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DirkBoehm

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Posts posted by DirkBoehm

  1. Hi Scott,

    imho it sounds like a great idea and i'm looking forward to the event.

    I don't really know if we really should bother with the cheating aspect. My online experiance in soaring flights is that it's mostly serious pilots joining in and - as long as we keep winnable prices low ;) - a soaring event won't be a real target for those cheating kids. Not least as we don't use any military aircraft or those Extras.

    Just keep up your work and trust in justice. Mankind isn't that bad!

    I just wanted to let you know that I appreciate your efforts... It's really going to be fun. Keep up!

    :cheers2: Dirk

  2. If you want to learn the talk thoroughly, you may register with VATSIM or IVAO, spent a dozen of hours of reading the tutorials and login to the network as VFR flight, approaching, say, Hamburg, or Frankfurt, or O'Hare. They're pretty close. :winks:

    regards,

    Peter

    True Peter, I've gone through the training tutorials, too.

    But, to be honest:

    1) I wasn't very happy to go through that flight school program they push you in as "rookie pilot"

    2) Imho, the guys were a touch too serious.

    I (personally) don't mind if mixed up the order of the informations while praying that well known initial call prayer ("D-ELJH, Cessna 172, GA parking ramp 5, VFR to Karlsruhe-Baden via Sierra, information Whiskey recieved, request taxi")... on the opposite I don't mind the ATC renaming me to D-HJ)... but I do mind having less fun because of some serious wannabe-pilots pissin' me off all the time, just because they're sent to holding with their 747 while little D-JH tumbling in on final with "only" 75kn.

    Now I have found some guys with serious intentions, enough knowledge (as some of them are real ATC or pilot as well) AND we're all allowed to laugh if one calls

    declares that he decided to depart via Mike rather than Echo - just because he mixed up left and right :whistling:

    If you're searching for that kind of sessions... just let me know ;o)

  3. FS Genesis is increasing the vertical resolution of its Ver. 2 US Mainland mesh to .25 M.

    "Version 2 Features . . .

    The most prominent feature of version 2 is the addressing of the plateaus on which many airports are sitting in version 1. This plateau effect is not caused by the terrain mesh, per se, but by the flat-airport limitation of FSX. However, FSGenesis has developed a reasonably satisfactory proprietary method to deal with this issue globally without having to fix many thousands of individual airports manually.Additionally, vertical resolution has been increased from 1 meter in v. 1 to .25 meter in v. 2, which will create a more pleasing display of terrain elevations while eliminating any terracing effects seen in version 1. "

    I can not imagine anyone flying FS9 or FSX with default mesh. I use FS Genesis mesh and the improvement over the default mesh is mind boggling!!

    Don

    Thanks for the infos Don.

    Seems as if FsGenesis really is the tool to pick, if one considers to buy a payware mesh.

    But still... I can imagine some guys flying with default mesh... as long as they stay in western Europe or the USA (perhaps except Alaska)... AND they never saw how awesome it could be... :yahoo:

    :cheers2: Dirk.

  4. Thanks Dirk for soaring yesterday, what little time we actually got to. I believe I may have seen you online last weekend too, but due to time constraints, was unavailable to join.

    Do you do much multiplayer thermal soaring? I'd kinda like to give that a try sometime. Also, my communication with you was a little messed up. First, I found that my volume had been decreased, so I had to raise it somewhat. Second, I'm not a real pilot so my aviation lingo isn't what it should be. Were you able to hear me clearly? I'm going to check my mic properties to see if that's set up right as well.

    sf4JC

    My Pleasure, Scott. You chose a beautiful region and - although beeing quite dusty at ground level - the real weather was great. The wind coming with about 16kn was a challenge, as it changed its direction from time to time.

    True, I do a lot multiplayer flying (gliders as well as props). Concerning the communication, your transmissions were heavily broken up. The time I logged out, I realised that you had set your communication-bandwidth (or however that option is called) to 1200 ... perhaps you could try to raise it up to 3600. That seems to be a good working value.

    BTW: I'm just a real life wannabe pilot myself. Flying for me is limited to flight simulator, rc-planes and from time to time (about once every two years) my friend and I charter a cessna pilot for half an hour :winks: So never mind your aviation lingo... don't think mine is better.

    :cheers2: Dirk.

  5. I assume, it was the SP2 Simconnect.dll that was missing, since I think that that of ACC is different to SP2. Even when uninstalling SP2 through ACC, SP2-Simconnect remains on the system.

    For the time being I tried to avoid an intransparent installer, that potentially requires to switch off anti-virus software and such evil things.

