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EDDM Szeneriefehler


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Hallo,

kann sich irgendjemand diese Grafikfehler auf EDDM erklären ? Bin ich im Cockpit am Flughafen München, erscheinen diese mir unerklärlichen Grafikfehler, wenn ich mich auf dem Airportgelände befinde und der PC wird unglaublich langsam. RAM-Auslastung: 7,99 von 8 GB ! Sobald ich mit der Freikamera aus dem Airportgelände herausnavigiere: Alles normal, gute Frames, keine Fehler, wie immer. Ich habe dieses Problem schon länger, habe mich aber noch nie intensiver damit befasst. Es tritt noch auf Paris CDG und Schiphol (AS Standardszenerien). X-Plane wurde seitdem schon öfters neu installiert, daran sollte es also nicht liegen.

Gruß

post-95874-0-02198400-1396373632_thumb.p

post-95874-0-37299300-1396373649_thumb.p

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Als allererstes solltest du einfach mal deinen Grafikkartentreiber updaten...

Falls das nicht hilft, evtl. auf eine frühere Version downgraden, von der du weißt, dass sie funktioniert.

Ein Auszug aus dem X-Plane Log.txt (komplett) wäre auch nicht schlecht.

Gruß,

Stephan

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Hallo,

Log.txt lade ich später mal hoch. Dieses Problem habe ich schon gefühlt seit Version 10.03. Das mit dem Grafiktreiber halte ich eher für unwahrscheinlich, da es ja nur an 3 Flughäfen auftritt. Aktualisieren geht auf OSX ja sowieso schwer. Vielen Dank für die Antwort.

Gruß

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Naja.. du nennst das Problem doch schon selber!

[...] der PC wird unglaublich langsam. RAM-Auslastung: 7,99 von 8 GB ! Sobald ich mit der Freikamera aus dem Airportgelände herausnavigiere: Alles normal, gute Frames, keine Fehler, wie immer. [...]

Vermutlich überfordern deine Grafikeinstellungen deinen PC (sehe gerade MAC?). Sobald der Speicher voll ist (und das ist er offensichtlich bei dir) muss der PC/MAC mühsam alles auf die Festplatte auslagern. Dies ist ein fielfaches langsamer, als direkt im Arbeitsspeicher zu arbeiten: also wird der Rechenknecht unglaublich langsam, da er immer auf die Festplatte warten muss.

Dennoch werden offensichtlich bei dir wichtige Texturen oder Objektdetails nicht mehr geladen, weshalb es zusätzlich zu diesen unschönen Grafikfehlern kommt.

Vermutlich hast du dieses Problem nur in EDDM, da dieser Flughafen viele eigene Gebäude und Objekte mitbringt.

Mein Tipp wäre: Versuche es doch mal mit deutlich geringeren Einstellungen. "Compress Textures to save V-Ram" sollte auf jeden Fall an sein. Zudem würde ich testweise die Texturauflösung um eine Stufe reduzieren und die Objektdichte und die Darstellungsweite jeweils um eine Stufe reduzieren.

Sollte es dann wieder laufen, kannst du einzelne Einstellunge schrittweise erhöhen, bis du deinen "Schwellenwert" erreichst.

Die 8 GB Ram komplett voll zu bekommen ist aber auch schwer mit dem X-Plane. Hast du eventuell weitere Hintergrundprogramme laufen, die du beenden könntest um etwas mehr Ram zur verfügung zu haben? Auch OSM oder Fotoszenerien belasten den Ram sehr.

Grüße,

Philip

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Hallo,

Hintergrundprogramme laufen keine. Ich werde das mal versuchen, die Einstellungen runterzudrehen, aber das erscheint mir trotzdem seltsam, denn auf Zürich (Aerosoft Add-On) erhalte ich auf meinen aktuellen Einstellungen ca. 20 FPS ohne Probleme und dieses Add-On ist ja eigentlich weitaus umfangreicher als die München Standardszenerie. Versuchen werde ich es trotzdem.

