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Everything posted by Wolkenschreck

  1. Thank you for the fix Oliver! I noticed that "Dynamic Texture Streaming" affects the textures of the animated vehicles, as I am seeing the same at EDDF. Unchecking Dynamic Texture Streaming resolved it for me but it does, as far as I know, require a more beefy VRAM GPU.
  2. Hi Oliver, Thank you for the fix. After having a quick look at the airport I can say that the new concrete textures improved the contrast or the runway markings. But Timm's point about the alpha channel is very interesting. Is it possible that the there is a bug with the alpha channel of the yellow taxiway lines on the the new concrete surfaces on the BER site? All yellow lines over concrete have a black border at the old SXF part, while the black border seems to be missing at the BER site. Real life pictures support this assumption, showing the yellow lines at the new Terminal 1 apr
  3. Thomas, any chance that you are already using P3Dv5.1? There is a known problem with SODE and 5.1, which is being worked on by LM. You will find a workaround by Jeffrey (the SODE developer) here: https://sode.12bpilot.ch/?topic=p3d-v5-1-and-sode-1-7-1#post-4992
  4. Dear Sascha @Sasa, dear Oliver @OPabst, With the BER-part finally opening in a few days I tried out the new aprons and the south runway. Using P3Dv5 with default shaders and HDR settings everything worked nicely, but the ground markings around the new Terminal 1 are very pale and it was hard to identify the runway markings during landing. Is there any chance that you could increase the contrast/saturation a tad? Knowing that you are busy with the MFS version I totally understand that this is a low priority item. After all the years the scenery still looks pretty good and I enjoyed i
  5. Thank you for the update, David and Amos! Very much appreciated. Some very minor problems that I noticed so far with the hotfix: a) It might be something on my end but I can not get the config tool to work. Deselecting the static aircraft does not rename the corresponding bgl's to off. b) Some runway exits in the AFCAD do not have hold short notes. However, hold short nodes are mandatory for every link that connects the runway with a taxiway. Otherwise the following will happen with AI after some time (not your scenery but the same problem): https://imgur.com/VXWzoN7 [img]htt
  6. Guten Morgen Frank, The autogen problem with V4 was as far as I have experienced only happening when two airports added their autogen component via the add-on.xml. For example, FB Wellington used that method and did not play well with Gaya's Kos and JustSim's Moscow. This resulted mostly in missing trees. But V5 seems indeed to have fixed the problem. Having added the autogen of Ben Gurion via the add-on.xml does on my setup not interfere with FB Wellington, which does also use the xml method to add the autogen component. Gaya and JustSim do also keep their autogen at least for me wi
  7. Thank you for considering to replace the radar antenna, Amos! It was probably very hard to get good reference photos with the security measures at LLBG. Thus, what David and you have achieved is outstanding and one can really feel the love that was put in the product. And no hurry with the other points. Adding them with v1.1 or later would be totally fine. The scenery is nice as it is but just seems a bit unfinished and empty without trees, which is particularly noticeable when departing from RW26 or landing on RW21. And patches of grass and weed similar to David's LIMC would make taxing
  8. David and Amos, Let me first thank you for bringing Ben Gurion back to our sim. Following the progress of your scenery on Facebook for some time I was very happy that you finally finished this project. I bought your first LLBG for FS2004 nearly ten years ago and was always fond of Tel Aviv. The newest rendition looks very good and it is impressive how many features you have packed in this add-on. Hopefully you do not mind too much if I point out some points that could help to improve this airport even further: 1) The radar antenna next to RW26 seems far too tall . Maybe you co
  9. Removing the EDDM_LIB-JetwaysDUMMY.bgl while using SODE jetways solved it for me until a real fix is found. But as far as I understood Oliver is this bgl normally needed. So no guarantee that disabling that file will not have some side-effect. But at least visually could I not see any adverse impact.
  10. Danke für die Erklärung, Oliver. Dann war alles soweit richtig und identisch mit den Kommandos in der BAT-Datei. Dummy war auf .BGL und die EDDM_LIB-Jetways auf .OFF. Noch nicht verstehen tue ich jedoch warum das vollständige entfernen der Dummy.BGL den Ladefehler bei mir beseitigt. Irgendwo ist der Wurm drinnen, was aber auch an meinem Setup liegen mag. Christoph
  11. Frage: Sollte bei aktiver SODE-Konfiguration die Datei "EDDM_LIB-JetwaysDUMMY.bgl" aktiv sein oder auf off stehen "EDDM_LIB-JetwaysDUMMY.off"? Diese war bei mir aktiv und nachdem ich sie mal aus den Ordner genommen habe scheint es zu funktionieren.
  12. Hatte es zu beginn mit dem ORBX Bob "Flugzeug" (d.h. eigentlich nur eine Kameraperspektive ohne 3D-Modell probiert) und anschließend mit der default F-35A. Resultat war identisch.
  13. Im internationalen Teil des Forums las ich, dass ein anderer User durch das neue SODE-Paket für München einen CTD hatte. Gleiches kann ich bei mir feststellen und direkt auf die SODE-SimObjects zurückführen. Folgende Ausgangssituation: -P3Dv5 HF2 -SODE 1.7.1 -10:30 Uhr Lokalzeit; 30. Juli 2020 -Standard F-35A -kein abgeänderter/gespeicherter Standardflug -AI-Traffic vollständig deaktiviert Mit den SODE-Jetways hängt sich der Simulator bei 77% auf und wirft mich auf den Desktop zurück. Deaktiviere ich die SODE-Jetways, so wird das Scenario problemlos gelad
  14. Please just leave the "G23/H23" and "G24/H24" as it is instead of totally removing it. Having some text there gives enough immersion while being parked at the stand. The text is small anyway and hard to read. 🙂
  15. Thorsten, Oliver, Manfred, First and foremost a big thank you for the update. The support you give here was exactly the reason why I bought your Munich only some minutes after release. And let me stress it that your scenery is the best Munich rendition we ever had in our sim. And I hope you are not too much discouraged by our comments. It must be hard to work many months on a project in your spare time and then read all the nitpicking comments. But I think all of us here try to make an amazing scenery even better. So, once again thank you for listening to all the points that Matthias, Tim
  16. Guys, Let me first thank you for bringing Munich to our sims. After switching to P3D I always missed the old GAP Munich and the competitor's offering never really got me too excited. Now we finally have a beautiful Munich done by developers who update their products and who are available for support. Dankeschön für München und tolle Arbeit! 1) Some little thing I noticed is the missing Apron Tower that is above the terminal 2 satellite. The existing Vorfeldtower Ost was enclosed by the new satellite and the base of the tower is now in the middle of a food court. Would it be possible
  17. Hallo Oliver, nach nunmehr über 6 Jahren Mitgliedschaft in diesem Forum möchte ich meinen ersten Beitrag hier nutzen, um dir für die tolle Arbeit zu Danken. Es kommt mir wie gestern vor, als AES als neues Produkt auf der Startseite stand. Gut dachte ich mir, wer braucht schon solche Spielereien? Blödsinn, dieses AES. Die Neugier war dann doch größer und mittlerweile sind nicht nur 5 Jahre vergangenen, sondern auch über 17 Credits gekauft. Einen Flusi ohne AES kann ich mir mittlerweile gar nicht mehr vorstellen. Was du da als 1-Mann-Betrieb für uns geschaffen hast ist wirklich ganz großes K
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