    I have only one system that I can use for development and testing, so my options are limited.

    Hi Peter,

    as you already know I'm working myself through that SDK documantations in my (currently very little) spare time. If I understand that documents correctly there's really different simconnect APIs for SP2 and ACC SDKs. The Acceleration-API contains the Acceleration features (e.g. online racing missons), the SP2 version does not.

    I think it could probably be possible to implement a function for reading out the different simconnect version numbers and reacting on that will be our task. With that function implemented it shouldn't be an issue to code one-for-all versions of our addons.

    BTW: Is that true, that CumulusX! isn't working with only SP1 installed? A friend of mine tried to run it (as he's really very interested on soaring with FSX) and CumulusX!1.0 crashed down with no message but the "CumulusX! Version 1.0 encountered a problem.... report to Micro$oft" window (in german it's "CumulusX! hat ein Problem festgestellt und muss beendet werden. ... ") I'll attach it for your information.

    Would it be possible to run it with SP1 anyhow? Perhaps with an older version?

    :cheers2:

    Dirk.

    ax9mwd7snu2bcb2rr.jpg

  6. does fsglobal x make any difference to the European or USA default mesh in FSX ?

    thanks... Ian

    Sorry Ian... I somehow missed that question. Please be assured that it's nothing personal :winks:

    Following is a table comparing some regions and the rest of the world. I've found that on the internet somewhere.

    In the meantime there is an alternative called FsGenesis. Perhaps that could be option for you, if you're planning to buy a world-mesh. I haven't tried it, as I use FsGlobal but I added the corresponding Data.

    Region FSX original FsGlobal FsGenesis

    Mexico resolution 612m 76m 38m

    Canada resolution 76m 76m 19m

    US Mainland 38m 38m 10m

    US Alaska 38m 38m 38m

    US Hawaii 38m 38m 10m

    Europe 76m 76m 76m

    Alps 76m 19m 19m

    Japan 76m 76m 76m

    rest of world 612m 76m 76m

    Hope this helps.

    :cheers2:

    Dirk

  7. So here is probably the final release as a full archive.

    Whats new in 0.9.6.4 RC4

    * Air texture slightly modified to achieve downwind movement of texture

    * SlopeDataBaseTool Integrated in CumulusX! tools menu

    * Performance optimisation, bug in air texture timing behaviour corrected

    * Extensively reworked manual

    Cheers,

    Peter

    Edit: Different from the readme this is a full release.

    Hi Peter,

    great to hear... or read... i'll download and test it as soon as possible.

    BTW: Bert and me, we had a little flight with the previous version some nights ago. It was great fun again and we didn't encouter any problems so far.

    PS: You have mail ;)

    :cheers2: Dirk.

  8. Since I haven't been able to fly much lately, I made my main computer do some work for a change yesterday and downloaded some various freeware terrain mesh. What a difference there is between the default mesh and the mesh I got. I've got to say, if anyone is using the default mesh for the Mt Cook area, you're missing the top 2,000ft. I thought that I remembered it different in FS2004. I'm using some freeware terrain mesh from Simviation and it's awsome the difference it makes.

    Makes it much more pleasing to the eye as well. I'm going to have to relearn my way back up to the top, but much more enjoyable possibly.

    sf4JC

    Hi Scott,

    I can imagine what you mean.

    I've bought myself FsGlobal X (or 2008) some time ago. That did hit me like a rock, as I've encountered a 76m-Mesh instead of the 612m-Default in South Africa at my first test-flights with FsGlobal... I was more than impressed. Those default meshes of 612m for "rest of the world" are disappointingly flat, once you're used to fly with addon meshes.

    :cheers2: Dirk.

  9. I would love to start one this morning, but my time is being cut short. And by the time I get a chance maybe tonight, it will be the middle of the night for you I think.

    sf4JC

    Hi,

    thanks for that info... I'll try to stay up (after a ten-hour-workday, followed by 350km car drive, followed by 6 hours spare time, followed by a 350km car drive home, which i arrived at 5 this morning)

    :cheers2:

    Dirk.

  10. Don, Peter,

    refering to my documentations, the event CLR20R3 you get, Don, is equal to "FILE NOT FOUND". Whatever file Peter included in his code (or better refered to in his code) could cause this event.

    Perhaps this information helps. If not, let me know. We'll find a way to analyse, what file is missing.

    BTW: I think "yes", Peter meant the .NET Framework 2.0 runtime environment, that you state to have installed.

    :cheers2:

    Dirk.

  11. [snip]

    I haven't done anything about wave lift. The technique *could* be used to simulate that but it would take a lot of careful thought to get it right and I haven't done that.

