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WarHorse47

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  1. Okay, got it figured out. I use the keyboard commands primarily for the radar. The keys.xml for the F.53 was missing an entry for removing the radar boot, so that was added. And the command for turning the radar off and on is different than with the other models, "C" instead of "Ctrl+Shift+3." I may take a closer look at aligning the other commands and resetting those for the additional weapons so I don't get myself confused when flying different models. Fun stuff. I wasn't doing much over the holidays anyway.
  2. Yes, all is as it should be and I've tested the commands in the VC mode. The entries in panel [VCockpit02] are the same as in other models. Wait. I just compared the keys.xml file to another and noted the commands for the radar are different for the F.53. Hmm. May look at this further. And a Merry Christmas to you as well. 8<)
  3. Since the recent update to the Mk. 6 and Mk. 2A models, I'm back to testing my flying skills with the Lightning. Recently, I noticed that the keyboard shortcuts on the Mk. 53 are not working. They work on the other models. This is for an FSXA install, BTW. I just did a full uninstall/reinstall and verified my observation. No change. Not a big issue as I can still setup the radar using the VC switches. Thanks --WH
  4. Thanks. I'm off to check out the two new textures. Cheers --WH
  5. My install already has an F2A, so this is an update of that model? Are there any other changes included with the latest version of the F6 (2.3)? Thanks --WH
  6. I noticed on Fightsim there's an updated version of the F6 for FSXA. Do I need it? My install includes folders for the F1A, F2A, F3, F6, and F53 (as well as all T models), so I'm wondering if need to go through the process of uninstalling and reinstalling the latest update. Thanks in advance. --WH
  7. I recently got around to getting tacpack and am now revisiting my Lightning fleet. In reviewing the different manuals, I note the manual for the F.6 contained various shortcuts for various operation as follows: To facilitate operation, the following keyboard shortcuts are allocated:  Hand controller /Acquisition ring Arrow keys  Arm/safe Ctrl+A  Missile Jettison Ctrl+Shift+J  Weapons Reload Ctrl+Shift+W  Phase Change Shift+W  Select Guns Ctrl+Shift+1  Select Missiles Ctrl+Shift+2  Radar on Ctrl+Shift+3  Select VisIent Ctrl+Shift+4  Range 10/40 Ctrl+Shift+5  Range 80/40 Ctrl+Shift+6  Missile Pairs Ctrl+Shift+7  Radar visor Ctrl+Shift+8  Reject track Ctrl+Shift+U My question (which is likely obvious): Do these shortcuts work as well with all other models such as F3 and T5, etc.?? I didn't notice them in the other manuals, so thought I'd ask the experts. Thanks --WH
  8. Changing cockpits do not matter. The English and Russian cockpits are different due to the panel textures. Both share the same panel folder, gauges and aircraft.cfg file - the later containing all the sections for electrical, etc. Also I should point out that the systems you are not losing appear to be all hydraulic, whereas the systems you are losing are all electrical. I'm assuming that you do not have a failures set for your sim? --WH
  9. I'm running FSXA so I haven't experienced this issue exactly except for what I mentioned earlier. I had one payware aircraft that I could not start at all until I changed the starting voltage, and my latest acquisition does not follow the cold-and-dark startup unless I hit Ctrl+Shift+F4. Dave, was there any solution for those examples mentioned? One more question for dizzy so I better understand the issue. When you lose power, exactly what happens? Do you lose thrust? Does the propeller stop in flight? Do you lose all electrical? Or all of these symptoms? --WH
  10. Dizzy, after you lose power... pause the sim and switch your aircraft to the MS Cessna, then look at the state of your avionics, generator, battery, etc. I'm curious as to what you might find. --WH
  11. In reading everyone's comments the problem stated is something similar I've encountered from time to time. Not necessarily with the AN-2, but with other aircraft in FSXA. Basically it boils down to the default flight and how things are setup. In my install my default flight is with the MS Cessna in a cold and dark state. What happens is that with some aircraft when loaded the generator is not activated properly. The aircraft will start properly and even the switches may indicate generator power, but after a few minutes I will lose power because the generator is not functioning. The aircraft is basically flying on battery power which soon drains causing loss of electrics to radios, etc. The best solution I've found is to create a keyboard shortcut to turn the generator on. I think I use Shift+C (for current). When you start losing power in flight use the keyboard shortcut and see if the power comes back on. BTW, I also have keyboard shortcuts for the battery and avionics as a doublecheck. Hope that helps. Worth a try. --WH
  12. Soooo... what's the plan? In other words, where are you going with it - part of an upcoming cockpit mod? Just curious. Hate to see one's good work not put to good use. :<) --WH
  13. Ah, sorry. Forgot to clean my glasses. Seems to be quite a bit of difference starting with the gunsight. And I don't see the airspeed ribbon, unless its covered. Somewhat similar to the F53. Is this an upcoming new model?? --WH
  14. More worn and dusty looking if ya' ask me. Cool. --WH
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