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Posts posted by MarcelFelde
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I set a keyboard shortcut to reload the aircraft (I don't remember if there was a default key mapping). I just press Ctrl+Shift+R, the aircraft reloads and the menu pops up.
With the new update we are working on, the menu should always appear... No need for aircraft reload then.
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As far as it seems now, the problem that occured at some users, have been solved. I am waiting for some other fixes and also have some issues on my list before packing everything together for a patch.
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Gibt es evtl. Neuigkeiten zu diesem Texturproblem?
Frank und ich haben am Samstag über das Problem gesprochen. Leider ist das Verkleinern der Texturen im Moment der einzige Schritt, den ich zur Lösung beitragen kann.
Was für eine Grafikkarte verwendest Du? Wieviel Speicher und vorallem welche Bitrate hat sie?
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I could have found a solution for the problem. If there is anyone willing to help me testing it out, please leave a private message. Thanks!
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Hallo Stephan,
Ich vermute, dass es nur beim ersten Flug einer FSX Session passiert. Lade mal das Flugzeug neu. Entweder es hat mit dem Standardflug zu tun oder mit dem FSX.
Die Panel.cfgs unterscheiden sich nur in den auskommentierten Gauges, an den Panelgrößen etc. wurde nichts geändert.
Viele Grüße,
Marcel
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There is a trick that I use when I work on a repaint that does away with the need to restart FSX after changing a texture. Simply go to the graphics menu and move the Global Resolution Slider one notch. When you click Okay FSX refreshes all textures, including changed files.
Of course reducing the slider one notch will also reduce texture quality, so you have to increase it again in order to see the full quality of the textures. But even going to the graphics menu and moving that slider twice is one hell of a lot faster a procedure than restarting FSX.
Good hint! After the last reinstall of my system I am in the lucky situation, that my textures are always reloaded. That has not been the case in the years before, also the hardware did not change.
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Ist es eigentlich Absicht, dass man von drinnen quasi nur den Motor, aber nicht den Prop hört? Gerade im Vergleich zur Dimona klingt die Katana irgendwie.. hmm.. langweilig, so ohne Biss. Vielleicht gehts nur mir so, aber irgendwie fehlt da was.
Es war zumindest Absicht, dass die Katana so klingt, wie die Katana, mit der ich geflogen bin. Mir gefällt der Aussensound auch besser...aber das wäre dann nicht sehr realistisch gewesen.
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I suggest to copy the texture to one of the livery folders and not to edit that one in the general texture folder. So only one painting will be influenced.
On some systems the FSY has to be restarted to se changes on the textures. The may stay in the memory and the changes will not be visible without a FSX restart.
Just edit the alpha channel to make the window transparent.
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should not ask for any support to such edited files..
It may also have consequences on other parts of the add-on...not only those two files.
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No, it has to be an INT texture, not EXT (external)...
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Ok. But I won't be able to sort it out myself because I opened every freakin' texture file I could find, but I didn't see any reflections... and the few files that did have an alpha channel didn't seem to have anything to do with the reflections either. I am sure I am overlooking something because sometime ago Marcel said changing the reflection was easy to do since it only required an edit if an alpha channel... I must be blind.
I am not at home so I can't give you the files names, but they should inclus *GLA* or something like that. The reflection is on the bitmap, the alpha channel controls the transparency. You could browse the files with imagetool.exe from the FSX SDK.
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Nice job, bliksempie (as usual ). I won't be using it either (not yet anyway), but I am sure a lot of people will appreciate this!
About what Marcel said: I think the best thing to do is to backup the original aircraft.cfg and panel.cfg (obviously) and whenever there is an update to the Katana (whatever update it is), delete both edited cfg's (yes, delete them completely!), restore the original cfg's, install the update and then change/add the lines to those original cfg's (which might have been changed by the update) again as mentioned in the OP. So do NOT restore the previously edited cfg's back in place after an update!!! (Also 'obviously', but you never know... )
I think that when you do it like this, you will not get into any problems with future updates because this addition of the AP the the panel is completely harmless, so to speak.
P.S. I just downloaded the file anyway... You never know when it might come in handy...
Yes, very important. Only re-add those lines, please do not use previously edited config files!
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A cockpit cover could be a nice addition but would need many polygons. And I don't know if I want to make the systems even more complex know.
