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About FltsimFlyboy

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    Flight Student - Groundwork

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  1. @asaboveatlantic Hi! I haven't been able to find a way to do fixed increments. The variable values that the CRJ uses for these increment/decrements are acceleration based. A value of 1 means the least acceleration, barely noticeable, starts off with the least possible change - 1deg, 100ft, etc., and if you can turn it consistently for some time, it picks up some acceleration. This is very hard to do on the bravo rotary. For the acceleration mode, I have set it to a value of 2, which has a slightly higher acceleration, and starts off with higher increments - 12deg, 200ft, etc. (why these values
  2. @Dave March Glad you find it useful . You do not need to manually edit the templates. What you can do is, once you have imported mine, remove the assignments that you do not want from the 'assigned buttons' list in AAO. Customize as per your needs and then save it as a new template. You can then apply your custom template to the other liveries. You can leave the scripts imported as is, they won't be executed unless called explicitly by a specific assignment.
  3. Awesome tutorial! Will be super helpful for people getting started with complex setups.
  4. @bLindyeThanks! This will make it much more manageable and easier to make changes. Earlier I couldn't figure out how to call scripts from other scripts - I understand how to do that now.
  5. Version 2.0 available with an updated FCP template for the Bravo. New feature: ALT/HDG/SPEED/CRS1 knobs can now be accelerated for faster changes by toggling a switch.
  6. I have uploaded a new version, with an updated FCP template and associated scripts. The issue of rotaries not being detected should not occur (I haven't encountered it) - the fix is based on blindye's method. Also, one new feature as a result of this change - rotary acceleration! You can now toggle a switch to enable acceleration for those slow-moving alt/hdg/speed/crs1 knobs. In the template, this is assigned to the rightmost unmarked switch on the bravo, since that is the closest to the right rotary, and you can easily flick the switch with your other fingers while turning the ro
  7. @pokes116Glad that you were able to fix the issue. I haven't checked bLindye's templates, but from the screenshot that you posted, it looks like the two rotaries are individually assigned to separate scripts, instead of using button combinations with a single script, as I have done. I'll test this method out and if this really gets around the issue, I'll update my templates. (Actually, this idea is great... Can think of quite a few interesting setup configs that can be made possible this way, which are otherwise limited by my button combo method.. Need to try it out 馃)
  8. @pokes116 This seems to be a AAO bug. When the template is initially applied/loaded, it doesn't detect the rotaries for some reason. Double click any of the assignments to open the change assignment window, and then close it. After that it detects the rotaries. Unfortunately, it is not always persistent. Every time AAO loads, you may need to do this.
  9. @pokes116@Doc3d Once the aircraft is loaded and detected in AAO, click the green circle on the top to disconnect and then click it again to reconnect. Then on the Assigned Buttons pane, look for any entry for increment/decrement, for example, Heading increase. It looks like this: Set the left rotary and turn the right rotary to see if those green circles light up. If not, double click to open any of those and check if the key down event and button assignments are correct: The Key down event is the script that gets triggered. Assigned combo is the button for the left rotar
  10. @daan_vb Try this for increment: (L:ASCRJ_LSP_RANGE,路Number)路10路+路dnor路(>L:ASCRJ_LSP_RANGE,路Number)路(L:ASCRJ_LSP_RANGE_CHANGE,路Number)路++路(>L:ASCRJ_LSP_RANGE_CHANGE,路Number) and for decrement: (L:ASCRJ_LSP_RANGE,路Number)路10路-路dnor路(>L:ASCRJ_LSP_RANGE,路Number)路(L:ASCRJ_LSP_RANGE_CHANGE,路Number)路--路(>L:ASCRJ_LSP_RANGE_CHANGE,路Number) It works like this: ASCRJ_LSP_RANGE is the animation variable. You take the current value of the animation variable, add/subtract the rotation speed (10 degrees per click) and normalize (dnor) the value in positive degree
  11. @Crabby What other buttons are you using in your templates? I have also been experimenting with the buttons on the left side panel (the ones that might be frequently used such as the nav source selector, bearing pointers, etc.) and some hard to reach ones like landing elevation selector on the upper overhead. I am a bit busy with work, but when I get a chance I'll upload them as well. @Mathijs Kok Thanks for the generosity . I'll keep that in mind for future products.
  12. Axis and Oh's Templates for Aerosoft CRJ 550/700 Hi! I already posted this in the official discussion forums, but I was requested by one of the community managers of this club to post it here as well . Here are a few Axis and Oh's templates for Aerosoft CRJ to use with the Honeycomb Alpha Yoke and Bravo Throttle Quadrant. The following templates are provided: ASCRJ_YOKE_HCALPHA ASCRJ_TQ_HCBRAVO ASCRJ_FCP_HCBRAVO Additional RPN scripts are also provided to customize your hardware setup. Link: Flightsim.to 鈥 Axis and Oh's Templates for Aerosoft CRJ
  13. @Rick Kumar For the autopilot to work on the Bravo, make sure you have imported and applied the ASCRJ_FCP_HCBRAVO.tmpl as well; it contains the bindings for the autopilot. Also, the autopilot button does not disengage the autopilot - I have kept it like that since the click action in the cockpit on the AP ENG button works that way (only engage, not disengage); although I believe that it is a bug, and the real CRJ's button actually works like a toggle.
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