    [snip]

    Hi Ian,

    so our properly tested 1.5 (which I had no problems with) Is equal to the "release" version of 2.0? Okay. Overall features of the first real release are more than satisfying for me. Congratulations. :respect:

    Perhaps wave lift *could* be a feature for Ver.4.0? If you'll be in need of alpha and beta testers, you know where to find us :whistling:

    Until then please be sure that I'm having great fun ridge soaring with 2.0 :thanks: :yahoo:

    :cheers2:

    Dirk.

  12. What is the status of the Sim Probe for creating ridge lift ? Will it work without FSUIPC? If not does it need to be a registered version? Do you need SP1 or SP2 installed? I presently have SP1 installed.

    Don

    Hi Don, :hi:

    as far as I know, Sim_Probe should work without FSUIPC. For sure you won't need a registered payware version of FSUIPC. Sim_Probe is creating ridge lift reliably now on my computer and I don't own a registered FSUIPC. I have Sim_Probe running at SP2:Acceleration, but iirc Bert is running it on SP2 (without acceleration pack).

    :yahoo:

    I don't know if someone here is running it on SP1 or even without any SP. :lightbulb:

    BTW: Ian, the downloaded Version 2.0 (same issue with the debug mode telling you version was 1.5) was running fine and reliable for a few hours now. I'm more than satisfied with it. No bugs till now. :respect: :yahoo: :thanks:

    Another question: Are you calculating wave lift as well? I think it would only be a kind of expansion of your calculation and probably the "probed area", too, wouldn't it? :???:

    Greetings from sunny (at least today) Germany,

    Dirk.

  13. Hi Peter,

    just wanted to mention that I do have FSUIPC installed - the freeware version. And as Ian I couldn't reproduce the sinking-airplane Error in Switzerland. *&%! knows what that was ...

    Always blue side up!

    Dirk.

  14. I rolled off the runway onto grass at the same level, moving at maybe 2 knots (I only just managed to clear the runway) and sank maybe half a metre and recorded a crash.

    Ian

    That's exactly what it looked like from here.

    BTW: No strange heights towards ground level today... till now.

    Dirk.

  15. Not really, there aren't any changes w.r.t. that. But it reminds me, that usually I have turned off crash detection because of some problems with certain add-on scenery. Apparently that needs definitely more attention.

    Could you describe the situation more in detail? I may be, that an add-on aircraft has the notorious "spring" behaviour. Nevertheless, at the end of the day, the software should deal with it properly.

    thanks for the info,

    Peter

    All right Peter,

    I'll try to describe it a bit more detailed.

    We were both flying the FSX-DG808s, in my case with your compensated-vario-panel (don't really know anything about Ian's panel).

    Ian landed at an airfield near Sion (I'll look that name up in the evening as I'm in the office now) just before me (I was on a 2nm final when he touched down) and the moment he left the runway it looked (for me) like his DG sank into the ground for a couple of inches / or centimeters, doesn't matter here.

    As usually after crash was detected he disappeared (my point-of-view) and I continued my own landing. After almost rolled out (speed was 2-3kias MAX) i turned around a bit to leave runway (used side rudder and kept wings levelled) and got a crash myself. As usually I was "thrown out of the plane" imediately and had the short look at my crashed DG (before FSX kicked me out to rejoin the session) and had the impression i did land with retracted gear - after an instace the plane hopped up a few times and I was able to see me gear, so that I'm quite sure I really had lowered it while on final...

    If you like, I can offer a longer test with multiple landings with multiple plane types on multiple airfields in the evening for a better description of that issue.

    I'm a lucky guy today... my boss shortened my working day hours from 16 to 8 about an hour ago: Let's hit it - later on...

    Always blue side up,

    Dirk.

  16. Hi Peter,

    could it be possible that the "pumping" of parking airplanes is back with version 0.93? Ian and I encountered a problem (crashes) yesterday when we tried to leave the runway after landing. We were really slow when we rolled onto the grass and after long thoughts about that I remembered that I had some crashes on the ground while there was that pumping.

    Never mind... it's running fine otherwise.

    Dirk.

  17. No thanks, but don't tell anyone, otherwise in no time all the lobbies are full and we will be stuck with the same problem again.

    Hello SOAR-pals,

    I tried out the "workaround" yesterday, too. And "YES" it seems to work for me, but "NO", I can't accept that this is what we have to live with.

    Sure, we can agree with "Adventures"-Lobby but as I like to fly a 'normal' session with a Prop and ATC from time to time, I still would have to switch to FreeFlight-Lobby with all the consequencies (get kicked out, see that senseless error-message AND having to log in to FreeFlight-Lobby the next time with the same problems to get back to Adventures).

