Sabretooth78 56 Posted October 3, 2018 Share Posted October 3, 2018 I had an issue last night where the "ambient" cockpit lighting went out during an approach into KLGB. Depending on where I would shift my viewpoint (via sidestick hat switch), the lights would come back on but go off once resetting to the forward view. This appears similar to the exterior shadows problem that seems to plague P3D v4 in general, but I thought I might post it here in the event it's not stemming from a problem that LM needs to address. For example; very dark: Please login to display this image. But turn your head slightly to the left, and it gets brighter: Please login to display this image. More or less solved by turning switching the dome light to "bright" to compensate, but really annoying on approach. This was the first time I had experienced this with the Airbus, or any aircraft in P3D4 to my recollection. For what it's worth, I did have ORBX FTX SoCal enabled, so perhaps I was just overloading the lighting calculations? (I usually don't fly airliners over FTX regions but I'm still fiddling with a rebuilt PC and exploring its limits hence why I'm throwing the kitchen sink at everything.) Link to comment Share on other sites More sharing options...
Aerosoft Aerosoft Team [Inactive Account] 51558 Posted October 3, 2018 Aerosoft Share Posted October 3, 2018 That's indeed the same issue, we have no control over that. The more lights am VC has (and we got a lot) the more the issue is seen. We can only hope Lockheed is able to solve it. Link to comment Share on other sites More sharing options...
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