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Sasa

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Posts posted by Sasa

  1. On 10/5/2022 at 8:47 PM, virginamerica14 said:

    I noticed when flying into EDDB that Ryanair still parks at the old airport. Any chance we could get the airport map updated to reflect the fact that the new terminal is now closed by making sure Ryanair parks at the new main terminal instead :)

     

    It's certainly no problem to remove all those parking positions with the next update, but this will also take away the possibility to use them (e.g. if someone wants to fly a retro airliner he/she would not be able to select these gates anymore).

    I haven't been able to track down information that the closure will be forever. All I could find is that it would be "until further notice", but the latest on that seems to be from beginning of 2021 and no further news since then.

    I guess we all assume that a re-activation is more than unlikely but it would be nice to have some kind of "proof" for that before we remove those parking locations for everyone.

     

    Bests,

    Sascha

  2. Just checked again in MSFS SU10 and they're still there as intended:

     

    image.thumb.png.1017cccd2e18ec433464c4f7989e57d7.png

     

    Hint: If you activate developer mode you can temporarily activate Options -> Debug Model LODs. This will display all models loaded and you will be able to easily spot moving models in the distance to track them down:

     

    image.thumb.png.f03dc56d9550610cdc541932bbf97211.png

    • Like 1
    • Upvote 1
  3. It'll come later this year. Currently noted/planned changes are:

    • Newly constructed Intercity-Hotel behind BER Terminal
    • Apron E extension
    • Passenger stairs on gates without jetways
    • Fix for Gate B14 duplicated/B15 missing (signage only)
    • Possibly some texture enhancements here and there
    • Check, if default streetlights at apron can be excluded now (doesn't work for all streetlights)
    • LODs for XBox compatibility
    • VDGS
    • "Virtual holding points" at main apron
    • Like 1
    • Thanks 3
  4. It'll come later this year. Currently noted/planned changes are:

    • Newly constructed Intercity-Hotel behind BER Terminal
    • Apron E extension
    • Passenger stairs on gates without jetways
    • Fix for Gate B14 duplicated/B15 missing (signage only)
    • Possibly some texture enhancements here and there
    • Check, if default streetlights at apron can be excluded now (doesn't work for all streetlights)
    • LODs for XBox compatibility
    • VDGS
    • "Virtual holding points" at main apron
    • Thanks 2
  5. Aktuell geplant bzw. notiert sind:

     

    • Intercity-Hotel Neubau hinter dem BER Terminal.
    • Apron E Erweiterung.
    • Fluggasttreppen an Gates ohne Jetway
    • Fix für Gate B14 doppelt/B15 fehlt (nur Beschilderung)
    • Eventuell hier und da noch ein paar Textur-Aufbereitungen.
    • Check, ob sich die Streetlights auf dem Apron entfernen lassen (funktioniert nicht bei allen Streetlights)
    • LODs für XBox-Kompatibilität
    • VDGS
    • "Virtuelle Höfe" auf Hauptvorfeld

     

    Beim Easyjet-Hangar ist nach dem ersten Spatenstich leider nicht mehr viel passiert (außer, dass die Airline das Routennetz ab BER zusammengestrichen hat?) - der wird vermutlich also nicht kommen.

     

    Wie andernorts bereits geschrieben, nehme ich mich dessen zum nächsten Freiraum zu einem späteren Zeitpunkt diesen Jahres an. Insbesondere die Apron-Erweiterung und die XBox-Kompatibilität sind für sich genommen keine Puntke, die in einer Woche (oder in "einer Viertelstunde") erledigt sind.

     

    Sollte es sonst noch wichtige Punkte geben, die wir übersehen haben sollten, so bitte ich darum, die hier gerne noch einmal zu erwähnen.

     

    • Thanks 2
  6. Hi!

     

    Not exactly sure what's the problem here? The taxilights (if those are the ones you're referring to) are working as intended. Also the centerlights become only visible in certain perspective (which is fully intentional as in real worls). Additionally the apron floodlights in the background seem to work.

    With the later EDDN we added a light shine around the taxilights which may also come with the next update for EDDB (pending performance tests).

     

    Bests,

    Sascha

    • Like 2
  7. On 3/31/2022 at 12:49 PM, Martin J. said:

    still possible for me with SU8: Twotter standing still, the two pics differ only with "slew" on/off. By careful inspection (upper left) you see an altitude  jump:  849 vs 5ft !

     

    Am I right to assume that "slew=On" in the one with the sunken Twotter? If so, that's normal behavior in MSFS as it doesn't support slewing on hard 3D surfaces (same with ship helipads etc.) like FSX and P3D did.

    If shouldn't affect actual flying/taxiing though.

     

    Bests,

    Sascha

  8. @Martin J.

    I tried several attempts to replicate your problem:

    • Using the same Twin Otter
    • Landing on the Emergency Skiway and taxiing it all the way up and down in outside view.
    • Then doing the same in cockpit view, also trying to taxi along the other side of the barrels.
    • All this in a freshly installed MSFS with default settings to rule out there's something involved that would prevent this from happening.
    • Also tried to open and close the Teleport window several times.

    I wasn't able to replicate it - the aircraft was always standing firmly on the surface.

    Screenshot (570).png

    Screenshot (571).png

  9. @Etienne Varloot, your CTD problems are not really related to the initial problem reported in this thread and so far you seem to be the only one affected by it. I also tried to reproduce it but couldn't. I have an idea and will send you an email about it.

  10. That's because the Emergency strip is located on a 3D model (which has been necessary because that's the only way to have the nice snow drift effects and the glacier cliffs).

