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VulcanB2

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Posts posted by VulcanB2

  1. Hi,

    When flying in the situation depicted in my screenshot, how do you get out of it?

    The wind in the scenario is 080@18G22. I'm flying 070.

    Even by flying on what I think should be the updraft side of the valley, I still seem to encounter sink.

    Best regards,

    Robin.

    post-11917-125503261631_thumb.jpg

  2. Hi,

    I've found FSX goes very weird if you try and do a loop but don't initially pull hard enough. The aircraft ends up with zero airspeed and starts to fall tail first, or inverted. FSX can't handle this and the aircraft tumbles extremely rapidly.

    Best regards,

    Robin.

  3. Hi,

    :(

    I get an apparently random CTD. It can occur sometimes just after the sim has loaded and be fine the rest of the next flight (several hours duration) or I can fly for maybe 40 minutes then have it crash for no apparent reason.

    That said, the crash has always been reported as caused by API.DLL.

    The next few times it crashes I will get the crash log and post in this thread, so it can be seen if it is in the same place or not each time.

    Best regards,

    Robin.

  4. Hi,

    Once in a while I'll swear I get some sort of lift on the back side of a ridge between ridges at a higher elevation.

    I noticed this, too. I can't decide if I'm simply feeling the effect of rising air over the smaller ridges, but it seems to have an effect at a much greater altitude.

    Is this flow really from the larger ridges that I'm downwind of?

    It is particularly noticeable when flying around 2 nm to the west of the eastern most mountains on Hawaii, at about 3,000 ft (set a 20 kts wind from 080).

    Best regards,

    Robin.

  5. Hi,

    I'm new to serious FS gliding, although I have got about 50 hours in the real thing (K-13 mainly).

    I haven't looked too closely at the settings yet for CumulusX, but I just tried some ridge soaring in the Aerosoft Discus BM and so far, very pleased!!

    My main query is to do with ridge lift/sink. I set an 18 kt wind from 270, putting the wind the far side of the mountains in HawaiiX (by MegaScenery).

    The lift was about what I expected, but the sink seemed rather aggressive. At certain points, even though I was over the peak, on the up-wind side, I was in quite strong sink and had to fly quickly back into the lift. Is this a limitation, or to do with the settings?

    It's like the point where Cumulus detects the top of the ridge, however steep the upwind side is, it assumes it is equally steep immediately behind it, but at a point immediately over the top of the ridge.

    Instead of /-\ it is more like /\.

    Are there any suggestions/recommendations for more realistic settings than the default?

    With respect to the Discus BM particularly (or just the B ), what should I set the Slope lift and sink factors to? The default has them both at 1.0.

    -------------------

    Regarding auto-thermal generation, does it automatically take cloud ceiling as set via FS Weather menu into account when generating thermals?

    In the settings, you can set a max/min ceiling for thermals, but it is unclear whether thermals can terminate lower than the cloud base unless reset for the current conditions?

    Thanks!!

    Best regards,

    Robin.

  6. Hi,

    On the BM I see there is an accelerometer reset switch, but I do not see an accelerometer instrument???

    Until the aircraft is fitted with one it would appear aerobatics are not permitted. :P

    Best regards,

    Robin.

  7. Everyone using texture size bigger as 1024 don't have a clue about the technical impact or they don't care that simple ;-)

    +1

    I'd rather have strategically placed high-res (but still only 1024x1024) textures for the bits I'm going to look at and lower res on the periphery (e.g. the carpets) as whilst I have tons of memory to accomodate this stuff, my hardware doesn't have the capability to shift the textures around the computer as quickly as I would like.

    It will take exactly 4 times longer to load a 4096 res texture as a 1024 res. Memory requirement for 4096 is 8 times what it is for 1024. If on top of that, you add the fact people insist on BMP and not DirectX textures, then for every place a bit of that texture file is used, there is an associated copy in memory of it. Using DirectX textures eliminates the multiple copy problem as it will reference the single texture in memory over multiple objects - memory usage is 1x, not the number of times it is referenced.

    ...and then people ask "why does FSX OOME"? :)

    Finally, whilst hi-res textures are OK on aircraft - on clouds it is wasted IMHO as thunderstorms still top out at 20,000 ft. Eye candy will not cover other serious defects with the sim.

    Best regards,

    Robin.

  8. Hi,

    In FSX, the external model and VC are seperate files.

    It's whether I can mix them and not break anything, whilst seeing the desired effect. :) I suspect that if I can see the turret from the VC, that it will be there regardless of external model.

    I think I'll try it anyway.

    Best regards,

    Robin.

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