Popular Content

Showing content with the highest reputation on 08/30/17 in all areas

  1. 5 points
    Visual features such as these (adjustable seats, sun visors, tray tables etc) exist on certain aircraft, and to be perfectly honest, after trying them out once, I never bother with them again. I would much rather the effort be put into the actual aircraft systems, or something more important.
  2. 2 points
  3. 2 points
    Absolutely, you're an honest person Neal! You'll believe then that after the 30th Cold and Dark procedure, there are very few people who don't use a panel state - at a minimum to a turn around state for the aircrash (lol). Some won't admit it, but that's what they do. Shoot, when I fire up the NGX it's ready to go except for the FMS and starting the engines! Hey, you know how many people have used a RAT (intentionally anyway) after doing it once, or not at all? Devs get asked for so many things, and it really is always in good faith, but the truth is a lot of the little things are seldom used by someone more than a few times. That's not a guess by the way, I've worked directly with hundreds of flight simmers with varying experience, and communicated with many times more than that! I just like to ask questions, helps me to get the pulse of the community... which is alive and well I'm happy to report! I won't be if I spend this weekend on flight sim, the wife will kill me!
  4. 2 points
    Another bunch of useless animations that would decrease performance. Some people may dissgree and that's fine. I'd rather have the available resources spent on stuff that is actually important for flying, like the right FMS and a moving sidestick, depending on the side one is sitting in the virtual cockpit (I know Majestic Software are doing this for the training version of the Dash, with regard to the control disconnect logic).
  5. 1 point
    I am considering doing a major update of the Twin Otter aimed at P3d v4. This update would include a few minor fixes here and there but would mainly focus on adding Connected Flight Deck and dynamic light. As this is a lot of work and does not bring in a lot of additional sales it can't be done for free. Think about a 7 euro update fee or something. How would you react to such an update and are there any specific things you would like to see included in such an update?
  6. 1 point

