Jump to content

yakyak

members
  • Content Count

    146
  • Joined

  • Last visited

Everything posted by yakyak

  1. Hi Tom, Still seems to not be working. Any chance you can move this up the priority list. I really like using Tapatalk to interact with your forums. Nick
  2. Thanks again Jo, The files work perfectly. Please mark this topic as resolved. Nick
  3. Thanks Jo, I'll give them a try and get back to you. BTW. The scenery is first rate..I really love it. Nick
  4. Hi Jo, Thanks for the very quick reply. I should have mentioned that I couldn't use the files attached in the other post as it was corrupted after I unpacked it with 7zip. Is it possible to attach the two files in an uncompressed form. My apologies again. Nick
  5. Hi Jo, I've seen the other post related this topic in the Mega Airport area. In addition to having the same type of water issues as that user on the right of RWY 09, I'm also seeing problems with the area to the left of RWY09. It looks as though there is some "land textures" above the water. I'm using FSX with no DX10 or 3rd party mesh. I've attached a screenshot of the particular area and my config tool settings. Hoping you can help me out. Thanks in advance. Nick My FSX settings are as follows: Level of detail radius: Large Mesh complexity: 100 Mesh resolution: 1m Texture resolution: 7cm Water effects: Low 2.x Land detail textures: Checked Scenery complexity: Extremely dense Autogen density: Normal Ground scenery shadows: Unchecked Special effects detail: High Global texture resolution: Very high Advanced animations: Checked Config tool settings are
  6. It's does seem like a really good scenery which is has issues for some users because of APC. A real shame.
  7. Tromso and Svalbard do not use SODE. Nick
  8. Couldn't agree more with you Ray. Jeffrey is very helpful and responsive. Any small problems I've found with SODE so far has been due its implementation in a scenery, rather than from SODE itself. Nick
  9. Hi Premek. I meant no disregard by my post. If you took it this way, I apologize. As I said, your scenery looks really good. It is simply hesitation on my part. After being "burned" by a certain developer in that past who could not fix their own scenery, you can appreciate that I am more cautious these days. Your level of dedication to product trouble shooting is certainly very impressive. Nick
  10. It really is a shame there are these issues for what appears to be a really good scenery. It's these issues that have stopped me purchasing the scenery. Once they are resolved I'll certainly part with my money. Nick
  11. Hi Richard. Thanks very much for your thoughts, really appreciate it. Nick
  12. I'm interested to get your opinion of this latest version Richard. I've held off purchasing this scenery due to the teething problems although it's looking quite stable now. Any comments would be appreciated. Nick
  13. EETN LIRF HTKJ TNCB LOWL LOWS ULLI UWGG LBWN To name just a few. Other will be able to add to the list I'm sure. Nick
  14. Hi James. Did you copy the .xml file as well. You must copy both the folder from Simobjects and the .xml file from the SODE directory. Anyway, there is a new installer from AS which has SODE v1.3 compatability. Best of luck. Nick
  15. Hi Dom. The correct path for v1.3.1 is Program Files (x86). Since v1.3.0 it has changed to that location from the FSX root directory. There will also be files placed in Program Data. During my installation, SODE automatically selected this location. Best of luck. Nick
  16. Hi James. Really happy that it's now working for you. I'm not at my PC right now but I'm pretty sure that LOWL only uses SODE for environmental effects. You will therefore not have any options using TAB S. Nick
  17. Hi James. I think you have some problems with the folders you are looking at. I'm not sure of your skill level regarding the Windows folder structure but those files you mention, such as the SimObjectAnimationModule.dll, SimObjectDisplayEngine.exe and SODEPlatformManager.exe should not be located in the directory ProgramData\12bPilot\SODE. They should be located in the directory Program Files (x86)\12bPilot\SODE. The data folder you spoke of earlier should also be in that directory. This may very well be the reason for all of your problems. In order for this to work you must be very careful and follow the instructions. Perhaps you know someone who is experienced with Windows that can assist you in person using the instructions I've listed previously. Good luck. Nick
