-
Posts
41 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Posts posted by Emirates Fan
-
-
@ageva VDGS worked great.
I have an issue with Docking Jetways. In fact, as you can see (parked by VDGS) SODE is unable to dock the jetway due to aircraft recognised far away.
Great airport by the way, some lags during the approach (i suppose for object loadings) but the performance is fantastic.
-
@ageva ok, i'll re-try this afternoon. Thanks for the feedback
-
@ageva all the Block D doesn't work correctly. Is the one i've tested yesterday (D3 and D5 the first ones i've tried)
-
@ageva thanks for checking the Configurator.
Regarding the afcad, even after the "instructions" you have posted, there are some issues in piers D (VDGS isn't activable) and also the move the jetways the positions are incorrect (E.g. the B736 has to be parked on A300 line in order to activate them). In other position (parking without finger) VDGS works just fine. I think the file has to be revamped a litte bit more and after it could be ready. I'll monitor the topic
-
Yes defentively the afcad and the SODE/VDGS settings has to be refreshed
Very nice work indeed!
-
@Matty21 hi, just a confirmation to test GSX on P3DV5, do you confirm you have moved the gsx file included in the installation folder to the virtuali one in app data?
-
@David Rosenfeld thanks for the FIX. I confirm that in P3DV5 the VDGS are working correctly.
The only things that i've noted is the configurator for static aircrafts (which doesn't work and i've deactivated the static.bgl changing it to "off" file).
If the afcad and the configurator will be aligned, we've got it! Thanks!
-
@ageva thank you so much for your efforts! For sure the wait is justified. Better 2 or more day of "delay" with a completely fixed product.
-
Thanks for the Clarifications. Hopefully it won't take long.
Regards
-
7 minutes ago, masterhawk said:
Gents sometimes things take just time. Friday is short prior weekend, so not much time left for testing uploading and release of files.
If a new installer has to be built it requires more time. The installer has to be tested on several systems for all sims. And that take just time. Also the people are not on hot standby for a BenGurionUpdate. There is also other business that need to be run.
So please, just be patient. And no, I can’t tell any release date.
@masterhawk thanks for your post. Patience is, as usual, present (at least from my side).
The questions were due considering the fact that the Dev. Team spoke about an hotfix to be applied and not a complete set-up (see the quoted post).
So, considering all the above should we wait for a fix through Aerosoft Update Center or a New Complete Installer?
Thanks for that.
-
Guys let's wait an official statement or from the Developers or from Aerosoft directly.
The above message is clear. No need to interpret it: update sent of Friday, it should be up in few hours.
I'ts Tuesday now and we're all waiting
-
On 10/9/2020 at 1:41 PM, ageva said:
Good afternoon,
Files for version 1.0.2.0 were send to Aerosoft, hopefully it a matter of few hours before the servers will be updated as well!!!
Fixes:
* AFCAD was reworked
* VDGS was adjusted to the be align with the stop marks
* GSX also been adjusted to the above changes
* Small texture issues were fixed
* Apron texture fixes
* ILS 30 issues were fixed
We are moving some fixes for next update (probably next week) as more time is needed here.
Have a nice weekend you all!
David and Amos
Well, it has been sent out on Friday.. Let's see....
-
@David Rosenfeld, @ageva Hello Guys! Do you have any estimation for the updated we are all waiting for
Regards
-
Maybe we should wait Monday, available version is still 1.0.1.0
-
Thanks @ageva and @David Rosenfeld for your work. Can't wait to see the new version tomorrow and fly from/to LLBG this weekend!
-
Looked into the addon.xml, to my mind these are the modifications to be implemented. I've implemented that and all seems smooth (But i can have made errors ):
By the way, this is why i'm waiting for the official one tomorrow (thanks for have brought LLBG in our sims!):
FIRST PART seems ok the Textures are inside Texture/Global and not Texture/Global/Textures
<AddOn.Component>
<Category>Texture</Category>
<Path>Texture\Global</Path>
<Type>GLOBAL</Type>
</AddOn.Component>SECOND PART OK
<AddOn.Component>
<Category>Autogen</Category>
<Path>Autogen</Path>
<Name>Component #1: Autogen</Name>
</AddOn.Component>THIRD PART OK
<AddOn.Component>
<Category>Effects</Category>
<Path>Effects</Path>
<Name>Component #2: Effects</Name>
</AddOn.Component>FOURTH PART - ALIGNED PATH TO REAL FOLDER NAME (SCRIPT)
<AddOn.Component>
<Category>Scripts</Category>
<Path>Script</Path>
<Name>Component #3: Scripts</Name>
</AddOn.Component>FIFTH PART - THE ONLY ONE RELATED TO AUTOGEN
<AddOn.Component>
<Category>Scenery</Category>
<Path>Autogen</Path>
<Name>Component #1: Autogen</Name>
<Layer>540</Layer>
</AddOn.Component>SIX PART - TEL AVIV CITY OK
<AddOn.Component>
<Category>Scenery</Category>
<Path>TLV</Path>
<Name>Tel Aviv City</Name>
<Layer>541</Layer>
</AddOn.Component>SEVENTH PART - SCENERY OK
<AddOn.Component>
<Category>Scenery</Category>
<Path>LLBG</Path>
<Name>Ben-Gurion Int'l Airport</Name>
<Layer>542</Layer>
</AddOn.Component> -
Mega Airport Ben Gurion - Issues thread
in Aerosoft Mega Airports
Posted
Indeed, i've to re-try it since i've not noted during my past approaches.
@David Rosenfeld thanks! I'll watch out for 1.0.3.0