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Sayuuk

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Posts posted by Sayuuk

  1. That totally kills the immersion fator for me. I have about 40 hours in a 172 and you can see the prop at especially at lower RPMs and less of it at higher RPMs but it's not totally invisible. How many people complained that are real pilots ?? I never really gave it to much thought when I was flying a real plane but I will check next time I go up. Correct me if im wrong.

    I notice the plane doesn't slip very well either ?

    Regards........

    Well, in reality at high RPM (2000-2500) you can make out the prop most of the times only because you see a tiny little difference at the prop tips. At lower RPM a sort of flickering sets in, but this is still pretty "faint". If you lower the RPM of course (from around 1800 to idle - depending on the prop and how it is colored) you can definitely see it clearly.

    However, I really prefer this way, as most of the planes out there have a way too strong effect shown. You won't see a dark circle where the prop turns, especially since most props nowadays are painted "sky-like" on the side facing the airplane, so that there is very little contrast to the sky in front of you.

    This is also why in contrary you can see the prop from the front, as it is mostly painted in a stronger color, especially so that by-standing people notice it and don't just walk into it.

    I'm going to check this out in the model later, but I like it so far... ;-)

  2. 1: Agreed, in the real bird there is very little distraction caused by the prop. The greatest cause of distraction is the distortion caused by the compound curves of the bubble canopy and the odd reflections and refractions you can get. It's a noted `corner of the eye` airplane, to the point where specific reference was made to it as part of preflight checks by the instructor who taught me (ex-Harrier jockey, same problem there!).

    `Motion blur` is a camera effect, not a human eyeball experience.

    2: Yaw moment not caused by trim - guess you're flying solo? That should be the clue, but trouble is unlike in the old FS2004 Katana I don't think you can have the weight evened out without displaying it too - perhaps this could be looked at as there ought to be scope within the existing clickspots in the Payload menu to have optional display as well as optional presence of the mass?

    3: ADF option wuold be nice - especially as there is no pop up option in the default GPS so you have to lose spatial awareness to access the menu, whcih is the other place to find an ADF reference.

    4: There is a clear WHITE band on the IAS. Flap limiting speed for the Katana is 81 knots, (LIMITATIONS manual, page 2, it's as clear as the nose on your face)) and it is entirely realistic that this bird will not `go down and slow down` at the same time. Rotax has no shock cooling issues, so carb heat, throttle back, then raise the nose to bleed the speed until Vfe, then drop the nose. Conversely, with landing flap extended you may need to add power to balance the drag.

    There might be a teensy-weensy issue with the ground effect of the flight model at the moment - even with full flap the Katana is notoriously `floaty` on flare unless the speeds are bang-on, but I haven't played around with the weights and CG yet to see if it's consistent. As it is, there's a good compromise with low-speed crosswind performance and the loss of elevator effectiveness at just above stall (a first in FSX for me, not even Accusim gets that right!), so it might be best left alone given the inter-connectivity between the two.

    @2: I tried adding the weights for a second person and added an equal amount to the right seat. While the plane sits more level on the ground, it doesn't change the behavior in flight.

    I also removed the pilots weights (so 0kg payload in total) and it was still the same.

    Setting the tabs on the aileron (as mentioned) has a pretty big influence, so much though that I didn't get it to stay level so far.

    ==> Maybe you could add a different way of adjusting the tabs, so that you can set the angle directly in a textbox (say you could set it in 0.1° steps - which would enable you to "copy" working angles for a certain setting from other pilots here).

    Then you could create a small table for different payloads and power-settings with the appropriate tab angles.

    @3: yes definitely. Especially as this could make this plane perfect for all sorts of instrument training, you've get everything you need... =)

    @4: I know. This is more about whether it would be possible to add details to the errors occurring. If this works "simply" on a scale - as described above - this is of course not possible. If there is a more detailed method in use, maybe you could add a little description to yellow/red items (e.g. "There seems to be some wear on the flap hinges. Try to stick to the published flap speed limits..."

  3. DA 20-100 Katana: Why is the prop not visible when the engine is running ? Is this realistic ?

    The propeller is pretty transparent when the engine is running. I like some visible prop too as you can see on videos. But it was complained that you won't see the propeller with your eyes in reality so I made it nearly unvisible.

    1

    This is actually one thing I really like. In reality you can't see much of the prop as it is moving. At very low RPM and lights in front of you you'd see it, but not nearly as clear as most products depict it.

    => Thanks!!

    2

    On another note:

    I can't get the trim tab setting for the rudder to work. No matter how I bend it, I always get a little yaw moment to the left.

    I've tried full deflection to the left & right, with no difference at all. The aileron tabs work, but I always "over-compensate"...

    Could you maybe:

    - add a button on the config panel to reset the tabs to neutral

    - add buttons to set the tab to correct for forces at 55, 65, 75% (I think that's the maximum anyone flies in cruise regularly). => I know this isn't realistic, but the process of finding the right settings is annoying, on the other hand having that constant yaw moment so the plane won't fly by itself for 20 seconds is, too!

