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Everything posted by Tom_L

  1. Let me start by saying I am absolutely happy with your EDDH scenery. As a local I can say you have probably made the BEST addon scenery I ever had for a flight simulator in nearly 30 years. I absolutely love how you have modeled the terrain structure, as it seems every dent, every wall, every pond is where it is in the real thing. There's details I didn't know exist and i know the airport pretty well, from land- and airside. I love how you have recreated small details like e.g. the flying club on the Lufthansa base, or the Coffe-to-fly, the ringroad along Rwy33, Terminal interior and many more. Thank you for integrating ILS data so the autotune feature in the CJ4 or A320 is usable. However, even the best can get better, and here's my wishlist so far: I noticed that some of the green taxilights are hovering above the ground, from only a tiny bit to what seems to be half a meter or more, especially in the area of taxiway D6, less ponounced at E4 - didn't check the whole airport yet. Please remove the SEP (general aviation) aircraft on Apron 1, as it never happens that Apron Control assigns parking spots for those on Apron1 AI/Live Traffic doesn't seem to use taxilanes Z1blue or Z1orange, but always Z1 in the middle, whereas irl it's either blue or orange or both (except A380). The red ground markings seem to be a tad too cartoonish, I would love to have them a tad more subdued I would be glad if you could add a fence (like on the observation decks on the main terminals) according to attached image (red line) - as unfortunately irl the area of the Himmelschreiber-Café is separated from the airport - and btw: the tent is only present on the rare occasion of special events - but I'm fine with leaving it as it is. Otherwise it would be a typical Café area with chairs and tables. (you realize here's where nitpicking really starts :-))
  2. No wonder! It turned out I had to update LFTH from Azurpoly, which is around the corner and obviously was the culprit as everything is back to normal now. Thanks!
  3. Just a heads-up: LFTZ produces a CTD on my system when trying to spawn at or flying to the airport after the latest World update ( with World Update 4 - France etc...- installed).
  4. @Marten, @eddp, Guys, I highly appreciate your efforts, thank you. I admit I was under the impression (considering the statement of the freeware developer shader changes could make a difference) you didn't exploit what is possible in the current state of the sim - I probably was wrong! As to your suggestion of darker textures: Well, I could think of an option at installation whether we have the choice of unrealistic, but cleared surfaces or not. However, I think when it comes to live weather more seems to be involved. Yesterday in ENAT there was a coverage of around only 5 cm (more or less - I used the color coded charts from their website) for the area according to Meteoblue data, nonetheless the airport surface was covered in solid snow too, using live weather. So there seems to be settings within live weather that probably have to be considered. As live weather testing is time consuming - obviously - I'm not sure I will come up with any conclusion any time soon. Just wanted to say....
  5. Although I think there's issues with configurators in MSFS as well I'd like to support this proposal, as for users like me that prefer live weather can't influence the snow coverage. Thank you for the information, the 10cm or 20cm is looking great. I like your Alta as I generally like flying in Norway due to the interesting landscape. I'm fine with the satus quo due to the upcoming summer season but I would be glad if you could keep an eye on the "issue" as after every summer there will be a winter :-). And using live weather seems to be a bit of a lottery when it comes to snow coverage. See above... Btw.: the developer of the freeware LSZS version mentioned changing the "taxiway, apron and runway shaders to obtain a more realistic effect with the snow". So maybe there's a third way....?
  6. But my point is about aiport surfaces, not water....
  7. The screenshot is from today with live weather. Here's a webcam view from a few minutes ago. I think you can have snow covered runways on any airport in Norway if there's actual or recent snowfall - no doubt. But I also think ALL airport operators in the world are eager to clean at least the runways asap in order to maintain safe operation. So having an airport in MSFS that displays a solid snow coverage whenever Meteoblue data suggests there's snow coverage in the area is the obvious, but not the best effort. And btw: I scrolled the timeline for the webcam and the airport surfaces were always clear even if there seem to have been the occasional snow shower.
  8. See post above. Notice there's a dark patch, that's a snow-free surface, whereas every other part of the airport is covered in more or less solid white. I'd rather have all surfaces totally clear if it's not possible to achieve an in-between solution as that would make the scenery more believable. I know it's not easily done, but as I said some freeware developers (LSZS) have achieved convincing results.
  9. I know there are limitations when it comes to snow coverage of surfaces in MSFS, but I also know (by just looking at the freeware LSZS) they can be overcome. That said, I feel the ENAT scenery is pretty unrealistic as the norwegian airport operators are very well prepared for snowy weather and are able to clear the airport surfaces even in the most adverse conditions. The more I dislike this airport fully covered in snow even outside snowy weather - it simply is highly unrealistic. I sincerely hope these issues can be overcome.
