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Andre Blossfeld

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About Andre Blossfeld

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    Flight Student - Airwork

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  1. Mathijs closed the thread, where I posted my problem, anyway. I can not load any simbrief generated fpl into the CRJ. The files are saved at this path: M:\Packages\Community\aerosoft-crj\Work LFMNEHEH.flp
  2. I have the same issue. Can you try that one please @Hans Hartmann LFMNEHEH.flp Correction. not the same issue - can not load this simbrief plan into the CRJ.
  3. Made a reinstall and inserted the Hoppie-Code again. Now it seems to work. Thanks for support.
  4. When I send a message via CPDLC. I always get a CTD when I press send. Any ideas, what´s going wrong?
  5. what I mean is, that you can indentify the airport-area as brown/yellow square from distance. In my case Orbx GES is active.
  6. I‘m suprised about the discussion, which color is more realistic and which not. For my opinion the main goal should be to integrate this scenery into the environment and this includes the gras colors. There should be an option to use default P3d, ORBX LC and Germany south (and maybe a third one for the realistic colors in the developer eyes). No more, no less. And seriously, for a scenerypricing of more than 30 Euro this it’s a minimum requirement for me, that a scenery fits nearly perfect in the rest of my scenery environment (what SW EDDM actually not do).
  7. After the Update the default Jetways at T2 looking good (O2 blue), the SODE-variant are not updated actually (v1.0.0). Do you will update the SODE-Jetways too?
  8. Found a solution for me. Increased AA settings from 2xMSAA to 4xMSAA. Problem solved.
  9. Did the test with both variants, same result, no transparency.
  10. After the closing of another Thread, I will post my issue here again. Hopefully the I can increase my chance of support Mr. Papst. Why my Jetways at T2 are not transparent in MUC? I tried the default Jetways and sode, same result. Shader cache was cleared, I use normally Envshade, but tested with default shaders too
  11. Why my Jetways at T2 are not transparent in MUC? I tried the default Jetways and sode, same result. Shader cache was cleared, I use normally Envshade, but tested with default shaders too.
  12. Not on every one 😀 But if you label an AKH with AKE or AMJ then is it definitely wrong
  13. Nice scenery, I like it - expect the dynamic lights in v5. I would love to see an animated"S-Bahn" and no static :D. But the ULD-Storage area looks like stepmother´s work (I know, this is not the most important place at MUC). Wrong labels (for example AMJ is a Maindeck-ULD, you paint it on AKHs). You will not find any AKH with a Yellow Lufthansa Cargo label in the whole LH-network, all ULDs are managed by Jettainer.
  14. I updated Lorby‘s Addon-Manager. With the latest build I get no duplicate messages anymore (A330).
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