FALCON-DRIVER 2 Posted January 9, 2015 Share Posted January 9, 2015 TeamAerosoft i cannot seem to be able to spawn the SU27 & The TU95 AI aircraft and sometimes the Tanker does not appear either is there any reason for this ? i can not be having issues with graphics because i only recently replaced my graphics card any help would be much appreciated Link to comment Share on other sites More sharing options...
Thomas L. 1 Posted January 12, 2015 Share Posted January 12, 2015 I think I have the same issues, when select in the pull down menu under F-14 SU-27 ore Escort nothing happens. Only the Tanker works but this plane rooking the wing in an ocillation and got sick of this. A good test pilot is always in training Thomas Link to comment Share on other sites More sharing options...
evvatc 12 Posted January 12, 2015 Share Posted January 12, 2015 In an effort to provide a more immersive military and naval environment, we have included a set of AI aircraft that can be called on demand at any time and anywhere in the world where there is an aircraft carrier. There are two hugely important considerations to make this script work. (1) You must be tuned to a carrier's TACAN frequency (2) At some point, you must have been within 50nm of the carrier while tuned to the TACAN frequency. This is based on a limitation that FSX only sees ships 50nm or closer. Also... Spawn times There are two different spawn behaviors to accommodate the desired normal flight time. If you are sitting on a carrier deck and call (A), (, or ©, the program will simulate a ready-alert state and AI aircraft will be spawned within 60 seconds of the request and be within 50nm of the carrier. If you are airborne when a scenario request is made, then program will simulate a combat air patrol and the AI aircraft will begin to spawn 10-30 minutes after the request has been made and spawn as far as 150nm from the carrier. If a request for a refueling tanker is made, it will spawn immediately whether you are in the air and or on the ground, and then automatically be removed when separated by more than 15nm. Are you sure 1) You satisfied the the 2 requirements in part 1 and 2) You are waiting long enough for the scenario to run Link to comment Share on other sites More sharing options...
SandPro 0 Posted January 12, 2015 Share Posted January 12, 2015 Possibly a re-think is in order. The below is F-18 coupled to Kitty Hawk TCN 31X inserted by TacPack. "This is based on a limitation that FSX only sees ships 50nm or closer." All other aircraft I use will see ships TCN up to 125nm. Having ships "removed" when you exceed 50nm is another downfall... especially in a MP environment. Link to comment Share on other sites More sharing options...
evvatc 12 Posted January 12, 2015 Share Posted January 12, 2015 My post above was a cut and paste from the manuals. I was just providing some information as to why people may have issues seeing the generated AI aircraft. Link to comment Share on other sites More sharing options...
jcagle 180 Posted January 13, 2015 Share Posted January 13, 2015 Possibly a re-think is in order. The below is F-18 coupled to Kitty Hawk TCN 31X inserted by TacPack. "This is based on a limitation that FSX only sees ships 50nm or closer." This statement applies to ships that are a part of a default AI world scenery; e.g. the saved flight on the Kitty Hawk. In now way do we ever "remove" ships, rather it's FSX that removes them, even you are actively interacting with them via TACAN. However, if you use a program such as AI Carrier or TacPack to spawn the ships, then they stick around even if you fly a long ways away. Link to comment Share on other sites More sharing options...
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