  10. You once explained - and I can very well understand the difficulties coming with that - that it is more about what customers expect than what is indeed accurate. Maybe that's the case here. I've never flown in the cockpit of a CRJ but I remember you can't hear the engine sound ("jet_whine" in the olden days) even in the front rows, so I won't expect them in the cockpit. I remember and would expect a more subliminal tone. And the wind noise doesn't sound like expected either, as described - and confirmed - already. Unfortunately we can't meddle with the .wav files anymore and are therefore more dependant from developers - hence my petition to rethink your absolute stance here.
  11. Well, I did watch the video you linked until the end (3:14:40) and he CLEARLY had the diving issue.
  12. I just returned from my first complete flight, ending with an ILS approach into 04L at EKCH. In APPR mode LOC capture was fine, aircraft started descending from level flight slightly before glideslope capture, was already below g/s on actual capture and went diving 2000ft/min down. Unnecessary to say my pax were screaming, I was sweating and it was an unpleasant end to an otherwise nearly perfect experience. And yes, I have seen the FAQ regarding "problems following ILS", but - excuse me - intercepting an ILS from level flight is a standard procedure. I hope I will find with further testing that it was an anomaly rather than a feature.
  13. Hi, I'm a bit late to the party but finally I made it to ver 1.03 a few days ago - LECO is in fact one of my favourite airports. However, I noticed that I've flown there exclusively at daytime so I only noticed after this review from MrFilbert that now the taxilights are very dim at night - you can barely see one or two of them in front of the plane while taxiing. No issue for daylight operation, but the lighting needs another - small -fix I guess.
  14. Hi, many thanks for your response. Yes, looking at the comparison pictures I think you've modeled the taxilines on the turnpad according to the real ones which leaves me wondering why the painted them so close to the runway edge that when you follow with the nosegear the main tires would certainly be in danger of leaving the paved surface or at least overrunning the edge lights. So thanks for recognising the other issues, leave the lines on the turnpad as they are and I'm looking forward to any updates you intend to release. Great work and great service, thank you!
  15. First of all: it's a great scenery that provides excellent immersion. However, I noticed that the yellow taxiline on the turnpad for rwy 21 is too far to the edge of the runway/turnpad (didn't check rwy 03 yet). On the runway the beginnings of the yellow taxilines are too far out of the centre of the rwy. And on the apron and taxiways blue taxilights seem to be scattered quite randomly, at least they are mostly not in line with the yellow taximarking.
  16. Well, the mentioned thread - and there especially Robert Young (former RealAir developer) in this post - over at Avsim indicates that it might not be possible in the current state of the sim, hence my question.
  17. As many may be aware the autopilot issues in MSFS have worsened since the last patch, basically all aircraft are affected. There are patches (FBW, workingtitle ) to mitigate the problems for some, but this thread on avsim.com indicates that there are fundamental flaws with the hard coded ap controls that can only be overcome by ASOBO and will impact even third party aircraft with custom autopilot. Can you comment on how your upcoming CRJ will or (hopefully) will not be affected?
  18. I guess I'll need some practice to manage all those functions with my XBox-Controller??? 😉
  19. So being a flight sim enthusiast acc. to your signature you wouldn't mind having just another simulation of a turpoprop airplane that doesn't resemble the basic functions of the engine? And as I don't consider the engine as the most neglectable subsystem of an airplane I expressed my hopes the developers can and will overcome the deficites of the turboprop simulation we have seen since FSX and now in MSFS. But I grant you: my comment was a bit too much on the negative side and take the opportunity for a rewording: I am enthusiastic for the Twotter provided the SDK and flightmodel will allow the developers to implement at least the basic functionality of a turboprop engine, and that would in fact be Beta Range and the correct correlation of Torque vs. ITT over Altitude. I have seen parameters in the config files of the MSFS Turpoprop aircraft that may hint at such possibilities without the need for an external simulation like Majestic have done with their Dash8 Q400 (and to some extend Milviz with the B350i). But as I am not a Software Architect and Developer, I seek the expertise of insiders, and that would be the developers in this case. So: Can and/or will it be done?
  20. Sorry if I'm about to spoil the party but I have some doubts: Seeing that the turboprop behaviour of the TBM/KingAir/Caravan in MSFS is mediocre (to be modest) I would very much like you to confirm that the flight model and SDK has the potential for a full fledged (or at least modest) PT-6 simulation.
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