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Mathijs, I have a question about XP-10


alainneedle1

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Hi! Mathijs, long time no talk.

After seeing that XP-10 is now a 64-bit simulator I am very interrested as to what does this mean for Aerosoft, what I'm getting at is that I myself is looking over the fence because I am thinking about getting it BUT I would like to know if a 64-bit XP-10 means anything for a company like Aerosoft.

Will you make more complex addons for XP-10? Are you interrested at making large photoreal scenery (Florida, California) area with autogen on top of it?

I may be wrong but I think XP-10 will be the sim to have pretty soon, if a company like yours can get something like Florida or California out the door for XP-10 (64-bit) with a lot od eye candy in it the sale of such product should not be a problem.

The plausible world of XP-10 does nothing for me, I saw some pic of Manhattan in XP-10 and I was exited about it, I wish you had large area for XP-10, so what's in the future for Aerosoft and XP-10 64-bit?

Lets talk about it.

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Hello !

You can already find awesome photoreal sceneries for Florida or California. Just visit RealScenery: http://www.realscenery.com/

And for better 3D objects and forests on top of your photoreal sceneries, just contribute to the OpenStreetMap project (add the buildings and forests) and use OSM2XP:

http://www.openstreetmap.org/

http://www.osm2xp.com/

This is already great with the 32 bit version of X-Plane. Pictures in Europe with my Intel Core 2 / GeForce 8800GT system:

http://forum.aerosof...ht-above-jarny/

http://forum.aerosof...flight-germany/

http://forum.aerosof...an-in-lorraine/

http://forum.aerosof...hess-near-metz/

http://forum.aerosof...ith-the-dr-400/

http://forum.aerosof...300-xtreme-fun/

http://forum.aerosof...-to-luxembourg/

http://forum.aerosof...ojan-in-france/

The 64-bit architecture makes it possible to use more RAM, and display more objects, if you have enough PCI Express bandwith, GPU and CPU power. Rob from the AVSIM forum made this awesome video with some FS2XPlane converted Aerosoft sceneries:

The topic about this:

http://forum.avsim.net/topic/392231-x-plane-64bit-scenery/

A very interesting quote from Geofa about these FSX sceneries: "Why they are not made for Xplane when they obviously " convert" so well has me scratching my head....."

I really hope we'll find more and more X-Plane custom sceneries. Default terrain, default landclass, and default autogen in X-Plane is the best you can find in a flight simulator, but custom sceneries are better.

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  • Aerosoft

Hi! Mathijs, long time no talk.

After seeing that XP-10 is now a 64-bit simulator I am very interrested as to what does this mean for Aerosoft, what I'm getting at is that I myself is looking over the fence because I am thinking about getting it BUT I would like to know if a 64-bit XP-10 means anything for a company like Aerosoft.

Will you make more complex addons for XP-10? Are you interrested at making large photoreal scenery (Florida, California) area with autogen on top of it?

We will for sure explore the new options, but for a while we have to keep in mind there are people running 32 bit OS's. We think they will die out soon and then we can move more freely. We currently have no plans for large scale photogen scenery at this moment though.

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  • Deputy Sheriffs

We will for sure explore the new options, but for a while we have to keep in mind there are people running 32 bit OS's. We think they will die out soon and then we can move more freely. We currently have no plans for large scale photogen scenery at this moment though.

I remember that you did a survey in the forums here last year about the hardware/OS that people used.

At that time I was surprised that a vast majority was already on Win64. Can you find back the percentage?

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  • Aerosoft

I remember that you did a survey in the forums here last year about the hardware/OS that people used.

At that time I was surprised that a vast majority was already on Win64. Can you find back the percentage?

65%. (64% would have been cooler). I'll repeat that btw, good idea.

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We will for sure explore the new options, but for a while we have to keep in mind there are people running 32 bit OS's. We think they will die out soon and then we can move more freely. We currently have no plans for large scale photogen scenery at this moment though.

Thank you for taking the time to answer my questions.

I'm still on the fence about XP-10 and I will wait to see what's comming as far as 64-bit addons, who ever is welling to make good 64-bit photogen scenery for XP-10 will (I think) corner the market for this sim, you already have some good CityX for the US, it will be a shame not to make that kind of scenery in a 64-bit version (night autogen included of course :boohoo_s: ) ....you can start with one US state only and see what can happen.

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  • Aerosoft

Thank you for taking the time to answer my questions.

I'm still on the fence about XP-10 and I will wait to see what's comming as far as 64-bit addons, who ever is welling to make good 64-bit photogen scenery for XP-10 will (I think) corner the market for this sim, you already have some good CityX for the US, it will be a shame not to make that kind of scenery in a 64-bit version (night autogen included of course :boohoo_s: ) ....you can start with one US state only and see what can happen.

Well you got to understand that X-plane 10 is designed to avoid photo scenery as much as possible and depends highly on it intelligent on-the-fly created scenery. So I am not sure that going 64 bit will do a lot for this kind of scenery. But we'll see what the future brings!

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Well you got to understand that X-plane 10 is designed to avoid photo scenery as much as possible and depends highly on it intelligent on-the-fly created scenery. So I am not sure that going 64 bit will do a lot for this kind of scenery. But we'll see what the future brings!

X-Plane 10 is not designed to avoid photo sceneries. Photo sceneries with highly detailed OSM2XP 3D buildings, objects and forests is the best you can get for your X-Plane landscape. The graphics engine is perfect for this. Just watch http://www.youtube.com/watch?feature=player_embedded&v=C2ZC94HCtcg.

OK, the default "global" scenery or default "plausible" world will not use photo sceneries. This would cost too much hard disk space. But photo sceneries and detailed 3D objects are the way to go for add-on developers.

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