES Seasons" checked in the settings, since I do have FTX Global and EU Germany South installed. But I also tried without this checked, the scenery - while having a bit more greens in the textures - still stands out pretty noticeable (last screenshot). Is there any way to improve the blending? Did I maybe install/layer something wrong? (P3Dv5.1HF1 - Orbx FTX Global + Germany South - No EA - No HDR - Simwings Pro Munich v. 1.1.2.0 installed.) Thanks for any advice! Stu
  13. Thanks guys, solved. Turns out the texture resolution setting has a huge impact on this, mine was set on "1m", which was too low. "30cm" works way better, it now looks like in mopperle's screeshot. Br Stu
  14. Thanks for the reply. I thought I have it installed, but I will check again.
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