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About Jespersson

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    Flight Student - Airwork

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  1. Could you explain this a bit more? I just installed Oslo outside the sim folder and while static jetways works fine I'm having trouble with SODE so I'm thinking this might be the issue.
  2. Have you tried waiting for just a few seconds? For me it sometimes takes two or three seconds from when it starts printing until the paper becomes visible.
  3. I can confirm that I have the exact same issue. Mathijs explanation sounds very likely to be fair but I agree with Meyerflyer that I wish there was some magical fix for this
  4. No, It's the temperature calculated by the aircraft which should give a correct result.
  5. Hi! I have recognised quite significant differences in the take-off and climb performance of the different engine options for the A320. So far I have not flown both engine versions of the A319 or 321 so I can't say for sure that the same applies to them. But I did some testing and got these results. I know that the engines are slightly weaker on the IAE but the climb rate and take-off distance is quite significantly different. Of course I don't know all the facts of the buses but the IAE seems to climb like an A340-300 at times (which we all know is not a good thing ) so I'd love some input on this from someone who really know how the buses are supposed to behave. For testing purposes I used clear weather and no winds. Let me know if you need any additional info. Kind regards Jesper Version Aircraft - A320 CFM Flaps - 1 TOW - 60 400kg Flex temp - 63 QNH - 1013 Outside temp - 14c Airport & Rwy - ESGG 03 Distance to Vr - 1440m Time to Vr - 26 seconds Climbout rate - 4000ft/min Time to CL-power (1500ft agl) - 1 min 2 seconds V1 - 132 Vr - 139 V2 - 140 Aircraft - A320 IAE Flaps - 1 TOW - 60 400kg Flex temp - 63 QNH - 1013 Outside temp - 14 Airport & Rwy - ESGG 03 Distance to Vr - 1830m Time to Vr - 42 seconds Climbout rate - 1500ft/min Time to CL-power (1500ft agl) - 1 min 42 seconds V1 - 132 Vr - 139 V2 - 140
  6. Hi! I had the same issue but another workaround is to rename the texture folder to the same format Aerosoft has (texture.XXXXX). Just don't forget to change the same name in the aircract.cfg and everything should be just fine! Kind regards Jesper
  7. Hi! I would love to see Brussels Airlines Aerosmurf for the new buses. The Aerosmurf is the only one currently not available to find anywhere. Kind regards Jesper Persson
  8. Hi! I would love to see Brussels Airlines Aerosmurf for the new buses. Of course I'd like all the special liveries to be made by you but the Aerosmurf is the only one currently not available to find anywhere. Kind regards Jesper Persson
  9. I've done all the changes that Dave brought up and it has dramatically improved performance to around 30-70 fps depending on scenery, aircraft etc... I'm really happy with the result and all the advice given in this thread. Thank you all!
  10. Hi! I always load the aircraft in the turn around state but for some reason the speed brakes are alway armed and I usually have to move my speed brake axis up and down a few times before it works properly. I have assigned all controls with FSUIPC so I'm not sure if there's an issue with this or the panel state config. Kind regards Jesper
  11. Hi! I'm not sure if I'm supposed to ask for support by you or by the airport devs, but I have a few airports where there are wrong callouts. For example, at the new MK-studios Lisbon i get a "On taxiway" call when on the main runway. Kind regards Jesper
  12. Many thanks for this my friend! I will do some experimenting later tonight. In regards to the disk processing speed, would a SSD make much of a difference? Both my disks have quite a few years behind them so a new disk is the next planned upgrade for me. Kind regards Jesper
  13. Hi everyone! I'm trying to analyze my system and figure out the best way to optimize performance in P3D. Currently I usually have 15-30 FPS in an airport environment and about twice as much mid air which I personally believe is a bit low for my system. I recently installed a brand new GTX 1080 card which to be honest didn't make that much of a difference performance wise (from a GTX 960). I'm not really an expert on how different applications uses the system so I figured I might just ask here instead. What I've been able to understand so far is that by looking in the performance monitor the CPU cores are mostly maxed out and the graphics card is at about 30%. My old graphics card was always at 90%-100%. RAM and hard drives are also working on low levels. My questions are basically: 1: Is the performance reasonable for my system or should it be better? 2: What can I do to improve performance other than lowering the settings dramatically? My specs are: OS: Windows 10 CPU: i7-6700 3,40GHz Graphics: GTX1080 RAM: 16GB Display: Samsung 34" curved - 3440x1440 Hard Drives: 500GB for system and 750GB for games (Neither are SSDs). P3D settings: FXAA: Off AA: 4xMSAA Texture filtering: 2x Texture resolution: Medium 1024x1024 Game resolution: 3440x1440x32 Vsync: On Tripple Buffering: On Target frame rate: 35 Mipmap panels: Off Detail level: High Tesselation factor: High Mesh resolution: 5m Texture resolution: 1m High resolution terrain: Off Scenery complexity: Extremely dense Autogen draw distance: High Vegetation density: Dense Building density: Very dense Dynamic autogen vegetation: Off Water detail: Medium Bathymetry: Off Reflections: User vehicle Special effects detail: Medium Special effects distance: Medium HDR: On Dynamic reflections: Off Dynamic lighting: On Landing lights illuminate ground: On Lens flare: Off Shadow quality: Medium Shadow draw distance: Low Casting and recieving: Internal vehicle only Weather is controlled by Active sky with standard settings. Some of my addons: Many airport addons ORBX: FTX Global FTX Europe FTX Trees HD FTX Vector (with only Highways and Primary roads activated) EU England REX w soft clouds AS for P3D v4 Kind regards Jesper
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