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Lightpoles At Eddh


Jorn

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Hello fellow simmers and Aerosoft support!

First of all i must say that scenery's from Aerosoft and their developers are state of the art.

I am happy to have allmost all scenery's that are sold via Aerosoft.

But i have a bug in the new EDDH that i hope someone can help me with.

There are lightpoles closing taxiway to runway 15

Anyone alse with same problem?

Regards

Jorn

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  • Verified Developer

Can you please check, that the EDDH Entry in the scenery Library is above any other Scenery Addon (like UT Europe) or other like this, which can generate this objects.

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Can you please check, that the EDDH Entry in the scenery Library is above any other Scenery Addon (like UT Europe) or other like this, which can generate this objects.

Hello Oliver!

Thank you for quick reply.

I dont have Ultimate terrain installed.

However, i tryed to dissable different layers to see if it helped but no luck.

I moved Hamburg to the highest priority just below AES and still no result.

The lightpoles are still there................

Regards

Jorn

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Hello Jorn,

Try disabling all other 3rd party scenery except the affected one then check.

Hello Shaun,

Thanks for the advice.

I did and found the bug.

Its Roads of Gemany by R.Taburet that cause this.

I have send e-mail to Taburet with the pickture attached and asked if there is a way to fix it.

Hope he will reply.

Regards

Jorn

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Hello all,

I got wery quick answer from Taburet.

Ray explained that the way to fix it is to enable lightpoles and electric masts in Terrain.cfg

Have checked and found several entrys for this in terrain.cfg

I have not tryed yet. Not sure i will. For the moment i have deactivated German Roads.

So its actualy a compromise.

Either you loose the light and electric poles in fs for some roadtextures or choose to deactivate German Roads.

Regards.

Jorn

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