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Nathan Palmer

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About Nathan Palmer

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    Flight Student - Groundwork

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  1. Will try that. I did it once on one of the flights but just one time.
  2. Could be pilot error so heres what I got. Two flights both end with the prop just stop spinning while on short final. Carb heat on, Cowl flaps closed, throttle retard but not closed mixture rich...the normal setup for final. Cant make out what would be causing the prop to stop spinning. Any idea?
  3. The Aerosoft Twin Otter Extended wascertainly a well made plane. Thinking of all that it gives from Cold Weather modeling/failures/features to Hot weather modeling of being able to get engine fires...theres is a margin of keeping the pilot honest. The flight data recorder and load manager are also great features of this plane. The fact that it is light on CPU/GPU demand and lastly the bush feel beauty of the V/C. This is one of my favorite planes and I have been trying to think of anything that I would really like to see new or different if given the chance. Its not a long list for sure. The top of my list would be to allow other GPSes into the vc. Even an option for KLN 90B GPS like in the Catalina. To have the small movable lamps behind the Pilot and Co-Pilot heads to work like how those same map lights work in the A2A Texan in P3Dv4 would be great. Better taxi light effects and thats about it for myself. Any more system rich features for failures or wearing would be great but honestly for me not needed.
  4. 1) The volume knobs on the comm radios work and allow you to have ATIS on one down low and a controller on the other with the volume high so when they talk it sounds over ATIS. 2) FSS allows you to open your VFR flightplan, pick up flight flow and the controllers will hand you off to your destination tower controller. Right now, the way it works, is if you have flight flow, and arrive in the destination tower airspace you are not handed off to tower. 3) Allow a buffer zone around an airspace that once your in that zone you get an option to request to enter that airspace. Way it is now, that option only comes available when you have already entered it. At least make this an option for Class B airspace and you could use the 30nm veil around it. 4) When creating a flight plan, be able to set the parking area of the destination airport. Let it be GA ramp, Terminal, Cargo area. Right now all you can pick is the airport and when you get handed to ground they direct you to the first available spot based on the order of parking spot in the AFCAD file. It would be nice to be able to pick the terminal (like Terminal B ) but not the gate as AI might already be there. 5) Write the code so that it can be backed up easily. It would be nice if I could make a external drive or CD back up of the main FS folder and if I have to replace my drive, I could put it back without any problems. This includes all addons. The way I see it working is to reinstall it, I would have to register it and every time I went to reinstall it, I would have to call or online do it so that illegal copies arent made. It would be well worth the effort since I dont do that but in the event I do I could just add the folder and be done with it after I contact you.
  5. Will keep it short. 1) Pilot controlled lighting. 2) In FS2000 when at the fringes of picking up ATIS there was a lot of static and the closer you got to the airport the clearer the sound. This, to me, was a great feature but might of got lost when in FS2002 we got AI and ATC. Would love to see that back in a sim. 3) Wake turbulence. 4) AI sounds. There was a payware addon for FS2002 and FS2004 that gave great addon sounds to AI traffic called FShostseat FX. Its no longer available but was the prefect addon to make AI traffic more alive. 5)one thing that has always bothered me about FS is the VASI lights are so bright and unrealistic. Would much more enjoy dim and realistic approach lighting. 6) Flashlight feature for inside dark cockpits. Have a hotkey that provides a flashlight effect where you point your mouse. 7) The aiport beacon (green and white lights) in real life from far away and in flight look like strobes and not slow turning lights. Can be seen much further out then any other airport lighting too. 8) The ability to not be the plane but a person to explore an airport or a/c. 9) In FSCargo they have a opening screen that depending on where you click opens up anew menu. Would much more perfer this as a main menu screen then the "create a flight" or "Free Flight" menu we have now. Make it a FBO lounge or airline pilot lounge and mixed it up so there are a various amount so each airport is different. Maybe like the tower view in FSX where the outside window shows the outside airport of that airport. In the office you have hot spots to click that open up sub menus. The clock changes the time, the map changes the airport location, the calendar on the wall changes the date, the phone allows you to file a flight plan, the radio allows you order fuel via Unicom, the filecase does something, the door starts the flight and puts the pilot a few hundred feet outside of the plane where they walk to the plane and can get in once by the door. WHen a pilot is ready to end a flight, after landing, they open the door, push the same key stroke to exit the plane, again will close the door and can walk away from the plane. Once they reach a set distance from the plane, the flight ends and the FBO office (main menu) loads where they can click on the filecase and save the flight and exit the sim. Hope some of these ideas help.
  6. Thanks Finn I updated the OP header to reflect Aerosofts intense desire to provide the most realistic plane to date!
  7. Thanks for the info. All makes sense and enjoy the fact that you kept the realism even though it looks wrong. Gives the Cat more of a personality. Now if we could just model all those new features into your Beaver *wink* *wink*
  8. So far and loving the new bird but found two items that seem to be wrong. In the interactive check list on the before taxi for fuel pressure the word check is mispelled like chekc. Next thing that seems odd is when you push the brakes (using CH Products pedal) the left seat side seems to work correctly in the 3d moving part where they move back but the right seat (co-pilot side) the brakes move forward?! Lastly, it would be nice if we could get a recommends sound setting level for the sliders in FSX based on the real life Cat owners who helped build and test this bird. The engine and enviroment levels that best match the real thing along with the other sliders. Thank you. Nathan
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