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Showing content with the highest reputation on 07/27/19 in all areas

  1. 2 points
    No FSX version planned. As Mathijs multiple times explained, simply not worth the effort needed, as there is no FSX market for such a product anymore.
  2. 1 point
    Sunday Airbus Academy Starting in a few weeks we will do a weekly Connected Flight Deck session where one instructor shows all the jumpseaters how something specific is done. These are short sessions, twenty minutes maximum, so not complete flights. Some will be aimed at beginners, others at intermediate pilots. These are not your general YouTube or Twitch streams. You will be actually IN the cockpit, being able to switch views, zoom in and out etc. It’s like being on the jump seat. To be able to talk to the pilots you simply connect to the specific Discord voice channel. So, as he explains you can ask him questions. The session will always be on Sunday 15:00 Zulu time to allow as many people as possible to attend. Here are some of the topic we’ll start with. Connected Flight Deck basics, you start with only Discord open on a voice channel and we’ll guide you via starting the sim, loading the aircraft and connecting to the CFD server. Circling approaches, some of the most complex ways of getting to an airport, circling approached are getting more and more rare these days, but you are still expected to be able to handle them. The session will end with a real complex one. LOC/DME approach into a circling approach into Innsbruck. MCDU flight planning, for many novices one of the more complex parts Visual Circuits (touch and go), by far the best way to learn how to manually fly the aircraft. As this is a repeated pattern you will see how your skill level increases and how much smoother the circuits will be. They are not complex to do, but damned hard to perfect! Non-Precision Approach, any approach that makes you plan your own descend path can be daunting, but it is not to hard if it is explained by an expert! High Altitude Procedures. We’ll make it hot and we’ll fly at Quito, just about the worst conditions possible and you will have to adapt your procedures a lot. Crew Resource Management, what Connected Flight Deck is about, you learn what each of the two crew members actually do! Holdings, both manual and using the MCDU, flying a correct holding is not something to be taken lightly. If you have any more ideas, things you would like to see explained, let us know. If you would like to host a session, even better! We'll award you with thanks and freebies!
  3. 1 point
    Ich muss hier noch folgendes hinzufügen: Dies Problem errinnert mich an mittlerweile historische Sprüche der IT: "Wenn bei Mircosoft eine Glühbirne kaputt geht, wird schlichtweg die Dunkelheit zum Standard erklärt" Sprich, man löst nicht die Ursache des Problems, die andern sollen damit leben. Die Scenery Entwickler haben schon das Problem, dass sie wegen eines Flugzeugherstellers, der für sich alle Ressourcen des Simulators in Anspruch nimmt, immer ihre Möglichkeiten nicht ausschöpfen können. Wenn jetzt auch noch die Dichte des Meshes mit allen optischen Qualitätseffekten durch schlechte Programmierung eines Flugzeugherstellers nicht nutzbar wären, dann ist wohl das Limit der Rücksichtsnahme erschöpft. Wenn dieser Hersteller in seinen Systemvoraussetzungen klar deutlich macht, dass seine Produkte nur mit Defaultscenery und minimierten Settings funktionieren, kann das jeder vorher entscheiden, ob er das Produkt dann noch nutzen will. Die Meshdichte hat bei dem hier diskutierten Simulator (P3D V4.x) keine Relevanz im Bereich Performance, somit liegt hier kein Grund vor, die Möglichkeiten nicht für eine realistische Umsetzung des Geländes zu nutzen. Defizite seitens der Programmierung eines Flugzeugherstellers schon garnicht.
  4. 1 point
    Freut mich dass dies dein Problem gelöst hat, eine letzte Anmerkung noch zum N1 Knopf. Für den Start benutzt man in der 737-800 den linken oder rechten TOGA Knopf. Wird auch in diversen englischsprachigen und deutschen Tutorials erwähnt und gezeigt. Sicher in der Simulation kann es dir egal sein und du musst es jetzt nicht 100% nach realem Ablauf machen, aber falls es dich dennoch interessiert, die Befehle zum Belegen des TOGA Knöpfe lauten: Left TO/GA und Right TO/GA. Alternativ kannst du den MIC Knopf auf der linken Seite drücken. Gruß
  5. 1 point
    Dave, et al, I would like to apologize, in my post I thought it was Aerosoft's A3xx at fault with the thrust reversers. I have discover that the 4.5 update it had ticked the controller box so P3D and FSUIPC were fighting it out. Unticked and now all is right with the world. Sorry for being a jerk.
  6. 1 point
    Really amazing repaint by Holgi, (as always)
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