Aerosoft Aerosoft Team [Inactive Account] 51558 Posted May 9, 2007 Aerosoft Share Posted May 9, 2007 Cape Canaveral is best known as the location where NASA launches its spacecraft. Though those who have been there know it is also a very beautiful location where sea and land merge. So far there was no good coverage of this location in FSX until Aerosoft and Thomas Högström decided to set it right. This is a completely new version of the FS2004 version of the product, far more than just an update. The scenery is designed with frame rates in mind and will show excellent results, even on less than stellar hardware. Cape CanaveralX, Space Coast, is built on a photographic base and incorporates the objects included in FSX by Microsoft, supplemented with a large collection of objects, autogen scenery. The imagery used is meticulously color corrected and matched to suit the rest of the world. Coverage: There are three airports on Cape Canaveral, but only one of them is a 'normal' airport, Merritt Island, a rather small industrial airport. The other two have massive runways, to handle the Space Shuttle and the other special aircraft used by NASA (for example the special B747 used to transport the Shuttle). KTTS, known under its old code X68 in FSX for example has a 15.000 feet runway that is wide enough to land a Piper Cub on! This massive runway is frequently used by online pilots to do side by side landings and take-offs. If you decide to try it please send us some images! * KCOI MERRITT ISLAND * KXMR CAPE CANAVERAL AFS SKID STRIP * KTTS (formally X68) TITUSVILLE, FL, NASA SHUTTLE LANDING FACILITY Update information: Owners of the previous Cape Canaveral 2005 for FS2004 (Download-Version) have the possibility to use our cost-saving update service. You will be offered a 33% discount on this product when you insert your serial code of the FS2004 version during the order process (above the Payment method). System requirements: Microsoft Flight Simulator X (updated to SP1 when that gets released) Windows XP (SP2) or Vista 2.0 GHz processor (Dual Core CPU highly recommended) 1 GB RAM internal memory (2 GB recommended) 128 MB graphic card (256 MB highly recommended) Download-Size: 55 MB Installations-Size: 75 MB Link to comment Share on other sites More sharing options...
maverickNL 0 Posted May 14, 2007 Share Posted May 14, 2007 when will the boxed set come out? iam expending my scenery a little and iam going to buy this one for sure if it appears in a box:P Link to comment Share on other sites More sharing options...
Kofi 0 Posted May 31, 2007 Share Posted May 31, 2007 Am I the only one that has the problem of this scenery running reeeeeeeeeeeally slow :?: Link to comment Share on other sites More sharing options...
TorstenG 0 Posted June 2, 2007 Share Posted June 2, 2007 What means reeeeeeeeeeeally slow? :wink: How many fps on what kind of system? On my C2D E4300 (1,8 Ghz) with Geforce 8800 GTS 320MB and 2 GB Ram it runs well with a setting like Medium-High or so (at the moment the FSX isn't installed). Link to comment Share on other sites More sharing options...
Kofi 0 Posted June 3, 2007 Share Posted June 3, 2007 What means reeeeeeeeeeeally slow? :wink: How many fps on what kind of system? On my C2D E4300 (1,8 Ghz) with Geforce 8800 GTS 320MB and 2 GB Ram it runs well with a setting like Medium-High or so (at the moment the FSX isn't installed). 10 and less FPS... This scenery is weird for me. All my other Aerosoft and Cloud 9 sceneries run fine but this one... Link to comment Share on other sites More sharing options...
Blizzard 0 Posted November 15, 2007 Share Posted November 15, 2007 Hi, I have the same problem with CapeX. Must be the buildings and special objects. I normally have 25fps when flying cross country. As soon as one of the Cape-buildings comes into view the fps fall down below 10. At the airports it´s even worse. As low as 6 is common. Even if I am on Patrick AFB(not included) I have 20+. But if I look to the north the fps go down to 12. And the Cape buildings are miles away. Is this the way it´s meant to be? Happy landings Andy Link to comment Share on other sites More sharing options...
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