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what's in version 1.1?


dfw

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I am curious as well. I've taken a couple of flights with v1.1, and am still seeing some of the earlier reported issues.

"Cold and Dark" does not turn off all the avionics or external lights, nor remove the pilots from the cockpit. Not a big deal, but after all the previous discussions I at least expected some documentation. The additional textures are great, but I'd like to know more.

--WH

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This is the official fix list, it was more focused on the models and the bigger gauge issues, system refinements are next:

+ Installer made compatible with FSX-Steam

+ Fixed minor errors on six liveries

+ IIAF Livery Added

+ IRIAF Livery Added

+ HUD, VDI, and DDD Material improved

+ Rework F-14 Effects for P3D

+ Reworked Canopy Material for P3D

+ Reworked External Light Logic + Added A2A 3D Taxi/Landing Light

+ Gun sound issue fixed in B model

+ Fixed issue where RWR was not working in B model

+ Fixed issue with Speed Brake Set from Hardware Lever

+ Fixed issue with Aileron input through FSUIPC

+ Fixed issue where PITOT Heat was not being activated in VC Switch

+ Fixed "10 Seconds" Light no turning on

+ In-flight power out logic improved

+ Improved Inlet Ramp Logic

+ TACAN knob logic refined

+ Smoke will now turn OFF if previously selected to ON

+ Mixture Lever is now controlled through SimConnect

+ Added functions to LUA Script

- All AFCS Switches

- Refuel and Dump Switches

- HUD Cage/Uncage

+ Added Master external light switch (LUA Only)

+ Added user control over pilot visor(LUA Only)

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John,

About the HUD material; it's still a bit off and at certain angles I can still see the shadow of my own aircraft. Its material is also a bit darker than the windscreen. But hey, it's way better than it was. Overall a great update ;-)

Best regards

Dag

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