Gruß

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Hallo,

hier ein Auszug aus der log:

log.txt for X-Plane 10.25r1 (64-bit build 102503) compiled on Nov 14 2013 16:57:58
This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.
Mac OS X 10.9.2
CPU type: 1418770316 (unknown PowerPC) CPU speed (mhz): 2800 Bus speed (mhz): 100 RAM (MB): 8192
X-System folder:'/Users/User/Desktop/X-Plane 10/', case sensitive=0
OpenGL Vendor : Intel Inc.
OpenGL Render : Intel HD Graphics 3000 OpenGL Engine
OpenGL Version : 2.1 INTEL-8.24.11 (210/0)
OpenGL Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
threaded_avail : 1 dis_fog_avail : 1 instance_avail : 1 pbo_avail : 1
aniso_avail : 1 gshader_avail : 1 buniform_avail : 0 shad_lod_avail : 1
gpu_shad4_avail : 1 framebuf_avail : 1 frameblit_avail : 1 drawbuf2_avail : 1
tex_float_avail : 1 packed_stencil : 1 texture_rg : 1 framebuffer_srgb : 1
copy_buf_avail : 0 pinned_avail : 0 sync/fence : 1
max tex units : 8 (16/8)
max iso filtering: 16.000000
max texture size : 8192 (hardware limit)
max point size : 64.000000
idx in vram : 1
GLSL Version :1.20/120
first-gen shaders: 0
(16/4096/60/16/16/4096/4096)
This video card is: DX10 or 11 - With instancing (found glMapBufferRange)
CPU count : 4
OpenAL devices: Built-in Output
Open AL default device:Built-in Output
OpenAL vendor : Apple Computer Inc.
OpenAL renderer : Software
OpenAL version : 1.1
OpenAL hardware : Built-in Output
OpenAL extensions: ALC_EXT_CAPTURE ALC_ENUMERATION_EXT ALC_EXT_MAC_OSX ALC_EXT_ASA ALC_EXT_ASA_DISTORTION ALC_EXT_ASA_ROGER_BEEP AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE AL_EXT_float32 AL_EXT_STATIC_BUFFER AL_EXT_SOURCE_NOTIFICATIONS
Fetching plugins for /Users/User/Desktop/X-Plane 10/Resources/plugins
Loaded: /Users/User/Desktop/X-Plane 10/Resources/plugins/PluginAdmin/mac.xpl.
==== CHANGING LANGUAGE TO: Deutsch. ====
ERROR: language file line 'radial: ====Radial:' does not have the same trailing spaces.
ERROR: language file line 'distance: ====Entfernung:' does not have the same trailing spaces.
ERROR: language file line 'ELLIPSE====' missing right side translation.
ERROR: language file line 'Enter the arm and maximum weight of the passengers and cargo that you expect to carry here.====' missing right side translation.
ERROR: language file line 'Then go to the next tab over to see the range of weight and balance you could encounter in flight!====' missing right side translation.
ERROR: language file line 'NOTE: THIS IS ONLY FOR WEIGHT AND BALANCE INVESTIGATION FOR YOU, AND DOES NOT AFFECT X-PLANE IN ANY WAY!====' missing right side translation.
ERROR: language file line 'Each red dot is a possible loading configuration. See here what range of weight and CG you could see in flight!====' missing right side translation.
ERROR: language file line 'Enter weights below to see the weight and CG for that load.====' missing right side translation.
ERROR: language file line 'cg|-at current test====' missing right side translation.
ERROR: language file line 'weight|-at current test====' missing right side translation.
ERROR: language file line 'fwd limit====' missing right side translation.
ERROR: language file line '|aft limit====' missing right side translation.
ERROR: language file line 'wgt min====' missing right side translation.
ERROR: language file line '|wgt max====' missing right side translation.
ERROR: language file line '-steers with gear | { Check this to let the light steer with the landing gear steering!====' missing right side translation.
ERROR: language file line '-aoa|====' missing right side translation.
ERROR: language file line 'Spoolup/Boost====' missing right side translation.
ERROR: language file line '|has verbal 500 AGL callout { ====' missing right side translation.
ERROR: language file line 'ang{ This is the angle of the lowest value we can display. You can wrap from 0 to 720 for 2 rotations, or 0 to NEGATIVE 360 to go backwards once, for example! Enter any angles you like, even negative ones, and even values well greater than 360. Zero is obviously the top of the instrument.====' missing right side translation.
ERROR: language file line 'RAM-inlet pressure recovery|(fraction) { This is the percentage of the RAM air pressure that your inlet manages to recover to increase engine power.====' missing right side translation.
