This topic mainly discusses about weird flight control feeling - flight control feels so unstable (floating? fluttering?) and rolling with few seconds delays . At the beginning of this post I apologize my first language isn’t English, so please forgive me for any grammar errors, thank you!
First and foremost, I noticed a special note about the feel of flight control in the product manual, for whose fly the airbus at first time. I’m not newbie to Airbus, I flew many models of different add-on buses (Sorry for mentioning other companies, no offense), such as FSLabs, BlackBoxSim, FlightFactor, JARDesign, etc. However, the flight control experience of these aircraft is not as unstable (fluttering) as Aerosoft A330.
Specifically, whether the aircraft is rolling or pitching, when the joystick returns to neutral, the aircraft will continue to rolling/pitching for up to a second or so - just feeling so unstable, pretty difficult to control the attitude. Especially when the plane was landing, I couldn’t even make a stable approach.
How to say?
· When performing a pitch up maneuver, I pull the joystick a little bit and the plane responds quite well, too sensitive. And when joystick returns to neutral, pitching continue for a time, so unstable.
· On the contrary, when performing a rolling maneuver, near the neutral position of the joystick, I feel there is a large area of “dead zone” - the aircraft has a considerable delay in maneuvering. At this time, I stepped up a little bit more, the roll of the plane suddenly became particularly sensitive. And of course, with unstable/fluttering.
In the flight sim, I have never experienced such a strange flying feel. FSL and FF, flight controls are comfortable and handy. Maybe you’ll say “it’s A320 families, not A330.” But when I was flying an BBS/JARDesign A330, the feeling did not make me feel so confused.
I even consulted my uncle last night, a reality A332 pilot in China Southern, he said that there is no such weird feeling in reality.
Alright… I know that the Aerosoft production team is unlikely to get detailed aerodynamic data from Airbus, there must be some errors in the simulation level. Please allow me to ask the production team for one thing: Could you please make flight control easier? Just a bit of stable to maneuver, not too fluttering. It would be a huge help if you improve flight control in further updates, I’ll be grateful for this.
If there is something wrong with the above language, please forgive me, an aviation enthusiast whose native language is not English.
a day after AS330 officially release
P.S. When the Airbus is only about 50 feet from the touch-down, FBW’s “Flare Law” will be engaged, force the plane to pitch down, to urge the pilot pull back the stick, performance a nice flare. Could you please add this function in further updates? Many thanks!
another P.S. I also meet a low brightness of FCU panel without installed any 3rd party shaders. May I open a new topic to claim this issue? Thx.