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helialpin

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Posts posted by helialpin

  1. Find ich auch! Langsam wird´s Zeit für das update oder wenn es dem Hersteller nicht möglich ist, ein update zu erstellen, wie wär´s wenn man wenigstens den bestehenden Kunden Zugang zum neuen Gesamt-Download ermöglichen würde. Zumindest ein Kommentar, warum es so lange dauert, ein update zu erstellen, wo doch die Vollversion schon längst erhältlich ist, wäre angebracht!

    Ich WAR bisher ein großer Fan der Serie und hab alle Versionen seit dem FS98 aber was diesmal geboten wird fällt für mich in die Kategorie "miesester Support des Jahres"

  2. Hi Dave!

    Unfortunately the DA-20 isn´t SP2 DX10 compatible (I miss mine really but I´m DX10 only flyer) and it doesn´t seem that the designers have an interest to change this. So no good Katana for FSX SP2 DX10 out there. Im even not sure if it works with FSX SP2 DX9 fine.

  3. Thank you for this update! I LOVE my low-poly model, high-res texture Bush Hawk! No it´s a really fluid flightsim feeling! I had another regedit problem (the FSX path wasn´t set although I´ve installed the Hawk as Admin) but I could solve that after I´ve heard about possible registry troubles so no big deal.

    I´ve to leave now for some island hopping in Tahiti! Thanks for the configurator to find out the best combination of high and low settings!

  4. I´d really LOVE to see MaldivesX and I don´t think it´s possible to build every island but some of the main tourist islands operated by TMA and MAT would be fine. Maybe it would be possible to create something like "standard islands" (maybe three or four different types) and drop them into the Indian ocean. ;)

    @Marc:

    there are four more domestic airports next to MALE (VRMM):

    Gan International (VRMG)

    Hanimaadhoo Domestic Airport (VRMH): for example ATR 42

    Kaadedhdhoo Domestic Airport (VRMT)

    Kadhdhoo Domestic Airport (VRMK)

    Maldivian Domestic airports

    so MaledivesX would be something for bigger aircraft too.

    I´d really love to see an new operating area for my Twin Otter!

  5. Another - perhaps obscure - FPS funny is capping it at a frequency that doesn't match the monitors. I read somewhere that the ideal is to set FSX at the same frequency as the display, or in a harmonic value thereof. If you have 50 Hz monitors, then lock FPS at 50 or 25. If your monitor has a refresh of 60 times per second, then lock out at 30 or 60...

    Hi Chris!

    Anything except the one above was in my mind and done. I´ve to leave in some minutes so I´ll try your suggestion when I´m back.

    Thanks for your advice!

  6. Try repeating that with FPS at unlimited, recently we have seen that this could seriously increase FPS. In fact I now think the FPS limiter is bugged.

    Hi Mathijs!

    Well it helped a little bit and here´s the result:

    cold and dark, VC looking to the front (cowling): 36fps (unlimited)

    cold and dark, VC cockpit looking to the tail: 20fps (unlimited)

    fired up the gauges but NOT the engine (just before firing up the engine), VC looking to the front (cowling): 25fps (unlimited)

    fired up the gauges but NOT the engine (just before firing up the engine), VC cockpit looking to the tail: 16fps (unlimited)

    right after engine startup, VC looking to the front (cowling): 15fps (unlimited)

    right after engine startup, VC cockpit looking to the tail: 10fps (unlimited)

    after take off, VC looking to the front (cowling): 12fps (unlimited)

    after take off, VC cockpit looking to the tail: 8fps (unlimited)

    So it made the Hawk "flyable" for me but it wasn´t the big deal and sometimes my FSX stutters a little bit. I´m really curious why there are so big differences between the running prop vs. cut off engine and looking to the prop vs. tail.

    Oh and I´ve tried resized textures but that didn´t do much for me: 1-2 fps when the prop is standing still down to 0 fps improvement when the prop is running. I think my GF 8800GTX with 768MB VRAM can handle the big textures quite well.

    And I´ve repeated my test under the same circumstances than the last time so no difference at all. Hope this will bring some light into the dark miracles of frames in FSX :lol:;)

  7. Ah OK! Good point Bill! I´ve forgotten to mention: I´ve turned the BushHawk in 90 degree steps once around and got always the same frames. And doing this in a desert area it was just 1-2 fps better in the worst case. And I´ve used the taildragger C-FDBR (VFR) for this test

  8. OK I´ve just be playing around with the Bush Hawk and came to the following result. Maybe this will help you finding a solution (or find out that there´s no solution):