ERROR: language file line 'prop mass ratio|(to solid aluminum) { This is how heavy the prop or rotor is compared to one made of pure aluminum. Composite props, for example, are lighter. Heavier props speed up and slow down more slowly, and provide more auto-rotation ability in helicopters.====' missing right side translation.
ERROR: language file line 'minimum prop governor RPM|(engine RPM) { If you pull the prop control back, you can lower the engine RPM to this setting. This does NOT include reverse or beta or feathered... enter the prop pitches for those things over to the left, and whatever rpm you get as a result, you get.====' missing right side translation.
ERROR: language file line 'max efficient inlet Mach|(Mach) { This is the maximum mach number at which the inlet can pass air to the engine efficiently. Above this mach number, losses in shock waves around the inlet will reduce engine efficiency.====' missing right side translation.
ERROR: language file line 'fan RPM at 100% N1|(rpm)====' missing right side translation.
ERROR: language file line '{ The prop direction will indicate which way the engine torques the craft under power. For jets, this is the compressor rotation direction.====' missing right side translation.
ERROR: language file line 'electric engine drive efficiency|(ratio) { If you have an electric engine, this percentage of the power coming from the battery that will make it to the prop.====' missing right side translation.
ERROR: language file line 'electric engine re-gen efficiency|(ratio) { If you have an electric engine with re-gen braking, enter the efficiency of that re-gen braking here, and this percentage of the power going into the prop (if any) will be loaded into the battery.====' missing right side translation.
ERROR: language file line '|CWS button adjusts altitude hold { Checking this button ON is the modern convention, used in the G-1000, for example. With this type of autopilot, you simply hold the CWS button while flying up or down in altitude mode to change the altitude selection.====' missing right side translation.
ERROR: language file line '|auto-load speed into pre-sel when ASI mode engaged { Checking this button ON is the modern convention, used in the G-1000, for example. With this type of autopilot, you simply hit the ALT button to load your current altitude.====' missing right side translation.
ERROR: language file line '|auto-load VVI into pre-sel when VVI mode engaged { Checking this button ON is the modern convention, used in the G-1000, for example. With this type of autopilot, you simply hit the ALT button to load your current altitude.====' missing right side translation.
ERROR: language file line 'has radio-alt decision-height callout|{ If you enter a decision-height into a radio altimeter in the cockpit, you will get a callout when you get to or near that altitude.====' missing right side translation.
ERROR: language file line 'has radio-alt callout advance|(ft) { SOME radio altimeters give the decision-height callout in ADVANCE of the decision-height to give you some warning. Enter that advance, in feet, here.====Radarhöhenmesser-Warnung im Voraus|(Fuß) { Manche Radarhöhenmesser rufen die Entscheidungshöhe vor dem Erreichen der Höhe aus, sozusagen als Vorwarnung. Geben Sie diese Höhendifferenz hier in Fuß ein. ' does not have the same trailing spaces.
ERROR: language file line 'TOP check to trigger MASTER CAUTION. BOTTOM check to trigger MASTER WARNING. SELECTOR for WAV FILE to play in the your aircraft's SOUNDS/CUSTOM folder.====' missing right side translation.
ERROR: language file line 'Each bus may be driven by any number of generators and batteries.====' missing right side translation.
ERROR: language file line 'If you have more buses than generators or batteries, then you will need the cross-tie always on!====' missing right side translation.
ERROR: language file line ' goes to bus #====' missing right side translation.
ERROR: language file line 'max MP|(max POWER, redline RPM, sea level, ISA)====' missing right side translation.
ERROR: language file line 'spring k per unit mass lon, lat, vert| { ====' missing right side translation.
ERROR: language file line '#====#' missing right side translation.