    3

    Btw, can we get an ADF in the empty spot in the VC?

    4

    How does the Katana know something is broken? Is it simply an index (starting with 100 points) with points being deducted for each damage?

    Because sometimes I'd like to know what is wrong with a part... I keep needing to repair my flaps, sometimes with flap motor (my guess: too high extension speed, darn Diamonds =P )

    Thanks again for this lovely plane!!

  4. Thought: It wasn't a nearby aircraft by any chance? I, er, did have a problem once where I complained about the nonsensical engine sounds in a (non-Aerosoft) model, only to belatedly realise the incorrect turboprop sounds for the little GA were actually caused in my sim by the AI C208 starting up two parking bays down... :blush:

    No.

    The issue also occurred when setting idle power in flight.

    Also, the sound really faded away itself, it wasn't overpowered by the engine sound.

  5. Sounds like the fuel pump. Have you turned it OFF after startup per the NORMAL OPERATION manual?

    Hi Simon,

    nope the fuel pump sounds different (very fast "tack-tack..."-sound).

    The sound I mean is repeated once every 2 seconds and sounds more like some background noise thing wasn't cut cleanly...

    HOWEVER, right now I can't reproduce it anymore... maybe it's only there when you switch to the Katana from another aircraft in the sim... I don't know exactly...

    As this only occurs (apparently from time to time) in idle - the state I spend the least time in =P - and seems to be not reproducible at this time, maybe this is just some minor thing...

  6. Hey guys,

    a repost from this thread (which can be closed, didn't see this subforum):

    first of all: awesome product =)

    I've been a fan of the similar work of A2A (in terms of keeping the same airplane and collecting hours on the same airframe) and always wanted this to be applied to something more modern.

    One thing I've noted so far, is that there is a little "sound issue".

    Let me describe it

    - appears from idle to ~25-30% (then fades away)

    - ~2 second rythm

    - "primarily" from the left (VC, looking forward) - but this may be an illusion

    - clicking-noise, not very prominent, but very audible, especially when you've noticed it and know it's there

    => seems to be some maybe not so well cut sound file that loops every 2 seconds and has some white noise at the end (or beginning).

    If you could look into this, I'd appreciate it!

    Thanks again,

    Stefan

    • Upvote 1
  7. Hey guys,

    first of all: awesome product =)

    I've been a fan of the similar work of A2A (in terms of keeping the same airplane and collecting hours on the same airframe) and always wanted this to be applied to something more modern.

    One thing I've noted so far, is that there is a little "sound issue".

    Let me describe it

    - appears from idle to ~25-30% (then fades away)

    - ~2 second rythm

    - "primarily" from the left (VC, looking forward) - but this may be an illusion

    - clicking-noise, not very prominent, but very audible, especially when you've noticed it and know it's there

    => seems to be some maybe not so well cut sound file that loops every 2 seconds and has some white noise at the end (or beginning).

    If you could look into this, I'd appreciate it!

    Thanks again,

    Stefan

  8. True and now my gns 430/530 with airac 1101 is awesome when flying on IVAO. ;)

    Absolutely!

    I really think you should approach the guys at RealityXP and see if you can make a deal there.

    A lot of the GA-planes aren't used online because the 2006 nav-database is simply outdated and useless.

    Also the need to load a flightplan via the FSX-menu if you want more than a "Direct to", no custom waypoints (VFR-entrypoints)...

    I guess a lot of people would appreciate it if you'd consider this, maybe as an "upgrade" later, so this doesn't delay the initial release.

    • Upvote 1
  9. Do they? How many references to Reality XP in this complete development thread..?

    I think this product has done more than enough pandering to the obsolescent.

    Well, until you implement an updateable and fully functional Garmin GPS (save/load flightplans, custom waypoint database), IT'S NOT! =P

    It's as easy as that.

    For everyone flying online, the standard one isn't good enough. Even if you can insert those custom waypoints with external programs into a flightplan, the airspace structures change, waypoints change etc.

  10. That unfortunately is one of the problems with using UTX. As far as I know there is not a fix for it. As for the trees, that seems to be specific to you system as I certainly dont get them with UTX and Andras. Have you installed and then patched Andras Field to the lates version?

    Alright, its not that prominent a bug, so I won't care =P

    @trees: what I meant was what you can see on the screenshot. In those holes ARE trees, nothing more serious.

    Thanks anyway!

    Stefan

  11. Hey guys,

    as soon as I enable UTX, I get some weird holes right at the passage from the dock-part to the open lake.

    Some of the trees seem to sink into the gound.

    post-37517-0-68497900-1301126738_thumb.j

    Is it possible to create some sort of exclude for the whole area surrounding Andras?

    I don't want to switch UTX off when I fly in Andras, mainly because I fly to/from Andras, so I need/want the enhancements as soon as I leave the scenery area.

    The screenshot was taken at night because I wanted to check the lighting out, but it's there in daylight, too ;-)

    Thanks, Stefan

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