    I´ve tested the BushHawk at TahitiX Bora Bora Airport sitting on the runway, good weather conditions, no freight on board and got following average frames (first time I really used this counter):

    cold and dark, VC looking to the front (cowling): 28fps (locked at 28)

    cold and dark, VC cockpit looking to the tail: 18fps (locked at 28)

    fired up the gauges but NOT the engine (just before firing up the engine), VC looking to the front (cowling): 25fps (locked at 28)

    fired up the gauges but NOT the engine (just before firing up the engine), VC cockpit looking to the tail: 16fps (locked at 28)

    right after engine startup, VC looking to the front (cowling): 10fps (locked at 28)

    right after engine startup, VC cockpit looking to the tail: 6fps (locked at 28)

    after take off, VC looking to the front (cowling): 7fps (locked at 28)

    after take off, VC cockpit looking to the tail: 4fps (locked at 28)

    same from the outside view: I´ve about 8-10 lower fps-rates when looking from the cowling to the tail than from the tail to the cowling. Really strange. And it takes abot 5-10 seconds to get normal frames again when I´ve changed the view into flight direction again. I don´t know if this is interesting for you. Or can anyone confirm something similar?

  9. One more unlucky VISTA FSX Acceleration DX10 Bush Hawk driver reagrding the frame rate issue here!

    I can´t tell you how many frames I get because I don´t care about the numbers but the little Hawk is really hard to fly in Tahiti X or the OrbX-Environment. And I don´t have serious framrate problems with other Aircraft. OH and I´ve a totally fresh installed FSX Acceleration just with OrbX, TahitiX, Lord Howe, FlyTampa St. Maarten, the Twin Otter, RealAir Citabria and the Nemeth EC-135 on board. So I´d really be happy to see a solution for this issue!

  10. almost two years after the release of FSX and all scenery designers are still creating FS9 sceneries

    really interesting! I know MANY designers who have stopped their FS9 work an switched to FSX. It´s true that many designers stay with FS9 because in FS9 you can still use design codes and techniques from FS98 onwards! Means: they have a lot of practise and tricks to work efficient for FS9 but would have to "learn" new things or read the SDK. And if FSX is really as bad as many people say why are designers like Holger Sandmann or the FTX-Team so happy with FSX? Why has flytampa released a new FSX-version of their TNCM package although they stated during the first month after the FSX-release they will stop their work?

    What I have read in this thread from FS9 simmers is nearly always the same (main) argument: I´M not able to run FSX / VISTA on MY system so VISTA / FSX are crap and NO it CAN´T be true, that on YOUR system VISTA / FSX is running well although you haven´t spent thousands of dollars for a new system.

    You can think of this what you want but I HAVE been able to run FSX with SP2 on a P4 2.66GHz, 1 MB RAM and a 512MB GF 6600GT on WinXP with 15fps constantly. No megatweaking or anything else. And now with my new PC (Q6600, 3 GBRAM) I´m more than happy with FSX. It´s not true that FSX is a buggy crap. I don´t have ANY problem with my FSX SP2 on VISTA with DX10.

    Could you explain it? How can the human eye recieve one game's 15 FPS as smooth and require 24 in another?

    Beside the fact that I agree totally that 15fps in FSX feel smoother than 24 in FS9 the fps-index doesn´t mean that you can simply split 1 second in 24 same parts. It just means that you have 24 pics per second but you would even have 24fps if you have one pic at the beginning of the second and 23 at the end. So FSX seems to count the fps in a different way.

    And for pure and frank curiosity (absolutely NOT to prove anything) I would like to ask FSX users (Marc, Mathijs and others):

    what except the texture resolution (which I mentioned I do appreciate and admire) is really better and new about FSX?

    I can tell you what I love on FSX: I´m a VFR-Simmer (low and slow) and next to the better ground resolution I love the really good default road network (based on GPS-datas), more precise location of the default airports (if you try to add some scenery objects with tools like Instant scenery using real world GPS-Datas you´ll see what I mean), the improved default mesh, the improved glider functions, the improvements for Heliflyers like sling loads (with Acceleration pack), the missions (let´s say: the possibilities Addon designers have to make missions to simulate real world operations), the better default graphics and even if someone stated nobody would fly the default aircraft I LOVE my Maule! And I like the new aircraft like the Twotter, love pictures of the Hughes seeing what´s possible with FSX that FS9 wouldn´t be able to handle, things like having something like an orbit and much more. I won´t use hard facts here. It´s just the way better feeling for me.

    But as I stated: I´m a VFR-simmer and for me FSX is far better than my FS9. I know that "airliners" have a different point of view and if you talk about problems with complex airliners flying in FSX (CTD, etc.) maybe you could think of one point: most of the high complex airliners are using many tricks for reaching their goal and have been ported over to FSX. Maybe the main problem for airlinerpilots in FSX these days is, that there´s no really high level native FSX airliner available.

    OH and finally: everyone should have fun flying with the sim of his / her choice. There is no BETTER sim. It´s just a personal feeling what´s better. Even not more realistic! If you want to have it as real as it gets you´ll have to go to the next airport / airfield of your choice and fly the real thing. No reason for bashing simmers of other simulators. We all have the same hobby!!