ERROR: language file line ' { You may, optionally, assign a dataref for a switch in the sim to drive the slider, rather than having it driven by the but_command_slider switch. NOTE: YOU SHOULD PROBABLY START ASSIGNMENTS FROM #24 AND WORK DOWN, SINCE THE PRESENCE OF BUT_COMMAND_SLIDER BUTTONS ON THE PANEL WILL START AT THE FIRST SLIDER AND WORK UP!====' missing right side translation.
ERROR: language file line 'ELEMENT SPECS (ROOT AT LEFT, TIP AT RIGHT)====' missing right side translation.
ERROR: language file line 'shadow mode | { Controls which views this object casts shadows in. You may be able to improve framerate by limiting which objects cast shadows. For example, in an airliner with small windows there is probably no need to have the cabin seat objects cast shadows in an exterior view.====' missing right side translation.
ERROR: language file line '| hi-res { Check this to use higher texture resolution on this object. This is only recommended for objects that make up the cockpit instrument panel so the instruments are sharp!====' missing right side translation.
ERROR: language file line '| pre-fill { Check this to cause X-Plane to exclude clouds behind this object. Inside the 3-d cockpit blocking out clouds can significantly improve framerate. Only do this with fully opaque, cheap-to-draw objects. If you use a translucent objects the clouds will be missing through the translucency!====' missing right side translation.
ERROR: language file line '| use LOD { Check this to honor the LOD attributes in the OBJ. By default X-Plane ignores LOD on airplanes and draws them from any distance. Enable this to use LOD. Using low LODs on tiny details of your plane improves framerate in the far view; X-Plane will simply stop drawing those details when the plane is far away.====' missing right side translation.
ERROR: language file line 'roll input to engage|(ratio)====' missing right side translation.
ERROR: language file line 'aileron trim full-deflection time|(sec, from center to either extreme) { This is the total time taken for the trim to go from center to either extreme.====' missing right side translation.
ERROR: language file line 'elevator trim full-deflection time|(sec, from center to either extreme) { This is the total time taken for the trim to go from center to either extreme.====' missing right side translation.
ERROR: language file line 'rudder trim full-deflection time|(sec, from center to either extreme) { This is the total time taken for the trim to go from center to either extreme.====' missing right side translation.
ERROR: language file line 'rotor trim full-deflection time|(sec, from center to either extreme) { This is the total time taken for the trim to go from center to either extreme.====' missing right side translation.
ERROR: language file line '|aileron trim tab adjust { 0 is centered, -1.0 is for full left aileron, +1.0 is for right aileron.====' missing right side translation.
ERROR: language file line '|elevator trim tab adjust { 0 is centered, -1.0 is for full down elevator, +1.0 is for full up elvator.====' missing right side translation.
ERROR: language file line '|rudder trim tab adjust { 0 is centered, -1.0 is for full left rudder, +1.0 is for right rudder.====' missing right side translation.
ERROR: language file line ' minimum rudder deflection time|seconds { Enter 0.0 to be able to deflect the controls as fast as the pilot can move the stick or the art stab system can command a deflection, as is the case with all manual control systems. If the plane has a hydraulic system and a max rate of control deflection, though, enter how long it takes to go from center to fully-deflected here.====Minimale Seitenruder-Auslenkzeit|Sekunden { Geben Sie 0.0 ein, wenn die Steuerflächen unmittelbar der Steuereingabe des Piloten oder des Stabilisierungssystems folgen soll, wie es bei manuellen Steuersystemen der Fall ist. Wenn das Flugzeug jedoch ein Hydrauliksystem mit einer maximalen Auslenkgeschwindigkeit besitzt, geben Sie die Zeit ein, die für die Fahrt von der Mittelstellung bis zur vollen Auslenkung benötigt wird.' does not have the same leading spaces.
ERROR: language file line '-gear castors| { Just check here if you want this gear to free-castor. Enter the steering values above if you want it to steer.====-Fahrwerklaufrollen { Gegen Sie die Steuerungswerte oben ein, wenn Sie wollen, das es steuert. ' does not have the same trailing spaces.
