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Seychelles4XPlane - Seychelles Scenery for X-Plane


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Thanks for the report @HeliGui, and @FlyAgi for the initial reply.

 

19 hours ago, HeliGui said:

It was “Global Forests v2”, it worked here by placing it on the line below

 

Yep, giving Global_Forests_v2 lower priority than Seychelles4XPlane, i.e. placing it in your scenery_packs.ini below the four entries for Seychelles4XPlane in your scenery_packs.ini, should bring back the custom vegetation for Seychelles4XPlane.

 

However, there is one more thing that is not correct: On your screenshot, these "light gray concrete squares" are looking quite strange. It seems there is also another scenery package in your "Custom Scenery" interfering with Seychelles4XPlane.
 

I'm not at my dev machine right now, but will check and help as soon as I get back...

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8 hours ago, maps2xplane said:

However, there is one more thing that is not correct: On your screenshot, these "light gray concrete squares" are looking quite strange. It seems there is also another scenery package in your "Custom Scenery" interfering with Seychelles4XPlane.

 

@HeliGui Custom Scenery/AEP/ is "Airport Enhancement Package" by X-Codr? That may the other package that interfere with Seychelles4XPlane, displaying you X-Codr's textures above our custom ground textures.

 

Technical background: We've default ground textures and on top of them custom ground textures for Seychelles4XPlane; AEP replaces default textures, but obviously with a higher LAYER_GROUP than the default textures, and obviously with the same/higher LAYER_GROUP(s) we use. As a consequence you see now a mix of X-Codr's textures and our custom ground textures for Seychelles4XPlane.

 

Long story short: You may want to disable AEP for Seychelles4XPlane (by replacing the directive SCENERY_PACK with SCENERY_PACK_DISABLED for AEP in your scenery_packs.ini), or alternatively by (re)moving AEP (temporarily) out of your "Custom Scenery" directory.

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2 hours ago, maps2xplane said:

 

@HeliGui Custom Scenery/AEP/ is "Airport Enhancement Package" by X-Codr? That may the other package that interfere with Seychelles4XPlane, displaying you X-Codr's textures above our custom ground textures.

 

Technical background: We've default ground textures and on top of them custom ground textures for Seychelles4XPlane; AEP replaces default textures, but obviously with a higher LAYER_GROUP than the default textures, and obviously with the same/higher LAYER_GROUP(s) we use. As a consequence you see now a mix of X-Codr's textures and our custom ground textures for Seychelles4XPlane.

 

Long story short: You may want to disable AEP for Seychelles4XPlane (by replacing the directive SCENERY_PACK with SCENERY_PACK_DISABLED for AEP in your scenery_packs.ini), or alternatively by (re)moving AEP (temporarily) out of your "Custom Scenery" directory.


Got it, I'm going to remove the "AEP" to maintain the originality of the scenario. I think it's better.


Thanks for explaining this change about the texture addon.


This scenario is extremely sensational! :D

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12 hours ago, HeliGui said:

Thanks for explaining this change about the texture addon.

This scenario is extremely sensational! :D

 

You're welcome! We're glad to hear that you're amazed by our scenery packs for XP!

I saw in your Log.txt that you've installed all M2XP sceneries developed with Albert 🙂

Thank you very much!

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