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KPD

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Posts posted by KPD

  1. Unless it's a rare and extreme case of emergency (medical evacuation mostly), there are no flights during the Antarctic winter. Actually, there was one such a flight only a few months ago.

    As for the Antarctic summer, it never gets completely dark.

    I'm quoting this from the user manual:

    There is basically no flying in the dark in Antarctica because of the lack of proper navaids. Only a

    few runways like McMurdo, Rothera and Marsh are illuminated at night but those lights are rather used for

    bad visibility than actually for night flying. In the past years McMurdo sometimes received flights shortly

    before the winter blackout was over (called “Operation Deep Freeze”) but even then there are no runway

    lights (except approach lights) and everything is done using night vision gear. McMurdo basically being the

    only station receiving occasional flights in the dark, this is the only station in “Antarctica X” with some

    illuminated terrain around the base.

  2. I was wondering whether the refueling points in Antarctica X are only scenery objects or are actually refueling points?

    I've tried parking next them, various aircraft, different positions, engines on/off, etc. But I can't get them to work. There's nothing in the manual either. Am I doing anything wrong or are they simply not what I think they are?

    post-15476-0-94842200-1324144269_thumb.j

  3. Thank you for you constructive comment. I have been through all the previous posts and get an idea from the screen shots and positive posts. I am however struggling to draft up a drawing thus allowing me to start work on my sim. A bit embarrassing really for a CAA & FAA certified a/c engineer. If I can get a flat/square shot of the panels used, I could scale up accordingly (Knowing the standard instrument size). If you have any access to material that may help please send it my way, I can ensure you it would gratefully received.

    Let me get this right, you want to start your own Huey project from scratch based on screenshots of a payware that has not yet been completed/released? Please tell me this is a wind-up. It has to be. :wacko:

  4. I will continue working on it after Rotterdam and another US City.Bests,Sascha

    Since they've all been released, and since Huey is being delayed because of Airbus, I just cannot resist bumping this thread again. Any updates will be appreciated. To be fair, it's been a while and I'd love to take the Twotter for a spin around Rothera. :rolleyes:

  5. OK. I think I understand what you mean, Padre. As far as I know, they are called chin bubbles (the two windows under the nose). Like I said, some models have a slightly more pronounced bulging shape compared to others.

    For example, this: JNJEX.jpg

    As opposed to this: Tqv3M.jpg

  6. Hello I look and is very disappointing that the designers, or whoever sculpts this model?, Advancing on the same rake as the guys in NEMETH DESIGNS - you do a photo or live UH-1 saw? How so you can again do a terrible bow section? because it is round and not sagittal as this "master". Honestly, it's hands for such a need to give! Eight years of waiting for the at least one will make an excellent visual model of UH-1 and again "hello" Developers have a look at photos, videos, drawings, and make it as lovingly as CERA - I do not remember how to spell. - Pazhalsta! Make a beautiful and add piksiley not hurt. Or you with the material tightly? Please! After all, this is the very best helicopter! Thank you. :blink:

    Unless you are referring to the two chin bubbles, I haven't a clue what your rant is about ("add piksiley"?! :huh: ). If it is indeed about the chin bubbles, they come in different shapes. Some are more bulged, some aren't.

  7. Don't know about the rest but I can confirm that Ctrl-E works just fine.

    That's good to know. But what I meant was a set of interactive checklists for all procedures (not just engine start). A 2D gauge that automatically does what's on the list once you've ticked them off. As if the F/O takes care of them for us.

  8. I understand and absolutely welcome the fact that Airbus X won't be as complicated and confusing as PMDG etc.

    But would it still be possible to transfer certain controls to the F/O or have, say, auto checklists that take care of complicated procedures? (Something like the ACCUSIM "one click" autostart, etc.; sort of a super dumbed down version for super lazy people such as myself!!) :blush:

  9. If you make the skids as rugged as they should be, FSX would crash our chopper on every landing. It just hates these rigid landing things. If you want the skid to stop on the surface (and not sink below) and not flex at all you end up with g-load that FSX thinks would crash a block of steel.

    As we keep saying, FSX has limitations for helicopters, so we got to work around them. We say it is as good as FSX allows (and that is pretty good), we do not claim it is 99% accurate as some other people claim. We have been doing this for a long time and we think it is the best way to go.

    I know exactly what you mean. The way I normally trick FSX into it is to add two type 1 contact point (gears) at the back of the skid. A lot of static compression (2~3 feet), average compression ratio (depending on the weight) and a tiny amount of damping ratio (less than 0.2; again, depending on the weight of the chopper). Makes the landings smooth and won't require parking brakes to be on all the time. Time consuming and truly irritating to get it spot on. Won't recommend it unless you're as nitpicking as I am! :P

  10. Indeed very nice. thought about it several times but:

    Huey skids ARE very solid. I doubt that they "flex" noticeable and I am not sure about "gear compression" on skid contact points. I remember almost 100% that this is not possible (we tried something with the flexing wings of the discus wich have skids)

    Bests Joachim

    Aaah, I see you point now. My initial thought was that as long as the MDL was animated, FDE contact point class did not matter. I had no idea anything but Type 1 class disables the gear animation. And I've been a Flight Simmer since 1988! :blush:

    Thanks for that, Joachim.

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