ERROR: language file line 'additional gear flatplate area|(square feet) { X-Plane already considers the frontal area of struts, tires, and doors in its landing gear drag estimates. BUT, in real airplanes, there is ADDITIONAL drag from the gear WELLS disrupting the airflow over the craft. Enter the effective flatplate area here associated with that drag to increase the drag associated with landing gear deployment. A Beech Baron, for example, might have 2 square feet of effective frontal area from this effect. ====Zusätzlicher Flächenwiderstand|(Fuß²) { X-Plane bezieht grundsätzlich die Frontalfläche von Fahrwerkbeinen, Reifen und Schachttüren in die Berechnung des Luftwiderstands schon mit ein. Aber die Fahrwerksschächte erzeugen in der Realität zusätzlichen Widerstand, da sie den Fluss stören. Hier können Sie die äquivalente Fläche eingeben, die den Widerstand auf entsprechende Weise wie die Schachtöffnung bei ausgefahrenem Fahrwerk erhöhen würde. Eine Beech Baron kann z.B. 2 Quadrat-Fuß äquivalente Frontalfläche haben, die auf diesen Effekt zurückgeht.' does not have the same trailing spaces.
ERROR: language file line 'deflection when under zero load|==== Auslenkung unter Nulllast' does not have the same leading spaces.
ERROR: language file line '-tank #====Tank Nr. ' does not have the same trailing spaces.
ERROR: language file line 'Prop ====Propeller' does not have the same trailing spaces.
ERROR: language file line 'Misc Wing ====Diverse Flügel' does not have the same trailing spaces.
ERROR: language file line ' warhead type { Do you really need an explanation?====Sprengkopftyp { Brauchen Sie wirklich eine Erklärung?' does not have the same leading spaces.
ERROR: language file line 'coeff-20====' missing right side translation.
ERROR: language file line 'coeff-180====' missing right side translation.
ERROR: language file line 'finite-L/D====' missing right side translation.
ERROR: language file line 'AR|to use for L/D estimation at right and below====' missing right side translation.
ERROR: language file line 'e|to use for L/D estimation at right and below====' missing right side translation.
ERROR: language file line 'Departure ICAO should be blank when filing for a popup clearance.====' missing right side translation.
ERROR: language file line 'm====m' missing right side translation.
ERROR: language file line 'a multiplayer to plane #====einem® Mitspieler(in), Flugzeug Nr. ' does not have the same trailing spaces.
ERROR: language file line 'Above ====Oberhalb von' does not have the same trailing spaces.
ERROR: language file line 'G-units. We will try to give you this G-load by moving the pitch controls ====G-Faktor. Dieser wird durch Bewegung des Höhenruders nachgeahmt' does not have the same trailing spaces.
ERROR: language file line ' ailn-elev-rudd====Quer-/Höhen-/Seitenruder' does not have the same leading spaces.
ERROR: language file line 'www.X-Plane.com for tech support contact info!==== Besuchen Sie bei Problemen www.X-Plane.com!' does not have the same leading spaces.
Initializing off screen memory.
Initializing off screen memory complete.
I found the following scenery packages (prioritized in this order):
0 Custom Scenery/OpenSceneryX/
1 Custom Scenery/Aerosoft - EBBR Brussels/
2 Custom Scenery/Aerosoft - EDDF Frankfurt/
3 Custom Scenery/Aerosoft - EDDH Hamburg/
4 Custom Scenery/Aerosoft - EDDK Cologne/
5 Custom Scenery/Aerosoft - EDDL Airport Dusseldorf/
6 Custom Scenery/Aerosoft - EDDM Munich/
7 Custom Scenery/Aerosoft - EDDS Stuttgart/
8 Custom Scenery/Aerosoft - EDDT Berlin Tegel/
9 Custom Scenery/Aerosoft - EDDV Hannover/
10 Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/
11 Custom Scenery/Aerosoft - EGBB Birmingham/
12 Custom Scenery/Aerosoft - EGKK London-Gatwick/
13 Custom Scenery/Aerosoft - EGLL Heathrow/
14 Custom Scenery/Aerosoft - EGPF Glasgow/
15 Custom Scenery/Aerosoft - EGSS London-Stansted/
16 Custom Scenery/Aerosoft - EIDW Dublin/
17 Custom Scenery/Aerosoft - LEBL Barcelona/
18 Custom Scenery/Aerosoft - LEMD Madrid/
19 Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/
20 Custom Scenery/Aerosoft - LFPG Paris CDG/
21 Custom Scenery/Aerosoft - LFPO Paris Orly/
22 Custom Scenery/Aerosoft - LPFR Faro/
23 Custom Scenery/Aerosoft - LSGG Genf/
24 Custom Scenery/Aerosoft - LSZA Lugano Airport/
25 Custom Scenery/Aerosoft - LSZA Lugano Scenery/
26 Custom Scenery/Aerosoft - LSZH Zuerich Airport/
27 Custom Scenery/Aerosoft - LSZH Zuerich Scenery/
28 Custom Scenery/ff_library/