In the next weeks I will photograph an eclipse and doing sound and video recordings. That cockpit will inluence the included avionics. Please keep in mind that I want to do them realistic and that causes much work. So maybe in the far future there will be new cockpit variants as add-ons. But first I want to invest my time mainly in the Eclipse and the Porter. The Katana should have already plenty enough features.
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Try to hold the cabin as warm as possible... glad you like it!
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The window should stay there long enough but I beliefe that many of the virtual pilots may not want to click everytime before the flight. ;-)
There may be another avionic build in so I don't know if there is space left on the panel texture file for another gauge...
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Changes and new features that are completed and will come with Version 1.03:
[NEW] More FSUIPC input options for controller buttons
[NEW] More realistic wind sounds
[NEW] Some more 'easter eggs'
[FIXED] Elevator Anti-Servo Tab
Changes and new features that are completed and will come with Version 1.02:
[NEW] This major feature will not be announcend. Users have to find out...
[NEW] An INOP GPS unit for those who do not want to use a GPS at all
[NEW] Control surfaces will move according to the wind conditions of controls are not fixed at ground
[NEW] The initiation window shall appear also if the Katana is default aircraft. A button 'none' will close the window without selection
[NEW] Fly can be removed with vacuum cleaner or cleaning service
[NEW] Oil Filter added to Instructor Panel
[NEW] Aircraft can be reloaded from the Setup Menu
[NEW] New Aircraft: D-ENIG
[FIXED] Shading problem at the fuselage
[FIXED] Cylinder Head temperature got very high on some systems while using carb heat
[FIXED] Service: Cleaning aircraft never stopped
[FIXED] Service: Inlet Baffle advice
[FIXED] Payload: Copilot Weight not set
[FIXED] Quick Setup: Pre Takeoff not selectable
[FIXED] Starter in Simple Mode
[FIXED] CDI not working in Simple Mode
[FIXED] Temperature Sensor not always accessable
[FIXED] Oil Advices sometimes not logical
[FIXED] Gap between canopy and fuselage
[FIXED] Engine does not run with full RPM while standing still
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Not a bad hunch, but a lot of the crashing I had with it early on was at Cushman, which doesn't have any sounds implemented yet. I had the same thought when I first heard about the sound module being suspect, though.
I am just about to travel to northern germany for the FS-conference and hopefully be able to talk with Mathijs. So I won't be in the forum until tomorrow evening.
Thanks for the feedback to all of you!
Bill, is it possible to disable the ORBX sounds at all to test if there is a conflict between both systems? With FSX you never know what is being loaded although not being at an airfield with sound enviroment...
Greetings,
Marcel
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Thats normal. panel1 is without the sound module, panel2 without the loading/saving modul. So it seems that the sound modul is the problem. Can that be confirmed?
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here is how I added the default Autopilot to the katana
Thanks for your efforts and sharing the information! I just want to mention that adding an autopilot or chaning the panel.cfg and aircraft.cfg could cause problems with further updates and will not be supported. So please keep that in mind and the original files somewhere.
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Latest update.
Panel1 appears to fix the issue. I just tried twice. The first time, I got a CTD after I clicked 'end flight', but looks like FSX had complete it's end flight process, since I a loaded a new flight afterwards, the Kat 'remembered' that one.
I then did another flight, and no CTD at all after 'end flight'. I am off to double check if the Kat 'remembered' that one also.
Thanks mate! Could you also test the panel2 cfg file? That will disable savings, so you will have to use Instructor Mode.
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But of course...
One quick question. For the two other files, do we set in 'instructor mode' also?
Cheers. Any many thanks
Good point. For panel2 you will have to use instructor mode. Panel1 realistic mode. Thanks for the hint!
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Thanks for the feedback! Would be great if you could test the other files also so that I know which module is causing the problem.
As written in the manual: In Instructor and Simple Mode, the aircraft will be new every time loaded. So the hobbs meter is intended to show zero hours.
beta Patch 1.01 doubt
in Diamond DA20-100 Katana
Posted
No this menu is just meant to configure the aircraft at the beginning of the flight. Everything later has to be done by the pilot. If you want your aircraft to be set later (what could be compared to cheating ), you have to use the instructor mode. Sorry, everything else would make the realistic mode useless.