  11. Yes, nice video although I don´t think that justplane is happy to see parts of their DVD on youtube :wink:

    http://www.justplanes.net/maldivian-air-twin-otter.html

    Hope this link is not undesirable advertisement. If yes, just delete the link but it´s a really nice DVD!

    And also interesting for people understanding German is that DVD (although there´s just a 15min part for the bare feet flyers):

    search for "der Traum vom Fliegen" at the online shop of

    http://www.takeoff-tv.de/frame.htm

  12. Hi all!

    I´ve been VERY dumb today: I messed around with my aircraft.cfg of the Twin Otter float version and deleted by accident the backup file. Could anone send me the Original version (1.01) so that I could avoid reinstalling my Twotter. Can anyone PM me the aircraft.cfg or contact me so that I can send you my email adress?

    Thank you very much! :oops:

  13. There is a very nice helicopter in store

    :shock: did I hear HELICOPTER??? WHERE??? a ver nice chopper? I can´t wait!! Forget the F-16, Bronco,.... and give me the chopper PLEEEAAASE!!! :lol:

    If you need a Beta Tester for the chopper let me know! If it´s just as nice as the Seahawk / Jayhawk it´ll be a MUST HAVE! Any hint about the type? Military or civil?? Twinengine or single? OH man! Whatever it is! I can´t wait! Seems you´ll get a lot of my money in the future although I promised to keep my FSX budget small. :lol:

  14. @helialpin: That's going to be one wild trip ;-)

    yes, it´ll take some time but I think it´ll be more comfortable than my real time flight with the Bell 206 from Austria to Hood River or with the Grumman Goose from Austria to Sitka. Only the greenland-iceland-Scottland legs are a little bit frustrating! :lol:

  15. OK.... shut down one of the engines and push the other past the stops - that should give enough spin to satisfy the registrars.

    The "Kingfisher paints" are available exclusively via VFR-flightsimmer.de - unless they say otherwise.

    :lol: I´ll give it a try! Thanks for the Kingfisher paints! I´ll get them there! OH and I´ve put your TMA paint on the 100 with wheels and fly it from Torronto in many short hops and some longer distance flights (depends on my time) to Male where I´ll "convert" it to the float version. Seems my helicopters will have some spare time during the next months!

  16. I'll have a nice new destination for your Twottering later this week.

    And personally I would LOVE to build those Maladivian routes but I am not sure it will be commercially possible.

    Great news!! I´m really curious what it´ll be. Can´t wait to get a new Twotter point! I can understand the commercial doubts about the Maldives but maybe there´ll be a chance at any time in future!

    Well, I´ll continue my ferryflight of a wheeled TMA-Twotter from Toronto to Male where it´ll be converted to a float version.

  17. Hi Chris!

    Thank you very much for the tma paint! It looks really good and I can´t wait to fly it! OH and it´s really nice to see an OE-paint! Just one little hint, nothing important: "OE-X.." are normally helicopters. I think a "F" would be more correct ("OE-F..") but I´m not 100% sure about the F. :wink:

  18. I for one value that goal. I notice that the Twin Otter has excellent framerates on my machine and in order to obtain that I will gladly give up some of those other candy sources.

    Ken

    So do I! I don´t use all this stuff at all! I prefer better frames and don´t need flags, remove before flight things, etc. A high quality VC with smooth gauges are more important for me.

  19. Gauges:

    G008 : Marker beacons needs to be added.

    G011 : glide slope indicator added to HSI

    Thank you for the quick fix! Really great! I´ve just one request: will it be possible to keep a non GPS version of the VC as it is without the marker beacons, a glide slope indicator, DME-Indicator, etc. I´d like to keep my really "basic" equipped Twotter without all this stuff.

    I know it´s difficult to satisfy 1000 different requests and wishes but I hope you´ll find a chance to keep one VC version "basic". I know I could make a backup from the current version but I think that there will come some more updates and so I´d like to get the normal fixes without getting more equipment.

    Thanks again for the quick update!

  20. The one thing I welcome is the desire to keep the model accurate, not politically correct to what non-flyers expect. If it takes a more detailed explanation in the manual so people better understand the effect, that may help those unprepared for the realities of a high wing turbo prop with beta range.

    YES! That´s an important point for me too! Please don´t patch the flight model to death because of a not expected behavior for Flightsimmers! I love the challenge of learning new things and it´s great if you jump out of the Twotter into your Beaver and it flies totally different!

    OH and if you´re planning to add more stuff for IFR enthusiasts please make it either removable or as a "new" VC-version! I like my Standard (nonGPS) Cockpit as it is! I don´t need any more instruments and would like to keep it as it is! I think I´ll even remove the Autopilot :wink:

    Thanks again for this great plane!

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