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EDDT Prof and ORBX GEN ---- HOTFIX


masterhawk

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  • Deputy Sheriffs

Hi, this is an unoffical hotfix for EDDT Prof 1.01 (aerial disabled) in combination with ORBX GEN.

This will fix the second cooling tower and the default airport buildings.

Just copy paste the file inside

"Prepar3D v4\Ecosystem\Aerosoft\Airport Berlin-Tegel\Scenery"

EDDT_ADEP4_Bob.bgl

 

deactivate

EDDT_AFX-OP02.BGL

 

UPDATTED 17.03.2019

 

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  • 2 weeks later...

Hi Masterhawk,

 

many thanks for providing that nice patch. I found 2 small deviations:

 

The jetways nr. 12 and 13 are missing. On gate 65 there are some trees.

 

Please check that and it would be great if you can modify your patch file.

 

Thanks and best regards from Berlin

 

Oliver

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  • 2 weeks later...
  • 1 year later...
Quote

The same goes for me.

..And for me, 3/4 of the jetways are missing when using this patch..

You can even see it in your 2nd screenshot...

Real shame as FTX GEN looks soo much better then the default photoreal area.

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  • Deputy Sheriffs
1 hour ago, Surreal182 said:

..And for me, 3/4 of the jetways are missing when using this patch..

You can even see it in your 2nd screenshot...

Real shame as FTX GEN looks soo much better then the default photoreal area.

Indeed, I will look what I can do. Never noticed it before. Thank you!

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On ‎3‎/‎11‎/‎2019 at 10:23 PM, masterhawk said:

Indeed, I will look what I can do. Never noticed it before. Thank you!

No problem sir!

So any luck yet with those jetways..?

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7 hours ago, masterhawk said:

I fixed the jetway problem. Until now no solution for the trees.
Updated post #1

I can confirm it's now working (P3D v4.4) ..Default airport buildings are gone and jetways are still there. Excellent work!

Just a tree or two on stand 66 but that's somewhere in the corner of the airport so it's hardly noticable. (Autogen vegetation: Dense)

 

Thank you sir!

 

Off topic; Do you know if the dynamic lighting @ arrival has ever been fixed for this airport?

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  • Deputy Sheriffs
3 hours ago, Surreal182 said:

I can confirm it's now working (P3D v4.4) ..Default airport buildings are gone and jetways are still there. Excellent work!

Just a tree or two on stand 66 but that's somewhere in the corner of the airport so it's hardly noticable. (Autogen vegetation: Dense)

 

Thank you sir!

 

Off topic; Do you know if the dynamic lighting @ arrival has ever been fixed for this airport?

I don’t know and haven’t it tested yet. In this topic is some explanation, maybe it will help somehow. If I find time I well check EDDT.

https://www.fsdeveloper.com/forum/threads/no-dynamic-lighting-at-arrival.441769/

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