    Me personally I type my password into a Textfile, copy it and log in to Gamespy with Ctrl-V -> Return -> Return -> Ctrl-V .... not funny but the only way until all my favorite sessions switch to other lobbies.

    I think we (not only SOAR, but the whole FSx-community) should write an open letter to ACES, Microsoft and Gamespy. But as there are so many different forums, virtual airlines, newsgroups etc. it would be difficult to find the most common place for publicising this open letters.

    Dirk.

  18. Yesterday Dirk and I did the "dump water-"trick. Too bad, Ian, the trail is not seen by the other pilots. There was however a noticable difference in flying with water and without it. Without water you can keep flying at lower speeds and you have to push the stick further to fly at higher speed. And the lift is more effective, because the glider's weight is lower.

    Bert

    ... but - as expected - the performance at higher speeds (more than 70 kn) is much better with water in your wings... or beer, that doesn't matter :cheers2:

    However, we had a great time up there yesterday.

    Hope to see you all gliding one single ridge

    Dirk

  19. The session is closed now.

    Peter, Dirk and I had fun and my experience was that cumulusX as well as simprobe are working well now in multiplayer.

    Thanks guys for joining in.

    Bert

    Hello guys, :hi:

    the session was great. For the very first time I managed to run CumulusX! (beta version 0.9.2.0) and Sim_Probe (beta version 1.5) without any troubles. :yahoo:

    Thank you all.

    - Peter: It was a pleasure to (virtually) meet you. You did a great job with the CumulusX! development. Thank you for that. :respect:

    - Ian: I'm most impressed by the ridge lift. I have no longer experianced any probe-explosions. Great job and really useful and stable tool now. Thank you for that. :respect:

    - Bert: You had been very patient while explaining me what to do to get the tools running. Thank you for that. :respect:

    I'm happy. You made my day. :yahoo:

    Dirk. :cheers2:

  20. In the multi-user session Dirk and I had the other day I discovered that the host (me in this case) sets the season, time and the weather conditions in FSX and when in session theoptions to change these settings are greyed and can not be changed by the sessionmembers, the host included.

    I mention this because I saw Peter mention the developement of script files for multi-player sessions to get everybody to have the same conditions.

    Maybe those script-files are not necessary after all, since all sessionmembers automatically have to fly in the same conditions. And the charme of CX! auto-thermals is that it comes close to the real-life situation where every themal has its own unpredictable life-cycle and "being at the right place at the right time" is the challenge for every pilot.

    Bert

    Hi Bert,

    you are perfectly right bert. If the weather settings really all came from the host-session... but are we really sure of that? I must admit that I have my doubts after all. True: Wind direction and wind speed were definitively dictated by your (the host's) settings. But please remember that (IIRC) we were both running CX! and SimProbe with equivalent settings. And after the time passing (two days without any FSX-session at all) I'm not sure if our auto-thermals were at same position and strength at one time or if we just thought it were this way because of two randomly set up thermals on our two computers coincidentally were near each other. We thought we had same conditions but at last I cannot tell if it would be reproducable.

    We should really cross-check this before Peter starts to run in the wrong direction. Take care of Peter, he's the only real "Funky" we have. Me personally I don't want to see - nor hear - him, tearing his hair out because of a problem he never would have had if...

    Bert: Just give me a few more hours to set my fsx up (FSUIPC now installed, just a few more installations to be done...)

    Best regards

    Dirk.

  21. Is it possible, they crash on unsuited ground, and "dissolve" then? Maybe, they have a sort of "crash model".

    This would explain wyhy SP occasionally looses track of them.

    regards,

    Peter

    Hi Peter,

    as Bert mentioned, we were in the area around Sion that particular night. I even asked Bert if he used some other Mesh for this area, but he declined. I do not have any Addons installed than concern this area. To be honest, my only addons are: Acceleration Pack, German Landmarks X, German Airfields 1 - Islandhopping, Aerosoft Beaver X and Helgoland X.

    But, what do you mean by unsuited ground? Rocks? Water? Fields? Trees?

    What concerns me most is that I can see those Parachutes fall while Bert wrote he only sees them "gliding" over the ground...

    Another point that I found out today: It seems as if CumulusX! shows (I've put Thermal-Views to Scematic(? - green ribbons!)) Auto Thermals but I don't see any effect while gliding through. Does this have something to do with it?

    Best Regrads

    Dirk.

  22. Ian and Dirk,

    Maybe it's good to tell that when we started to install simprobe and cumulusx! on Dirk's computer yesterday, he mentioned that he did not have a modules subfolder and I told him to create one and put the files in it.

