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WebMaximus

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Posts posted by WebMaximus

  1. On 12/12/2022 at 8:41 AM, Mathijs Kok said:

    The 'problem' is that these detailed terminals simply sell. Personally I agree with you though, but we do not make products for me, we make them to sell.  Also do not overestimate how much work it is. Most of the time is a series of repeated scenes.

     

    In the past, I was thinking the same but in MSFS and based on what is possible, I changed how I feel about this and actually think also what you don't see from the cockpit is important to me.

     

    These days, I do all my flying in VR using the Varjo Aero and I often end a flight by going into drone mode and start exploring the airport in the same way I would have been IRL. Doing this and finding the same amazing detail in the interior, watching people walking around inside the terminal etc is actually super cool IMO!

     

    So again, I do see where you're coming from because I was there myself in the past but with the technology we have available to us today, I'm very grateful talented developers/artists such as Jo make the most of it 👍

    • Like 2
  2. I guess it has already been asked but has a rough ETA been communicated?

     

    Now with Orbx ENGM released, it would be nice to know if we're days, weeks or months before release.

     

    If a release is still far away, I might get the Orbx version for now and scrap it once this one is available.

     

    You're a true master Jo! These screenshots look absolutely stunning!! 

    • Like 3
  3. Please correct me if I'm wrong but as I understand it, for the VDGS system/module you use for a number of airports, I need to "activate" it for the gate I'm at or going to in order for it to work using the keyboard shortcut mentioned in the documentation.

     

    Is that correct or am I missing something how this system is supposed to be used?

     

    The problem I have is I'm doing all my flying in VR. Meaning, bringing up a separate window just to have VDGS work is a hassle. Even more so when the menu isn't an MSFS in-game panel menu but rather an external and normal Windows window popping up.

     

    I know there are also other systems available provided by other developers/publishers where you'll get working VDGS at any gate without any interaction. I know there's a similar module from Nool Aerosystems which I think provides VDGS without any interaction required by the pilot.

     

    Have Aerosoft considered using some other system/module for VDGS or if not, are there any plans where you'll improve your own VDGS module to be more intuitive and user-friendly, preferably without any user interaction required?

  4. Noticed how Aerosoft One takes a very long time to launch (30-60 seconds) compared to other similar applications such as Contrail, simMarket, Orbx Central etc.

     

    Is this normal for Aerosoft One or does this indicate something went wrong on my side when I installed this application?

  5. Just bought your EDDK airport scenery for MSFS and in Aerosoft One when looking at EDDK, there's a button on the right called 'MANUALS'. When I click this button, I'm presented by the screen below showing 2 pdf files. Not sure though how I can open any of these since noting happens when I click nor double-click any one of them? I do see how they are highlighter when I move the mouse cursor over them but again, they won't open.

     

    image.thumb.png.6700916c4deece00d9fe65f818f7190a.png

  6. I tried the workaround to wait over the button but I couldn't make it work. The moment I moved the mouse again, the knob was highlighted rather than the button in the middle of the knob.

     

    Will try the utility/tool/fix tomorrow and see if it works over here.

     

    Should also mention the biggest issue for me is the HDG knob. The BARO knob and its button is actually accessible if moving the cursor over it very carefully from below the knob and upwards and at a certain angle. Haven't been able to accomplish this yet with the HDG knob.

  7. I think the only thing ASN might do indirectly to the VAS is tell FSX to render lots of clouds if the weather calls for it. And if the said clouds are anything like REX HD stuff that could have a big impact I imagine.

    Yes, of course the weather itself inside FSX can have a dramatic effect and especially in overcast conditions for example. However I'm only using 1024 clouds.

    I really want to believe I solved the OOM issue by disabling SC2 in the scenery library. Too bad my test flight tonight ended in a BSOD but I'm looking forward to a new attempt tomorrow!

  8. Got a reply from the head developer of ASN and I'm happy to let you know the ASN module running inside FSX will use 32 MB tops so that's great news!

    He also told me how they've invested lots of time and thoughts how to make sure the memory management is the best possible, that memory allocated will be released when not needed anymore etc. So...in a few words ASN for sure doesn't appear to be the "bad guy" I'm looking for.

    He also told me there's a great tool that can be used to track VAS usage and memory management in detail for any given dll called VMMap from Sysinternals. I found it here -> http://technet.microsoft.com/sv-se/sysinternals/dd535533.aspx and will have a look at it tomorrow. My understanding is this tool is like Process Explorer on steroids ;)

  9. After excluding SC2 of LGTS and using SCE to disable every other airport addon I have except ESSA and LGTS I took off for a third attempt doing the ESSA-LGTS flight.