29 Custom Scenery/GCFV Fuerteventura/
30 Custom Scenery/GCLP Las Palmas/
31 Custom Scenery/Global Airports/
32 Custom Scenery/KSEA Demo Area/
33 Custom Scenery/KSEA Demo Terrain/
34 Custom Scenery/LOWI Demo Area/
35 Custom Scenery/LPMA Madeira/
36 Global Scenery/Bug Fixes/
37 Global Scenery/Extra Islands/
38 Global Scenery/X-Plane 10 Global Scenery/
39 Resources/default scenery/1000 autogen/
40 Resources/default scenery/1000 decals/
41 Resources/default scenery/1000 forests/
42 Resources/default scenery/1000 roads/
43 Resources/default scenery/1000 urban terrain/
44 Resources/default scenery/1000 world terrain/
45 Resources/default scenery/700 roads/
46 Resources/default scenery/900 beaches/
47 Resources/default scenery/900 europe objects/
48 Resources/default scenery/900 forests/
49 Resources/default scenery/900 roads/
50 Resources/default scenery/900 us objects/
51 Resources/default scenery/900 world object placeholders/
52 Resources/default scenery/airport decals/
53 Resources/default scenery/airport scenery/
54 Resources/default scenery/default apt dat/
55 Resources/default scenery/default atc/
56 Resources/default scenery/sim objects/
Could not find tile 50 name is ^r
Could not find tile 48 name is close-frame
(in sign '{@L}Z{@Y}{^u}L{@L}N{^r}' from airport LSZA)
Syntax error - unknown glyph at @|,^lu}F{^rd}
(in sign '{@|,^lu}F{^rd}' from airport LSZH)
Syntax error - unknown glyph [
Syntax error - unknown glyph ^
Syntax error - unknown glyph r
Syntax error - unknown glyph d
Syntax error - unknown glyph }
(in sign '{@Y,^ld}D{|,^lu}E{|}E[^rd}' from airport LSZH)
Syntax error - unknown glyph at @Y]H3{^ru}{|}H{^rd}
Syntax error - unknown glyph at {|}H{^rd}
Syntax error - unknown glyph at H{^rd}
Parse error: no closing brace.
(in sign '{@Y,^l}C2{|}{^lu}H{@L}K{@Y]H3{^ru}{|}H{^rd}' from airport LSZH)
Syntax error - unknown glyph at @L]E7{^@Y,ld}E{^ru}
Syntax error - unknown glyph at ld}E{^ru}
Syntax error - unknown glyph at E{^ru}
Parse error: no closing brace.
(in sign '{@L]E7{^@Y,ld}E{^ru}' from airport LSZH)
ATC audio initialized.
0:00:01.896 D/HID: HID Bridge Running
0:00:01.896 I/REN: Setting |draw view indicator read from prefs as 0.
0:00:01.896 I/REN: Setting |dim under high G-load or hypoxia read from prefs as 0.
0:00:01.896 I/REN: Setting |draw hi-res planet textures from orbit read from prefs as 1.
0:00:01.896 I/REN: Setting |draw forest fires and balloons read from prefs as 0.
0:00:01.896 I/REN: Setting |draw birds and deer in nice weather read from prefs as 0.
0:00:01.896 I/REN: Setting |draw aircraft carriers and frigates read from prefs as 0.
0:00:01.896 I/REN: Setting |draw Aurora Borealis read from prefs as 0.
0:00:01.896 I/REN: Setting |number of trees read from prefs as 2.
0:00:01.896 I/REN: Setting |number of objects read from prefs as 3.
0:00:01.896 I/REN: Setting |number of roads read from prefs as 2.
0:00:01.896 I/REN: Setting |number of cars read from prefs as 3.
0:00:01.896 I/REN: Setting |world detail distance read from prefs as 2.
0:00:01.896 I/REN: Setting |airport detail read from prefs as 1.
0:00:01.896 I/REN: Setting |water reflection detail read from prefs as 0.
0:00:01.896 I/REN: Setting compress textures to save VRAM read from prefs as 1.
0:00:01.896 I/REN: Setting |runways follow terrain contours read from prefs as 1.
0:00:01.896 I/REN: Setting |draw volumetric fog read from prefs as 0.
0:00:01.896 I/REN: Setting |draw per pixel lighting read from prefs as 0.
0:00:01.896 I/REN: Setting |HDR rendering read from prefs as 0.
0:00:01.896 I/REN: Setting |shadow detail read from prefs as 0.
0:00:01.896 I/REN: Setting |atmospheric scattering read from prefs as 1.
0:00:01.896 I/REN: Setting |HDR anti-aliasing read from prefs as 0.
0:00:01.896 I/REN: Setting |3-D bump-maps read from prefs as 0.
0:00:01.896 I/REN: Setting |gritty detail textures read from prefs as 0.
0:00:01.896 I/NET: Skipping interface lo0, flags=8049
0:00:01.896 D/State: Received: 0:0
0:00:30.423 I/ACF: Loading airplane number 0 with Aircraft/CRJ-200/CRJ200.acf
Fetching plugins for /Users/User/Desktop/X-Plane 10/Aircraft/CRJ-200/plugins
OpenAL available device: Built-in Output
OpenAL default device: Built-in Output
OpenAL current device: Built-in Output
Loaded: /Users/User/Desktop/X-Plane 10/Aircraft/CRJ-200/plugins/CRJAvionics/64/mac.xpl.
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