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  1. Please do this! It's clear Aerosoft has no intentions of working on this, so a soundpack at the quality of ATs and your work would be much appreciated. The sounds are the only thing holding me back from going back to the A330 especially after getting a sound experience flying FSLabs and PMDG airplanes that's way beyond what AS offers.
  2. Hi Herman, I'm currently using a Logitech Extreme 3D Pro. I'll give some higher negative values a try here and see how they work.
  3. Hello, I recently started flying the CRJ in MSFS and while I'm enjoying it a lot, it seems that the airplane is extremely twitchy/sensitive on the pitch axis. I have tried adjusting my joystick sensitivity to flatten the response curve for the Y-axis (currently at -30% both sides), and the airplane still seems to be extremely sensitive to even the smallest inputs with the joystick - especially on final approach and at lower speeds in general. For example, just a slight forward movement on the stick pushes the nose down to -2 degrees, and when back pressure is applied to counteract this, it pitches up the other way in the same extreme manner. I'm comparing this to the P3D version of the CRJ which is relatively stable with the controls. Has anyone else been experiencing this? It'd be great if Aerosoft could weigh in on this as this seems quite weird - it handles more like a light sport airplane that you can fly with your pinky finger, lol. Thanks!
  4. Hey AT, From Aerosoft's response it doesn't seem like they'll be willing to work on something like this (I really want to know what 'subgroup' of customers thinks engine sounds are as audible in cruise as they are on departure, lol). That A320 CFM sounds absolutely amazing - are those based off the default CFM soundpack, or is that BSS? Either way, it'd be amazing if you could try working on something similar for the A330 at some point and release it as an unofficial mod. Love your work, been using your mods since the first version of the CS757 sound project. Keep it up!
  5. Hi, Using the latest version of the A330 w/ GSX loading and this issue still seems to be persisting. What's confusing is that, unlike in the previous versions, GSX seems to load the correct GWCG. I trim the airplane as suggested by the load manager after clicking the "reset" button, and the GWCG figure provided on the load manager matches up with the GWCG displayed on the lower ECAM after loading. Today, I took off from KORD RW22L on a short hop over to KCLT. Initially planning for a RW28R departure, the FMS suggested VSpds were 133 - 139 - 141/Flex 54/UP1.2 with a TOCG of 32.5, but ATC changed my runway to 22L soon after. Rerunning the numbers, the FMS now suggested 119 - 129 - 131/Flex 53/UP1.2 due to the shorter TORA. However, the airplane didn't rotate until at least 145 knots on the takeoff roll with gradual but firm back pressure on the stick. Is this issue still being worked on, or am I doing something wrong? For reference, my loading sequence with GSX is refueling and then boarding. Could this have a role to play? Side note: The airplane also no longer prints out a loadsheet after GSX boarding has been completed. Not sure if there's some discrepancy in the loading process overall that's causing these issues.
  6. Hey! I don't believe you specifically need a GSX profile for the A330 since it's really well integrated with GSX out of the box. If you're having trouble with GSX not being synced to the airplane, I recommend you run the latest FSDT live update or check if your A330's fully up to date as well.
  7. Hey Guys, I've recently gotten back into flying the A330 and have really been enjoying it. One simple thing that's been on my mind is that the internal sounds during cruise are just slightly off to a true cruise sound environment. As the airplane starts accelerating to a higher IAS after 10000ft, the rumble of the engines starts gradually drowning out as the wind sounds pick up. By the time cruising altitude has been reached, the engines' sound is almost a 100% inaudible - however, in the AS330, you can constantly hear the whine of the engines at cruise power, even if wind sounds are incorporated and gradually start becoming louder as the airplane climbs. This is a feature many new addons being released today are incorporating. As someone who flies pretty frequently IRL, I personally believe an overhauled engine/wind environment with improved mixing dependent on altitude and airspeed would increase the immersion/accuracy by a lot. I am aware that the sounds have been done by TSS, but a change like this will bring this addon up to par with some of the best in the market right now - especially in terms of audio immersion. I hope this is something that can be looked at for a future update!
