DC8DRIVER
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Posts posted by DC8DRIVER
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Do you want alpha layers as well? Just the textures or the whole aircraft?
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These are texture fixes for all my repaints of the AEROSOFT OV-10A Bronco. These files have been modified to fix some prop hub texture mapping issues, and have fixed the placement of the aircraft identifier and BuNo on the vertical stab. I've also recolored the engine intake to correctly show a darker constant color between the variants. I have included textures for chaff and non chaff versions. I have also included a new main panel texture for the VMO-4 tactical gray to reflect the proper radio call number.
Uploaded to here today
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It seems that I have been hoisted by my own petard. I should have looked at my first repaint, same bureau number. I do remember that 155447 was converted sometime around 1988 or so. During my time with VMO-1 the helmets were white (Some with YAZOO in red on the visor shield) . A grey cloth cover was sometimes placed over the helmet for low vis as the white reflective tape on the helmet really shined. I'm not familiar with the SRU-21, it must be airforce equipment. The Navy and Marines wore an integrated LPU with the SV-2 survival vest. Different helmets as well. Any how, it is a game after all and it's all about individual preferences.
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Hello
OV-10A USMC VMO-1 155447 in a wrap around european camo with flares dispensers added (on the texture and on the bump dds)
next step before uploading : woodland camo suit and helmets for the pilots....
David Rsoftokz
That's pretty good, but the walkway should be one color. And the flight suits should be green sage with the helmets being gray. I was at VMO-1 in the eighties and that's how the aircraft were. BuNo 155447 was a D model as well. Here's a link to a website with all the bureau numbers.
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VMO-4
in OV10 Bronco
Just uploaded to here, flightsim,com and simouthouse.
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VMO-4
in OV10 Bronco
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That's a shame, because the D model is just screaming to be done.
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The texture mapping is a bit of a challenge to say the least.Real sweet.
I know that desert pattern had to be a lot of fitting and moving textures.
I will add them to my stable for sure.
Russ
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If you are looking for any site that is as pure as the driven snow.....good luck. How can uploading textures only for a payware model be a copyright violation? It may in fact spark interest in someone else to buy the model.
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Why not upload to flightsim.com or avsim? I've been doing that for years with no issues.
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I had planed on doing a couple of VMO-1 paints and maybe a desert storm paint myself.
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By the time I got to them in the mid 80's the paint scheme had more or less stabilized to either the all green or the green/black/grey cammo scheme. I'm still pushing for the D model.............
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The paint looks well enough, but the blue is the wrong color. Try RGB values of 43,164,219 instead.
The bottom of the booms and fuselage should be white as well.
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Love your VMO-2 paint. I was in VMO-1 from 85 to 88. I did a lot of USMC repaints for Tim Conrads OV-10A and D (available at flightsim.com). I can't wait to start cranking out the VMO-1 birds myself. I wish the developers here would consider doing the D model.
Np prop animation and no working instruments in P3D v4.5
in OV10 Bronco
Posted
I've just installed the OV-10 into the main P3d folder as normal. The props are stuck in feather and have no animation. The instruments do not work. Everything else functions and the aircraft flies. Is there a fix for this?