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  1. I use Axis and Ohs and assigned the HDG sync to a joystick button. Works a treat. See below for a set of templates that really help with interacting with the CRJ especially if you own Honeycomb hardware (for example the altitude knob works on the bravo.
  2. Perfect flight on my end as well. KATL-KMIA. I was flying in VR. GS intercept worked perfectly. Here are the issues I observed: 1-HDG, CRS, BARO buttons cannot use the right click method...This is a known issue in VR. Not sure if Asobo is working on a fix for this but it is a bit annoying... 2-During DES could not see the blue DES indicator to guide the descend rate. Had to use the DIR/INTC data and waypoint altitudes. 3 All in all great flight. Missed the plane and happy to get it back. Frames in VR are very good and they have always been better than other airplanes(WASM vs. HTML)I am seeing about 40-43FPS while in the air with minimal clouds, when it gets cloudy it drops to 28-32. On the ground at KMIA I was at around 25fps. Very enjoyable flight.
  3. Is there a way to assign the HDG pushbutton to a key/button? What is the proper name for the item?
  4. Thank you. Unfortunately the new control mechanism does not work as expected in VR. The right mouse Click is mapped to Focus/Zoom in VR. Even after removing that I am unable to click the push buttons on the heading or course buttons. Reverting to LEGACY mode does not allow for clicking of the push buttons in VR. We will patiently wait for a fix. I was also having the Airspeed Ticker issue but after removing all the m* files and enabling the FAST ASM COMPILATION I was able to complete a flight without any issues. Missed the CRJ...
  5. On another subject. Has there been much VR testing of the aircraft? How smooth is the interaction with the EFB? Do you need testers...(3 headsets here..G1/G2/Rift S...). :-).
  6. For those of you interested in studying up on the CRJ, here is a great tutorial from Chuck at Mudspike. I find his guides very easy to follow. This one is based on the Digital Aviation P3D model. https://www.mudspike.com/wp-content/uploads/guides/P3D Digital Aviation CRJ700ER Guide.pdf
  7. I am surprised you feel this way about airliners and VR. I on the contrary enjoy the presence while in VR. A lot more immersive, easier for landings and less workload not having to manage camera position (unless you use trackir). I also have a G2 and after optimizations it is performing extremely well. Taking off from ENVA is just breathtaking. I manage close to 35fps with medium to high settings. The only downside at this time is the lack of proper support for bringing in an EFB on board in VR (maps, PDFs, vatsim freq...). There are ways but it is a bit cumbersome. Can’t wait to see the CRJ EFB. I also fly VR in xplane and sitting in the majestic cockpit of the A300,321, 767 on take off makes it nigh impossible for me to fly in 2D nowadays. Add to that the breathtaking scenery in MSFS I can almost say with full assurance that in a year or 2 VR will be a lot more ubiquitous in sims (and desktop apps).
  8. I would say the closest plane would be the CJ-4. More specifically the working title version. It is not an airliner but systems wise and controls wise it is a good training platform. The working title mod is outstanding.
  9. I think the more interesting aspect of the Xbox version in my opinion is the fact that it provides a super optimized platform for gaming and one that will be uniform hardware/software wise across users. This means that if Asobo makes it work on the xbox and optimizes it, you will not have the same litany of complaints from thousands of users with thousands of hardware configuration, OS versions, software installed, devices anti-virus, etc.... Looking at the MSFS forums this is a recurring issue. I think the xbox might position itself as a flightsim appliance especially since it will support peripherals and VR. One can imagine using it as the flightsim computer and use a PC to run our usual suspects (Littlenavmap, SimToolKitPro, Navigraph Charts....). I am a PC owner...I love PCs but I think the time might be ripe for a transition...The potential downside of a console is its lack of upgradability and the jury is still out as to how long it will remain relevant for MSFS hardware wise. I personally think that these are amazingly fun times...My 9 year old son is a more avid simmer than I am. He started with X-Plane, now uses both MSFS and X-Plane. Through this hobby he has learned a lot more about the world than through schools...He refers to cities through their ICAO codes...”Dad have you ever been to EKCH?”.... What MSFS has done is to bring the world closer and reinvigorate the hobby via the immersion it provides in the beautiful scenery.( I have a 20TB NAS with 7TB of XPlane scenery...). Unfortunately, we have hardcore simmers that automatically jump to “But wait, the planes suck...”...Completely missing the forest for the trees...
  10. The implementation of reflections is simply astounding. Looking at the reflections of knobs, inverted text, etc...Simply beautiful.
  11. I guess the question is in the case of the EFB how well that will translate to VR interaction wise. This has been kind of an issue for a few planes in X-plane where you had to interact with the EFB in 2D and then go back to VR. In the case of MSFS, that should not be an issue as In-Sim VR will allow for interaction with the EFB. I did read in this thread that there is a keyboard integrated in the EFB which is essential for VR as it would not necessitate removing the headset to enter information. One question, will the EFB have a scratchpad to take notes? This is particularly important for doing VATSIM in VR. Great shots so far, been very impressed with the level of communication and openness by the team. We love flightsim and are ready to support developers.
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