    Now when I look into my modules subfolder, I see that I have Microsoft.FlightSimulator.SimConnect.dll in it, which is a default FSX-file I think. So it puzzles me why Dirk don't have it on his computer.

    Is MS.simconnect.dll a file that comes with the pro-version of FSX only and could that be the cause of the trouble some other users mentioned earlier also. Me personally, I never had pink parachutes and crash-sounds so far, only pink half-circles on the ground, moving along with the movement of the plane.

    Bert

    Ian, Peter, Bert,

    it's true and probably good that Bert mentioned it: Yesterday I had not found any Modules folder in my FSX-root BUT I do have the Professional or Deluxe Edition (depends on country one bought FSX).

    Bert:

    I think what you see ist the half-round chute with the box sunken into ground or is it really a circle, not a half ball?

    BTW@ALL:

    Now I realize: The parachutes are (seconds after crash) falling from approximately my altitude to ground... perhaps that 's the reason why they "crash"?!

  23. [snipped quote]

    Thanks for this. The pink parachutes are intentionally easily visible at this stage so you can see where sim_probe is probing - I have *never* heard them make a sound as they land though !!

    I think your 'activation sequence' is some kind of a workaround you've worked out because you're starting sim_probe *after* you've started a flight. Sim_probe is designed to be started after FSX has started but *before* a flight is loaded, so you should have no problems with sim_probe loaded in FSX's startup file "exe.xml" which is the intended production install.

    Hi :respect: ,

    you're partly right Ian. Yes, it was a workaround, but after started SimProbe (I'll shorten it to S_P for my errormessages, if you don't mind) I had - almost instantly - a crashing parachute and had to use the workaround to reconnect S_P to CumulusX! (this I will shorten to CX! if Peter doesn't mind) or whatever happens when I do use the workaround.

    However it seems to work okay now after taking S_P.exe out of the CX!-Subfolder and pushing it to an own S_P-Subfolder under FSX-root\Modules

    Partly.

    I managed to run S_P in debug mode, but I didn't get Vista to let S_P write into that log-file I created.

    I still here (and sometimes see) those pink parachutes crash but now CX!-Sim-Probe-Indicator stays green and S_P seems to recreate the parachutes by itself.

    Well, I made screenshots of the S_P command window shortly after a parachute crashed. Here they come Ian... hope this helps a bit.

    Best Regards.

    Dirk.

    post-1523-1200523417.jpg

    post-1523-1200523428.jpg

  24. I'm not currently aware of any bugs but let me know if you find one.

    Hi Ian (possibly hi Peter)

    here's one for you:

    My config is:

    - Vista64

    - FSX@AccelerationPackSP2

    - Sim_Probe.exe (1.4)

    - CumulusX! (V 0.911)

    Yesterday Bert and I were able to get both running, CumulusX! (V 0.911) and Sim_Probe.exe (1.4) under Vista64 on my new rig. Bert did hand me those files over via email as Virtualsoaring was down the last couple of days - hope you both don't mind. I first had some troubles first due to the missing C++ Runtime. Then, after installation of the Runtime-Lib I managed to get Sim_Probe active. We started a multiplayer session afterwards (Bert started it, I just took part as client) in Sion and got airborne with slew-mode. After adjusting my CumulusX!-Settings to exactly those of Bert and a lot of trial-and-error trials Sim_Probe and CumulusX! started to work together (2nd indicator on CumulusX! main window turned green). I have to admit that most errors were clear error40s (Error was sitting 40cm away from screen) but still... one fatal error remained and we were not able to get it fixed. After starting Sim_probe and activating it via FSX-Menu->Options->Settings->General->Okay (with no changes) the indicator turnes green and the debug window of CumulusX! shows changing SimProbe-values. Additionally I was able to see pink parachutes (with pink boxes) fall to the ground around my DG808s. Seconds after the first Box kind of explodes on the ground surface (that happens everytime the parachute falls down to ground-level and you can here a crash-sound wher this happens), the CumulusX!-Sim_Probe-indicator-light turns RED. Another part of a second later the SimProbeExists-value turns to False and the other SimProbe-value locks on whatever the last lift-factor had been.

    After a few more tests I can tell you now that the issue has nothing to do with multiplayer mode as it works (or does not work, to be more precisely) the same way while flying offline in free-flight-mode.

    It would be great if you could help me fix that issue.

    Greets from EDFM

    Dirk.

    PS: I've attached a screenshot of the cause of my new pink parachute paranoia.

    post-1523-1200500635.jpg

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