We got a new video from World of Aircraft: Glider Simulator and are asking for some alpha/beta testers! Check this post.


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About imemyself

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    Flight Student - Groundwork

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  1. Just to follow up here's another similar situation where I have a crosswind, my track is coming straight into the runway, but my heading is offset to compensate for the crosswind. Can anyone else post a screenshot of what they see in a similar situation?
  2. Here are a couple of screenshots. I'm not sure exactly how much it would help, but I was on approach with a bit of a crosswind from the left (based on the wind vector on the HUD and nav display). The FPV shows the flight path going to the left of the runway, which is where the nose is pointed. The aircraft actually ended up a bit right of the runway, before I corrected, I believe due to the crosswind from the left.
  3. As far as I can tell the flight path direction indicator circle (not 100% sure what the correct technical name for it is) doesn't account for any wind drift. It always seems to be horizontally centered in the middle of the display. On approach with a crosswind for instance, I would expect that the flight path indicator would be offset from the center, accounting for the wind drift, and helping to align the aircraft's flight path with the runway. Cheers Oliver
  4. Hey, a couple of issues I've noticed so far with the upgrade. I'll open two separate threads hoping that makes tracking things easier. With nosewheel steering off, the nosewheel correctly doesn't turn. Yay But the aircraft still turns. At high speed I'm sure the rudder alone could do that, but at low speeds I would expect the aircraft would not turn without nosehweel steering enabled.
  5. I was kind disappointed to hop into the A321 for the first time, look up, and see that the ACT fuel pushbutton was "INOP". I'm pretty sure some of the previews showed it, emphasizing the differences between the different models.
  6. I agree that the unrealistic flight dynamics really hurts the immersion. It was less obvious to me on the A319, given that they are somewhat "sportier" from my understanding.
  7. Agreed with it being annoying. It's cool that they move if I click on them...but if we go with the idea that I'm simulating being the captain / FO...those tables aren't going to move by themselves.
  8. Often, after landing and taxi'ing off the runway I'll do a replay to admire my flare and landing skills (or lack thereof sometimes). I'm usually still moving a few knots taxiing - I pause, do the replay a few times to watch from a few different angles, and then end the replay + un-pause, intending to taxi to the gate. On all of the 3 - 4 flights I've done so far on the 318 + 319, about a second after un-pausing, the aircraft immediately accelerates to ~100kts. The aircraft just suddenly starts moving that fast, the engines don't increase power or anything. Has anyone else had something like this happen? I'm assuming I'm probably not the only person who does replays of their landings, and I haven't managed to find any other posts referring to this, so I assume the steps to trigger are something more nuanced than "land + replay".
  9. I'm not sure which specific variants of the DC-8 they operated, but I'd be interested in seeing a Pan Am livery.
  10. I've had issues with the high differential pressure as well after updating to 1.0.6. I'm not sure if it's related or relevant, but I also noticed that I was unable to change the landing altitude setting at the beginning of the flight. Some time later on, after fiddling with the various ECS options, I seemed to be able to change it. I think I was able to change that in previous versions? Edit: Oh actually nvm, I see another topic that discusses the landing elevation specifically )
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