    Unfortunately this time the flight ended already after an hour or so in the air with a BSOD with STOP code 124. This however has nothing to do with all we have been discussing in here but is a result after me doing some adjustments in BIOS to my voltages trying to lower them a bit but still keep my 4.6 GHz overclock stable. What I did check though before this happened was keeping an eye on my VAS and discovered this:

    - at ESSA standing at the gate right at the beginning of the flight I had about 1.8 GB VAS left

    - after running through all flows and checklists with the FS2Crew FO I had about 1.3 GB VAS left entering the active for t/o

    - once airborne the VAS value stayed at 1.3 GB for the rest of the flight until the BSOD

    This means that from starting the flight and taking off I already consumed about 500 MB VAS and I don't really understand what exactly it is that consumes this VAS at this stage of the flight. Must be the ESSA scenery which appearently is very bad in returning VAS once I leave the ESSA area probably in combination with FS2Crew as mentioned in a post above consumes just under 200 MB. Looking at FS2Crew that is one addon I think would be suitable for using some external modules instead but maybe it isn't as easy.

    Will do more testing tomorrow after increasing the voltage a bit to avoid more BSODs and will be using my current settings hoping this will be enough to let me land successfully at LGTS and if not maybe next step will be to uninstall FTXG. I'm not that tempted though since I think the overall improvement using FTXG is huge! I also own GEX but I prefer the look of FTXG and I'm not even sure if GEX would be any better. Then we have UTX which also might consume some valuable VAS but same thing there...I'm far from tempted getting rid of that considering the improvement it provides for landclass.

    To me this is the problem with a scenery like LGTS where the way it looks now seems that you might end up having to get rid of very useful and nice global addons. No matter how I try to look at this I don't really like this and would like to think there must be a better solution. If this is how new sceneries will be from now I guess I won't be buying any more sceneries as long as we're in a 32-bit environment because I won't permanently abandon any of my global addons. As I said before I wish developers would start looking into techniques running as much as possible outside FSX's VAS, that for sure would make things so much better I'm sure!!

  10. Yeah, and like i said before the main problem is in the airport. It's consuming to much VAS. KLAX is 5x bigger than LGTS and VAS consumption is not so high.

    Enviado do meu GT-I9505 através de Tapatalk

    I hear your and I agree this is not all about how pretty looks will always and necessarily consume lots of VAS but also about optimization and what the developer can do to use as little VAS as possible knowing many users also have lots of other stuff installed they want to be able to use.

    With this I'm not saying Emilios did anything wrong. I don't know anything about developing FS scenery but just like you I still can't help finding it a bit strange why this small airport consumes this enormous amount of VAS compared to other airports I have also with great looks but with no VAS issues.

    I know the explanation so far has been that this scenery does not only include a very detailed airport but also very detailed surroundings and a rather huge area but again just like you so far I had my issues when getting real close to the actual airport...not when overflying the surroundings. But since I don't know how large the "circle" is where FSX will fill up your VAS with the scenery around you it might still be the surroundings that causes our VAS issues although we don't see it until we get closer to the airport.

    Did you pay attention to when exactly your free VAS started dropping? Were you all good all the way until you were established? Personally I've been too busy on my two attempts so far with online ATC etc and running through various checklists etc with the FS2Crew FO so I never really noticed exactly when my free VAS dropped to a dangerous level but will try to keep my eyes open for this on next flight.

  11. I don't think FTXG is the cause of oom's. I own ftxg and vector, and i have no oom's at FSDT KLAX with ftxg enabled, vector and road lights enabled, ASN and PMDG 777 or even the NGX. Only in this scenery. FTXG, vector and road lights are not certanly the cause of OOM's

    Enviado do meu GT-I9505 através de Tapatalk

    It might be so but only way to know for sure what the real footprint of FTXG is would be to uninstall it and compare the difference in the very same scenario.

    This of course is hard work so I'm not sure I'm willing to go all that way if I'm able to get LGTS to work using other methods such as disabling SC2, disabling all sceneries not needed for a certain flight etc.

