Deputy Sheriffs masterhawk 799 Posted December 27, 2017 Deputy Sheriffs Share Posted December 27, 2017 Hi, this is an unoffical hotfix for EDDT Prof 1.01 (aerial disabled) in combination with ORBX GEN. This will fix the second cooling tower and the default airport buildings. Just copy paste the file inside "Prepar3D v4\Ecosystem\Aerosoft\Airport Berlin-Tegel\Scenery" EDDT_ADEP4_Bob.bgl deactivate EDDT_AFX-OP02.BGL UPDATTED 17.03.2019 Before: Please login to display this image. After: Please login to display this image. Link to comment Share on other sites More sharing options...
airbusa 0 Posted January 6, 2018 Share Posted January 6, 2018 Hi Masterhawk, many thanks for providing that nice patch. I found 2 small deviations: The jetways nr. 12 and 13 are missing. On gate 65 there are some trees. Please check that and it would be great if you can modify your patch file. Thanks and best regards from Berlin Oliver Link to comment Share on other sites More sharing options...
Grenadier332 0 Posted January 16, 2018 Share Posted January 16, 2018 The same goes for me. Link to comment Share on other sites More sharing options...
Surreal182 0 Posted March 11, 2019 Share Posted March 11, 2019 Quote The same goes for me. ..And for me, 3/4 of the jetways are missing when using this patch.. You can even see it in your 2nd screenshot... Real shame as FTX GEN looks soo much better then the default photoreal area. Link to comment Share on other sites More sharing options...
Deputy Sheriffs masterhawk 799 Posted March 11, 2019 Author Deputy Sheriffs Share Posted March 11, 2019 1 hour ago, Surreal182 said: ..And for me, 3/4 of the jetways are missing when using this patch.. You can even see it in your 2nd screenshot... Real shame as FTX GEN looks soo much better then the default photoreal area. Indeed, I will look what I can do. Never noticed it before. Thank you! Link to comment Share on other sites More sharing options...
Surreal182 0 Posted March 15, 2019 Share Posted March 15, 2019 On 3/11/2019 at 10:23 PM, masterhawk said: Indeed, I will look what I can do. Never noticed it before. Thank you! No problem sir! So any luck yet with those jetways..? Link to comment Share on other sites More sharing options...
Deputy Sheriffs masterhawk 799 Posted March 17, 2019 Author Deputy Sheriffs Share Posted March 17, 2019 @Surreal182, @Grenadier332 and @airbusa I fixed the jetway problem. Until now no solution for the trees. Updated post #1 Link to comment Share on other sites More sharing options...
Surreal182 0 Posted March 17, 2019 Share Posted March 17, 2019 7 hours ago, masterhawk said: I fixed the jetway problem. Until now no solution for the trees. Updated post #1 I can confirm it's now working (P3D v4.4) ..Default airport buildings are gone and jetways are still there. Excellent work! Just a tree or two on stand 66 but that's somewhere in the corner of the airport so it's hardly noticable. (Autogen vegetation: Dense) Thank you sir! Off topic; Do you know if the dynamic lighting @ arrival has ever been fixed for this airport? Link to comment Share on other sites More sharing options...
Deputy Sheriffs masterhawk 799 Posted March 17, 2019 Author Deputy Sheriffs Share Posted March 17, 2019 3 hours ago, Surreal182 said: I can confirm it's now working (P3D v4.4) ..Default airport buildings are gone and jetways are still there. Excellent work! Just a tree or two on stand 66 but that's somewhere in the corner of the airport so it's hardly noticable. (Autogen vegetation: Dense) Thank you sir! Off topic; Do you know if the dynamic lighting @ arrival has ever been fixed for this airport? I don’t know and haven’t it tested yet. In this topic is some explanation, maybe it will help somehow. If I find time I well check EDDT. https://www.fsdeveloper.com/forum/threads/no-dynamic-lighting-at-arrival.441769/ Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.