    Version 1.0.0


    This is my 2048px Virtual Cockpit for the Aerosoft Airbus A318 & A319. Included are high resolution textures for the pedestal, overhead, FCU, fuses (both, overhead and the back side of the flight deck) and photorealistic buttons and switches made right from photos taken on the real deal. Additional VAS usage is at around 100-150mb in Prepar3Dv3.3. There is no noticable impact on the performance on my or any of the beta testers computers. Painting this took me around 150 working hours plus the countless hours of all the people who helped me with a tremendous effort. Special thanks go out to Holgi for helping me on some parts of the floor and backwall and Frank for taking all the pictures necessary to realise a job like this! Without you guys this would not have been possible! This is the 2048px version of this repaint, a 4096px version will follow soon! You will hardly notice a difference though Due to the enormous effort that went into this (over a month full time work plus countless evenings fiddling around with files and the quirks of our beloved flight simulators) I would apprechiate if you could donate a few € or $ if you like the paint! >>Please Donate if you like this<< (Unfortunately only a German link is possible, however just enter the amount, click login to paypal and then you'll be redirection to your language for the rest of the process ) ------------------------------------------------------------ Installation Instructions (read this... really!) ------------------------------------------------------------ Backup the content of the folder [FSX/P3D mainfolder]\SimObjects\Airplanes\Aerosoft Airbus A318_A319 Base. Unzip the file into a temporary location. Paste the content of the folder A318A319 into [FSX/P3D mainfolder]\SimObjects\Airplanes\Aerosoft Airbus A318_A319 Base. Make sure the content of the three subfolders gets integrated and you should be asked to overwrite 33 files in total. Make sure to overwrite the old files, otherwise this paint will not show correctly. [Important] Delete all files including the word MAINPANEL in the texture.xxx [where xxx stands for the respective name of the livery] folders within the [FSX/P3D]\SimObjects\Airplanes\Aerosoft Airbus A31x CFM/IAE folders. This is important since FSX will pick files from those folders over those from the fallback folders. [Important] Repeat this step each time you install a new livery since liveries come with their own MAINPANEL files, which however are in the default resolution. See the limitations below. Ensure the Texture_Max_Load in your FSX.cfg/Prepar3D.cfg is set to at least 2048, better 4096. ------------------------------------------------------------- Known limitations ------------------------------------------------------------- The aircrafts registration will no longer show. This is unavoidable since the registration is saved in the mainpanel file which I had to alter. Thus you need to delete the mainpanel file in which the registration of the aircraft is saved. Please ask your repainter to supply you with a version of my mainpanel file including the registration of the aircraft. Painters are explicitly allowed to modify the mainpanel files supplied in this package to add the registration of the aircraft and upload them to this forums. Only the dark night lighting version was possible. Do not use the Airbus Configurator to change between the bright and dark lighting options! These are not compatible with this repaint. Final words: I hope you will have as much fun flying with my repaint than I had painting it. . . . . . ...you really read all the way down here here? Stop reading and go flying!
  7. 1 point
    We got a bit of delay because of some server issues but our testers are now downloading the 1.0.1 build. But we really need some time to check things. - [Changed] Moved userwpt.txt from NavData folder to "<Documents>\Aerosoft\Digital Aviation CRJ" - [Added] DAVE: New aircraft state "Turnaround" to simulate aircraft state after the first flight of the day - [Added] vPilot support (transponder mode and squawk ident) - [Added] Center of Gravity indication on DAVE Payload page - [Added] Takeoff Trim indication on DAVE Payload page - [Added] Sensitivity for autopilot disconnect by yoke not configurable via DAVE Options page 3/3 - [Added] Pilot-defined waypoints on LEGS page (PBD, PBPB, ATD, Lat/Lon, Lat/Lon shorthand) - [Added] Pilot-defined waypoints on DEFINE PILOT WPT page (PBD, PBPB, Lat/Lon) - [Added] Loading and saving of named pilot-defined waypoints - [Added] DAVE: Flaps 20 takeoff speeds option - [Fixed] AP: FD commanding additional bank angle shortly before reaching selected heading in HDG HOLD when AP is off - [Fixed] FMS: Multiple improvements in SID and STAR tracking - [Fixed] MFD: Radius to Fix drawing routine - [Fixed] MFD: Course/Heading to Intercept Next Leg drawing routine - [Fixed] General: Improved loading and saving of aircraft state with a flight - [Fixed] Improved flaps extension/rectraction effects - [Fixed] Improved localizer and glideslope capture - [Fixed] FMS: CTD when clicking TO WPT on the MFD ADV page without a loaded flightplan - [Fixed] AP: Altitude selection knob acceleration - [Fixed] FMS: Zigzagging issue on directs - [Fixed] FMS: NAV Tracking - [Fixed] FMS: TTG/Fuel calculation on directs - [Fixed] FMS: TTG/Fuel calculation on legs with ToC/ToD - [Fixed] HGS: FD indication - [Fixed] 2D Panels: Possible CTD on resizing - [Fixed] DAVE: Doors reopening when clicking "CLOSED" twice - [Fixed] TOD Indication in MFD VNAV window (TOD time & distance not correct yet) - [Fixed] WXR: Increased gain - [Fixed] APU Start in flight - [Fixed] Turn radius fine tuning - [Fixed] Further turn radius fine tuning - [Fixed] Wrong distance and time indication for next waypoint in MFD window - [Fixed] Yoke issues! - [Fixed] (INTC) to DME arc transition - [Fixed] Improved drawing of DME arc and radius to fix legs - [Fixed] CTD when holding is part of the flightplan - [Fixed] (DIR) not commanding a turn (turn condition not met) - [Fixed] Fuel Used now resets if aircraft is powered down - [Fixed] Landing time on FLT LOG page
  8. 1 point
    Well, since it's a feature which (according to your link) is planned, and not yet implemented - and certainly not on the airframes, we're talking about in this topic - how do you imagine, that Aerosoft would model it?
  9. 1 point
    Möglicherweise einmal NavDataPro so wie hier beschrieben konfigurieren: Gruß Heinz
  10. 1 point
    ICAO: KSFONAME: San Francisco International AirportTYPE: PaywareFS: FSX DESIGNER: FlightBeamLINK: http://www.flightbeam.net/ Had AES for KSFOHD and now updated to KSFOHD Version 2. Will Aerosoft update the AES so that I can use it in the new version.
  11. 1 point
    simbrief, which is free, is quickly surpassing this expensive program. Quite disappointed in the lack of response.
  12. 1 point
    Somewhere over South Africa. Good luck boys and girls!
  13. 1 point
  14. 1 point
    Hey Hans, you should really stop being so rude to your customers simply reporting that the CRJ is LITTERED with bugs. Even after the CRJ hot fix that was "supposed" to fix the flightpath issues, they are still present. After a flight today, the CRJ wouldn't even turn to follow it's flightpath, and I would have to manually turn the aircraft every single time. In addition, it can't even stay on a straight line and continues to veer off the path. Pretty un-flyable at this point. Sad. Go ahead and down vote my comment all you want. But it's the truth
  15. 1 point
    There are three different ways to measure speed, all of them being important. The 270 knots you mentioned is the so called Indicated Air Speed (IAS). Source: Wikipedia (https://en.wikipedia.org/wiki/Indicated_airspeed) I strongly recommend you to search for a youtube video or read the Wikipedia to this topic as it's quite difficult to understand at first. The second way to measure airspeed you mentioned is the Ground Speed (GS). This basically means, how fast are you moving relative to the Ground. This is also the speed, that is used in order to create a Estimated Arrival Time. You can see the GS on the Navigation Display in the top left corner. Beside there is the True Air Speed (TAS), which is the third way to measure speeds. Maybe this video will help you to understand the difference between TAS and GS. Lets say, you are maintaining a speed of 250 knots (indicated airspeed), but you are climbing further and further. The air density in the atmosphere gets lower and lower, resulting in a higher and higher Ground Speed, due to the loss of air drag. You can try this out for yourself, and you will see the GS rise. However, if you still have any questions, just ask, because it's quite important to know and it sounds a bit complicated at the beginning, but it actually isn't.
  16. 1 point
  17. 1 point
    I guess I will give one of my old FSX pictures a try (made in August 2015 - such a loong time ago now with P3D v4 ) :
  18. 1 point
    My try with a colorful tail. Good luck all!
  19. 1 point

    Version 1.0.0


    Two repaints for Aerosoft Twin Otter Extended Series 100 Wheels representing fictional paints of a real airline operated in Indonesia and Papua New Guinea By Hani Michal
  20. 1 point
    On October 22, 2012 23:29 this was send to you: Dear Customer, You ordered the Katana 4x but one was with a Bank Transfer so you still only paid for one, I will delete the bank transfer order. With kind regards, Shaun Fletcher Aerosoft GmbH Flughafen Paderborn/L. D-33142 Bueren HRB1989 Paderborn GF: Winfried Diekmann Get your best FS products at http://www.aerosoft.com Our support forums at http://www.forum.aerosoft.com
  21. 0 points
    I'm wondering when is the a330 x for fsx going to be reddy ?
  22. -1 points
  23. -1 points
    We have given him a deadline otherwise we'll remove the product from sale.
  24. -1 points
  25. -1 points

    Version V3.0


    Here is Virgin America's N524VA. Updated to support Aerosoft A319 Professional for Prepar3d V4 on 7/13/2018
  • Newsletter

    Want to keep up to date with all our latest news and information?

    Sign Up