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mgr

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Posts posted by mgr

  1. Hi Mathijs,

     

    They know about the issue since the BETA of SU12... only they do not understand the problem and therefore do not fix it... can you bring this under the attention of your contacts?

    It can affect all your payware sceneries.

     

    See this topic: https://devsupport.flightsimulator.com/questions/15206/su12-beta-custom-cgls-broken.html

     

    Plain and simple:

    •     The problem is not a single airport.
    •     Every single airport works fine.
    •     Combination of more airports (seems with 9 or more) within the same area in the community-folder is the problem
    •     This was not a problem before SU12
    •     This is now a problem since SU12

    Marcel

     

  2. Hi,

     

    First of all thanks for the quick fix of the terminal polygone.   Have a request to make, is it possible to make the GAT-Terminal a bit more realistic?  Seems a bit spares compared with the rest of the modeling.

    While the building is a real eye-catcher at the airport.

     

    Realone:

    General-Aviation-Terminal-2-gebotec-mort

     

    Scenery:

    image.thumb.png.24df133209bffc70e1d724ce021960ec.png

     

    See this page:

    https://www.binstarchitects.be/project/general-aviation-terminal/

    https://gebotec.be/general-aviation-terminal/

     

    Thanks for considering,

     

    Marcel

     

    • Thanks 1
  3. On 3/8/2023 at 8:51 PM, Jo Erlend said:

    I assume you're referring to the custom traffic driving around the terminals? Those are placed with scripts and are not influenced by the animated traffic setting as that setting only applies to default traffic.
    The scripts are stored in this folder, ".../aerosoft-airport-ebbr-brussels/Scenarii" so if you want you can disable them by renaming the folder from "Scenarii" to "Scenarii-off". To re-enable the scripts change the folder name back to "Scenerii"
    You can also open the folder and disable the scripts (.spb files) individually in a similar way. Keep in mind that this is not something that has been tested and can in the worst case lead to instability on your system, proceed at your own risk.

     

    Maybe far fetched idea, yet is it not possible to make a option tool, like we had for the FSX/P3D sceneries? 

  4. @Mathijs Kok Two suggestions for a possible update/patch:

     

    1. There is a large farm/hanger building along the airfield, near the threshold of runway 27.  Would be nice the now default MSFS building is replace by a more (low-poly) accurate building(s).

     

    From above:

    image.thumb.png.497a7bfffd2f5b84744a638fdac32480.png

     

    From the road/airfield/approach:

    image.thumb.png.856c0d634b24a7e91093f27c1d589fd3.png

    image.thumb.png.1e6ff8110509ef4a3ea88ddcfc8743f8.png

     

    2. At the windsock at runway 27 there is a sign stating the runup area, is it possible to add?

     

    image.thumb.png.c69b054649f9bbf296e1c16474c98a96.png

     

    Kind regards,

     

    Marcel

     

    • Thanks 1
    • Upvote 1
  5. Hi Mathijs,

     

    Sofar I'm understood from you the simmarket orders can not the added to Aerosoft One?

     

    The simmarket downloads are updated via the Aerosoft Update, correct?? So far this way i've updated to version 1.0.6.

     

    Marcel

     

     

     

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