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FSX Air Seychelles DeHavilland DHC-6 Twin Otter in "Selebre Sesel" livery

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About This File

Generic readme for Eagleskinner repaints - AEROSOFT PAYWARE "DHC-6 Twin Otter X" is needed

Repaint name: Air Seychelles "Selebre Sesel" livery

Painter's notes and Installation instructions.

This paint has been prepared by Chris Brisland

web: www.eagleskinner.com

e-mail: christopher@brisland.com

This paint is for AEROSOFT PAYWARE "DHC-6 Twin Otter X"

Original copyright for this aircraft with Aerosoft. Please respect copyrights and intellectual property rights.

NOTES

INSTALLATION

This zipfile contains only those textures actually changed during the painting process.

Open your FSX aircraft folder for this particular download - it will be something like c://Program Files/Microsoft Games/Microsoft Flight Simulator X/Sim Objects/Airplanes/Aerosoft Twin Otter 300

Extract this zipfile there. Make sure the winzip option "Use Folder Names" is checked. A new sub-folder called "texture.s7aaj" will be created.

Next open the aircraft.cfg file with any text editor program (Windows editor does the trick) and find the last block of text that starts with a line [fltsim.x] where the x will be a sequential number which starts at flightsim.0 and goes on for as many variants of the model are installed.

The path to the aircraft configuration file will be:

c://Program Files/Microsoft Games/Microsoft Flight Simulator X/Sim Objects/Airplanes/Aerosoft Twin Otter 300/aircraft.cfg

Copy and paste the block of text from below into the aircraft.cfg file and change the x in the first line to the next number up in sequence in your cfg file

Go flying and enjoy!

[fltsim.x]

title=de Havilland Canada Twin Otter Seychelles AAJ

sim=DHC6

model=300

panel=org

sound=

texture=s7aaj

kb_checklists=

kb_reference=

atc_id=S7AAJ

atc_airline=Seychelles

atc_flight_number=010

atc_parking_types=RAMP

ui_manufacturer="de Havilland Canada"

ui_type="DHC-6-300"

ui_variation="Isle of Desroches"

ui_typerole="Twin Engine TurboProp"

ui_createdby="Aerosoft"

#########################

# Here is a small bonus #

#########################

While you are in an editing mood, why not scroll down the aircraft config until you find the last entry "[CameraDefinition.00x]" (It will probably be 006 if Aerosoft didn't change the config from the last beta). NOTE: make sure you find 00x and not just the single digit one. You will note in line 3, that this camera definition is a new virtual cockpiut view...

Just copy/paste the lines here to after the last existing camera definition entry and change the sequential number to the next in line - as I mentioned above, the last one may be 006, so this one will be 007...

So next time you go flying, flick through the virtual cockpit views (key "a" when in VC mode) and the new view will show as "Window seat stbd Row 2C" giving you a passenger's eye view of the starboard engine...

Just a spot of fun...

[CameraDefinition.00x]

Title = "Window seat stbd Row 2C"

Guid = {03710088-6EE0-42ba-80B4-1E92E5700A9A}

Origin = Virtual Cockpit

MomentumEffect = No

SnapPbhAdjust = Swivel

SnapPbhReturn = False

PanPbhAdjust = Swivel

PanPbhReturn = False

Track = None

ShowAxis = FALSE

AllowZoom = TRUE

InitialZoom = 0.40

SmoothZoomTime = 2.0

ZoomPanScalar = 1.0

ShowWeather = Yes

XyzAdjust = TRUE

ShowLensFlare=FALSE

Category = Cockpit

PitchPanRate=20

HeadingPanRate=60

InitialXyz=0.95, -0.33, -1.73

InitialPbh=-1.5, 0.0, 86.0




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