  8. Hello! I'm currently flying out the A330 after quite a long time and noticed that the master warning sound is bugged. Whenever I hit the buttons for the engine or APU fire tests (which should trigger the master warning chime), I only hear a single beep rather than a continuous chime as it was before. I'm attaching a video demonstrating the issue. I'm currently on A330 v1.0.2.1, which is the latest version according to the updater. Some more details: Sim: P3D v4.5 HF3 (Windows 10) Other addons: ASP4, REX SF3D, STKP, Addon airports Default/Startup state: Turnaround Lockheed MartinĀ® Prepar3DĀ® v4 2020-07-24 15-52-16.mp4
  9. Absolutely! Have a few flights planned and will try to fly them with variable CI in order to try and replicate this issue. Will post here if I face it again.
  10. Hi Secondator, Thanks for your reply! Luckily I still had the route saved and am attaching it below. Since it was almost a month ago now, there's not many other details I still have of this flight. Hope this is enough for you to work with! I'd also like to add that I've flown a few more flights with the 330 after this and haven't been able to replicate the issue. Since it only happened when I changed the CI in flight, it may be linked to that action specifically. KJFKLSZH01.flp
  11. Hello, I departed for a long haul flight in the A330 just now and noticed something quite unusual - I'd planned for a CI30 climb (M 0.82) and a CI130 Cruise (M 0.83). Climbing through FL280 I manually edited the CI to 130 and the airplane transitioned to the higher climb IAS of 320, but through the transition to Mach the mach target on the PFD speedtape displayed an unusually low IAS target of 90-100 IAS - which is unusual. However the airplane still held 0.83 Mach through the transition and higher, and the same was indicated on the PERF CLB page. I'm attaching a screenshot below showing this. I've never experienced this on a constant CI climb where I don't edit the CI. This might be a bug - just wanted to get this out there.
  12. Hello, I'd just like to check in on the status of whether this feature will be implemented in the next update. I am currently on and don't notice any difference between the airplane's behavior in the previous versions and this one - as of now I do not feel any difference whatsoever between normal law and flare mode - which makes touching down in the A330 a bit of a task since we're inclined to put in back pressure on the stick at about 30-40 feet but the airplane tends to float down the runway if back pressure is put in. In my past couple of landings the airplane has just about touched down right at the end of the TDZ despite very little back pressure. There is a skybrary article which describes proper flare mode logic from the A330's perspective, which mentions that flare mode in the A330 is similar, but not identical to that of the 320 - whereas in the 320 the airplane takes a snapshot of its current attitude at 50 feet RA and starts pushing the nose down to -2.5 degrees at 30 feet RA, this article states that the 330 goes into flare mode at 100 feet RA and starts the downward movement at 50 feet RA, although no particular attitude target (i.e. 2.5 degrees in the case of the 320) is specified. I am linking it here: https://www.skybrary.aero/index.php/Flight_Control_Laws#Airbus_Flight_Control_Systems Of course, I am not a real world pilot on the A330 and I'm only going off of publicly available information. Can AS confirm whether this is being worked on and/or will be implemented in the next update cycle? Thank you, keep up the good work!
  13. Hi, the weather source in MCDU3 is selected as "Sim Default" but I always use the sim with Active Sky P3D v4 (linked for vatsim weather) and so sim weather always matches Active Sky/VATSIM weather.
  14. Hi, For some reason on my latest flight the FMC stopped working after starting my descent. I used the ATSU to request destination weather from the Captain's side MCDU. After displaying the weather the MCDUs stopped working. I could not hit any buttons (I could, but it was completely unresponsive and stuck on the weather page). The FO side MCDU stopped working as well. In addition to this, the aircraft remained in NAV mode but stopped following the NAV path. The third supplementary MCDU still remained functional. I am using experimental and P3D v4.5 HF2. Update: landed and resetting the panel state has no effect on the frozen MCDUs.
  15. Hi, Just as a little follow up to this old post, has this issue been fixed/still in the works for a fix? I'm asking this as I remember something related to this in the recent patch notes. Don't remember specifically which one it was as the last notes posted on these forums were for, but I'm currently running and am still experiencing the same issue. Load via GSX, set recommended T/O trim as per generated loadsheet after neutralizing MACTOW, yet the aircraft still feels very ponderous in rotation and on initial climbout violently pitches up as (I believe) the aircraft transitions from ground to normal law and the autotrim drives the trim nose up aggressively. Is there a status update to the resolution of this issue?
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