  18. Just for the sake of accuracy the following step is partially incorrect in the last file path mentioned. 6 - Copy and paste the folders (and the files inside) HTKJ, SODE_TNCB, and UWGG from Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc to the folder ProgramData\12bPilot\SimObjects The correct file path should be - ProgramData\12bPilot\SODE\SimObjects Nick
  19. Hi James, I was resisting having to do a step by step but here goes. In order to get those sceneries working in v1.3.1 you need to do the following. First of all make sure that you work on copies of the dll.xml and exe.xml files so you can easily get them back if you make a mistake. 1 - Disable SODE v1.2.x by going to the following directory, Users\YOURNAME\AppData\Roaming\Microsoft\FSX. 2 - Disabling the SODE animation module. In the dll.xml file you must comment <Disabled>True</Disabled> in the entry that refers to v1.2x installation. It is the text block which has the entry <Path>C:\FS\Microsoft Games\Microsoft Flight Simulator X\Sode\SimObjectAnimationModule.dll</Path>. Do not edit the text block which has the entry <Path>C:\Program Files (x86)\12bPilot\SODE\SimObjectAnimationModule.dll</Path>, this one is for SODE v1.3.1 3 - Disabling SimObjectDisplayEngine.exe. In the exe.xml file you must comment <Disabled>True</Disabled> in the entry that refers to v1.2x installation. It is the text block which has the entry <Path>C:\FS\Microsoft Games\Microsoft Flight Simulator X\SODE\SimObjectDisplayEngine.exe</Path>. Do not edit the text block which has the entry <Path>C:\Program Files (x86)\12bPilot\SODE\SimObjectDisplayEngine.exe</Path>, this one is for SODE v1.3.1 4 - SODE v1.2.x is now disabled. 5 - Copy and paste the files HTKJ_L.xml, TNCB_SODE.xml and UWGG.xml from the folder Microsoft Games\Microsoft Flight Simulator X\SODE\xml to the folder ProgramData\12bPilot\SODE\xml 6 - Copy and paste the folders (and the files inside) HTKJ, SODE_TNCB, and UWGG from Microsoft Games\Microsoft Flight Simulator X\SimObjects\Misc to the folder ProgramData\12bPilot\SimObjects 7 - Enable SODE v1.3.1 via the Platform Manager. That's all you need to do. Remember that both versions of SODE should not be run at the same time. Also remember that with UWGG and HTKJ, using the Tab+S command will have no effect as SODE is not used to control animations, only environmental effects . This is not the case with TNCB as it is also used to control the PAPI as well as environmental effects. You will also note that there is an error there, the runways are mixed up when you select Tab+S. All you need to do there is correct the entries in the TNCB_SODE.xml file. I can also help you with that if necessary. Please note that I'm not the developer of either SODE or the sceneries in question, I do not work for Aerosoft or any other related company. These steps are a description of the actions I have taken to successfully use those sceneries and others in SODE v1.3.1, which I personally think is a great product. Good luck!!!! I hope this helps you out. Nick
  20. Hi Rob, Yep...that's the one. I have left v1.2x installed as I still use LIRF which has not yet been recompiled to use the animated jetways in v1.31. I simply disable v1.2x via the dll.exe and xml.exe when I'm not using LIRF. Also remember that you should not have both versions running at the same time. Additionally I use TNCB, HTKJ and UWGG with no problems in v1.31 even though they were compiled using v1.2x or earlier. These don't make use of animated jetways. I use FSX and can't comment on how this will work in P3D. Also not sure about GSX as I don't use that either. Nick
  21. Update...It is available on Jeffries site, just checked. Nick
  22. I got the link from the DD site. Not sure if it's up on Jeffries site, I haven't checked. Also not not sue on the Virtuali question. Nick
×
×
  • Create New...