    It's been designated as a hard surface but you can still push the sim camera below the 3D terrain if you try it.

     

    We did however never experience any problems with aircraft sinking in there. My guess is it happens with a particular aircraft only and there's possibly something wrong with the contact point configuration.

    Have you tried with a default aircraft so we can try to replicate this issue here? And: What's the aircraft model on the screenshots?

  11. On 11/22/2021 at 4:15 AM, RogerWilco666 said:

    Mittlerweile kann man diese Lichter entfernen.

     

    Hier der Auszug aus den Release-Notes vom SU7:

     

    Leider bis dato nur ein frommer Wunsch. Wir müssen da noch auf weitere Nachbesserungen beim MSFS warten, bis das vollumfänglich möglich ist:

    https://devsupport.flightsimulator.com/questions/3958/street-lights-not-completely-excluded-by-polygon.html

    • Upvote 2
  12. Just had a look at this...

     

    We did check the correct designations when working on the new terrain layout in February/March and as far as I can recall this hasn't been the case back then. I cannot rule out it has been overlooked because it's a rather subtle change in the AIP with a weird logic that is beyond me... Why dive it a different designator in the first meters in and then rename it somewhere on a straight stretch going south? I could imagine that it's planned to eventually change the whole stretch to V3 and V4 when the extended Apron E is finished (and then consequently naming those taxiways V1 and V2).

     

    Anyway: I have made a note for the next update. It's a good observation, thank you!

  13. Hier noch kurz ein paar Infos (copy paste aus dem BER-Handbuch) zum Sachverhalt:

     

    Quote

    Q: Warum sehe ich einige unpassend schwebende weiße Lichtpunkte, insbesondere um den Südpier und das Apron 4 herum?
    A: Bis zur Veröffentlichung dieses Addons gibt es im MSFS leider keine technischen Möglichkeiten, um die sogenannten “Straßenvektoren”, welche den Verkehr, Straßenbeleuchtung und Straßenbelag in der Szenerie kontrollieren, zu entfernen oder zu bearbeiten. Was bedeutet, dass die Lichtpunkte, die Sie sehen, nach wie vor aus der Standardszenerie des MSFS stammen, welche in einigen Bereichen nicht mit dem detaillierteren BER Add-on übereinstimmt. Dies wird möglicherweise in einem zukünftigen Update behoben, sobald von Microsoft entsprechende Tools / Wissen bereitgestellt werden.

     

    • Like 1
  14. 14 hours ago, Phil671 said:

    if i point the camera somewhere else

     

    Ahhh... yes! That's very likely related to the offscreen terrain pre-caching that has been introduced in one of the recent updates.

    If you have that set to a low level, MSFS will only maintains a simple terrain outside your view, which was supposed to be for performance improvements needed for XBox I believe.

     

    MSFS will then need to recalculate the terrain level when you turn, which may cause objects to remain at the elevation level of the simplified "offscreen terrain" until the recalculation is done. The objects you have shown are right next to a steep ridge, so of course they are likely candidates to be affected by this.

     

    Bests,

    Sascha

    • Like 1
  15. 2 hours ago, Phil671 said:

    Hi @Sasa

     

    Here it is

     

    Thanks!

     

    Ok but that means that your data streaming is switched on as for the majority of all other users. So what you're seeing is not related to that.

    Have you been able to play around a bit with the Graphics->Buildings slider to force a reload or the 3D models? And how long do they last hovering up in the air before MSFS successfully recalculates their correct position?

     

    Just in case you have the time to fly again and trying to replicate it of course (though it may very well be possible you won't be able to replicate again as with so many other small bugs that show up now and then in MSFS).

     

    Bests,

    Sascha

    • Like 1
  16. 11 hours ago, Phil671 said:

     

    Absolutely, except that i was flying with the PC-6 from Milviz...

     

    Ok, just to verify:

    What does this screen look like on your side?

     

    image.thumb.png.a0304a76981a0dc2a6c47c100c6e4743.png

     

    Just need to know your exact settings so I can check and see if something about hovering objects is different then. If that's the case I guess we'll have to make a report to MS/Asobo on a buggy treatment of object elevations with streamed content switched off. But first I'd like to verify that.

     

    Bests,

    Sascha

    • Like 1
  17. Yes, have seen that elsewhere in other sceneries as well, particularly when there's new elevation data involved. Usually the effect is gone after a while.

    For me it rarely took more than 30 secs so I have never had the chance to play around with settings that fixed it.

     

    As an idea if it isn't gone after a while for you: Play around with the scenery settings. For example by setting the buildings to very low and then back to your higher previous setting again to force a reload of the objects on proper elevation.

     

    Bests,

    Sascha

  18. On 3/11/2009 at 10:42 PM, Sasa said:

    So, noch ein Versuch für alle Leidtragenden, nun auch das Problem in Wyk ein für allemal zu erledigen:

    http://www.limesim.com/downloads/GAF1_EDXY..._VFRGermany.zip

    Vielen Dank an Thorsten für seine Hilfe bei der Farbanpassung!

     

    Entpackt den Inhalt dieser Datei in das Verzeichnis FSX\Aerosoft\German Airfields 1\Scenery\ und überschreibt die vorhandene Datei.

    Noch einmal: Dieses Bugfix wird nur benötigt, wenn man ebenfalls die VFR Germany 2 installiert hat - sonst nicht!

     

    Grüsse

    Sascha

     

    Bezugnehmend hierauf auf Anfrage noch einmal die Datei, da obenstehender Link nach knapp 9 Jahren ins Leere führt... :)

     

    Grüße

    Sascha

    GAF1_EDXY_Fix.zip

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