    On the other hand if this OOM issue will become more and more common with new sceneries released it might be worth the hard work if FTXG indeed has a bigger VAS footprint than we might think. Also what you say you don't have any issues at other airports such as FSDT KLAX that might simply be because FSDT KLAX doesn't need as much VAS as LGTS does and if lots of upcoming sceneries will need the same amount of VAS as LGTS you (and I and everyone else in our situation) will have this issue with lots of upcoming products unless we find a way to decrease how much VAS is used right from start using our setups.

  12. Have you checked your VAS at the other airports (where you had departed from) and have you checked what happened to your VAS once you settled in cruise?

    I did two separate flights (FSX shut down and restarted in between), one from EGLL (ORBX and UK2000), the other one from LGTS:

    During both departures my VAS was "tight" (some 4.0 GB - I wanted it that way for testing purposes). Settling in cruise after departing EGLL my VAS usage reduced to 3.5 GB, after departure from LGTS it was "only" 3.2 GB.

    So my EGLL departure gave me an additional "VAS burden" of 0.3 GB which I probably would have carried with me into LGTS on arrival. (In other words: Thessaloniki X seems to "unload" VAS in a more efficient way than some other sceneries.)

    The LGTS efficiency has been mentioned before in this thread, but maybe less efficient departure sceneries contribute to your VAS findings here, when arriving LGTS? Have you checked your "VAS burden" you were carrying with you from your TOD, for example?)

    This is actually a most interesting question!

    Both flights that ended in OOMs was from Aerosoft ESSA. Since I do pretty much all my flights to/from ESSA I know I usually have some 1.8 GB free VAS when starting a new flight there. I also remember when I was about to start my descent I had some 1.0-1.1 GB free VAS or so if my memory serves and that of course explains why I get these OOMs when I get close to LGTS since my earlier test posted above shows that LGTS (with SC2 enabled, LITE II mode used and all features disabled) will grab some 800 MB of your VAS. That of course will end with me having only 200-300 MB VAS on final and then it's not long before...OOM.

    What I of course would like to know is what happens to those 700-800 MB along the route? I wonder if I maybe should try playing around a bit more with Scenery Config Manager disabling all sceneries not needed for flying ESSA-LGTS. When I've tried SCE before I have been sitting on the same spot comparing the VAS value with sceneries enabled/disabled and seen very little difference but maybe (and likely) things might be very different on a 3 hours flight where I overfly some of these other sceneries on my way to LGTS. I wonder how close you need to be before an addon airport scenery start affecting your VAS? And if it's only on the horizontal axis or also on the vertical axis like when I pass straight over an airport but at FL300+.

    Looks like I have some more testing ahead of me... I can only hope I'll remember how to fly the NGX spending all my time in forums and testing things rather than flying ;)

  13. Someone mentioned the lighting in FTX-G as a possible, VAS-increasing factor?

    I'm puzzled 'cause I was trying to back up Otto's flight - but I have more VAS left with LGTS default than Otto has with LGTS lite II.

    Simply put, Thessaloniki X is (just :P ) for me ...

    :D

    I'm happy for you but sure is a mystery how different this scenery runs on different machines!

    As for the lighting in FTXG I'm not sure honestly, need to do more testing but so far to me it doesn't seem to do any real difference. I've tried disabling the so called 'Vector road lights' and if my memory serves that didn't do anything to my VAS value.

    One thing I'm considering (if I find the time and can force myself going all this way for a single addon scenery...) is to completely uninstall FTXG and see what happens to my VAS.

    I do know FTXG is known for doing some "things" to FSX that not all other developers are too happy about since these things not always follow the FSX developing guidlines sort of speak with the result that some other addon developers won't be able to co-exist with FTXG after FTXG changed or even replaced default FSX stuff that some other addons might be dependent on. Some even went as far as saying Orbx's way of doing certain things are like they are trying to get a monopoly.

    Edited to add in all fairness that Orbx responded they needed to do some of these things to be able to bring FSX to the "next level" sort of speak. Obviously you can look at these kind of things from different perspectives, risk stepping on a few toes to implement brand new features never been seen or possible before or stay friends with everyone but at the same time by doing so not being able to implement new technique.

    Another "interesting" thing about this was that when FTXG was first released people soon discovered that there was no uninstaller included with the product and at first it almost looked like if you ever install FTXG then you're stuck with it. However some other developers then came out with how to get rid of FTXG should you want to without having to perform a complete reinstall of FSX and after some additional time also an "official" uninstaller was released by Orbx. Still though these kind of things do smell a bit bad to me...

    Sorry for sliding away again from the topic!

    Sure is an interesting hobby this, we don't need any drama on TV since we get everything we need in here ;)

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