Administrator Aerosoft Team 51547 Posted July 3, 2010 Administrator Share Posted July 3, 2010 Should you like to design your own property here are the specifications that are mandatory. Polygons Private plots maximum 1200 (but less is very much encouraged)Commercial ones maximum 2500 (but less is very much encouraged) Textures The objects should be cleanly unwrapped and there should be as few UV vertices free after the process. Unify where you can.Size (pixels) and depth (Alpha channels) should be kept as limited as possible. Use symmetries to map same space again to save overall texture space. The total numbers of shaders (materials) in the scenery should be as low as possible. Link to comment Share on other sites More sharing options...
Developer OPabst 2091 Posted July 3, 2010 Developer Share Posted July 3, 2010 The best possible performance could be reached, when you have - One Model (MDL) - using one Material - placed with one Scenery Object XML Placement In this case, the poly count is secondary (as long as you don't get into the upper 10.000th) Increase the poly count from 1000 to 10.000 will effect the time needed maybe in a low % Area Increase by one off the above part (two MDLs/Placements or two Materials) will double the time the engine needs to render the objects, so 100% more in render time. Link to comment Share on other sites More sharing options...
Administrator Aerosoft Team 51547 Posted July 3, 2010 Author Administrator Share Posted July 3, 2010 The best possible performance could be reached, when you have - One Model (MDL) - using one Material - placed with one Scenery Object XML Placement In this case, the poly count is secondary (as long as you don't get into the upper 10.000th) Increase the poly count from 1000 to 10.000 will effect the time needed maybe in a low % Area Increase by one off the above part (two MDLs/Placements or two Materials) will double the time the engine needs to render the objects, so 100% more in render time. Good comments. Link to comment Share on other sites More sharing options...
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