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virtuali

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Posts posted by virtuali

  1. When I start the scenery in the addons menu is just an entry of FSUIPC (latest version) but no Addon Manager. Even my FSDiscovery vanished since the installation of FlorenceX and the Addon Manager.

    I can only confirm FSUIPC and Addon Manager works together without problems. Never tried FS Discover, but you can try to diagnose a possible incompatibility between modules by using your DLL.XML file, found at %APPDATA%MicrosoftFSX, there are specific commands to disable a module:

    <Disabled>True</Disabled>

    You can start by disabling all modules except bglmanx.dll and see if it loads.

    If not, please check you have Visual C++ 2005 SP1 (note SP1) runtimes installed. These should automatically installed by FlorenceX installation, to confirm they have, go into Control Panel, select the installed Programs list, look for a "Microsoft Visual C++ 2005 redistributable", and look at the bottom of the screen the version, it should be 8.0.56336, if it's something else, this means the installation didn't complete. In this case, you can download the runtimes here:

    http://www.microsoft.com/downloads/details...;DisplayLang=en

    If still doesn't work, it might be helpful to have a look at the content of your DLL.XML file.

  2. Looks great, but I hope it will install and work properly under MS VISTA.

    I'm happy to report the new improved version of the Addon Manager that will be distributed with FlorenceX, not only works with Vista, but it's now 100% Vista compatibile, because it can be used regardless of DEP or UAC settings.

    And, not only that, we just finished the latest tests, and found out that it works even under Vista 64 bit!

  3. Can you please reply to the emails when you have time, thanks.

    I've replied to you by email 3 times in the last 2 days, and from your replies, it looks like you read all the answers, the only message from you I still haven't replied to, has been sent today at 22:45, about 1 hour ago, and I think that getting support by email this late ( I don't know which time zone you are, but I assure you it's night in *my* time zone ), shouldn't be considered "normal"

    Fortunately, you are the only one left that still can't run it, so I'm sure we'll eventually get to the bottom of this.

  4. Addon Manager X doesn't have any problems right now, expecially considering it looks like you are using Windows XP.

    There are minor issues in Vista, due to the DEP protection, that affects Flight1 module just the same, and can be solved (exactly like Flight1's) by turning DEP off.

    The main problem with it it's that users often confuse Reinstallation with Reactivation. This issue is always resolved with a better explaination of how it works and once the user get the hang of it, it never has any further problems.

    It never happened that the Addon Manager had to be patched or updated due to a fault in its activation procedure, also because the actual activation is not done by the Addon Manager itslelf, but by the Esellerate engine, that is used by thousand of shareware products, and it has been seriousely tested to be very reliable.

    Also, I guess there would be less activation issue comparing to Cloud9, because I *think* Aerosoft would try to offer an higher number of activations, comparing to Cloud9. This means, it should be more difficult to run into activation issues due to hardware changes, etc. But it's better wait for Aerosoft official clarification about this.

    As I've explained some times on Cloud9's forum, activation policy is not handled by the Addon Manager, instead, is decided by the publisher, and can specified on a product by product basis. So, if Aerosoft wants to offer better activation policies (es. more activations per license) than Cloud9, they surely can do it.

    And, it's also a matter of communication and user support, which I'm sure it's something that Aerosoft excels at it. There's no such thing as 100% bugfree products and it will never will, the difference is in how each publisher is able to deal supporting users.

  5. What I personally would like to see is a screenie/small vid of a 30 degree turn over the city. If that still shows like 15fps I'm game. :) It's very important for me to get at least 15fps during turns.

    I'm sure you should be able to get this result with any decent hardware. I haven't noticed slowdowns during turns over the city.

    If anything, when the city it's in view, the fps it's even higher than when it's not! This is because, regardless of how much the default autogen has been improved by FSX SP1, still it has a considerable impact on the frame rate.

    Given the city it's all done in 3D, default autogen for the whole area occupied by the city it's excluded, hence, it can't do any damage...

    I would love to show a video of it but, unfortunately, we have another problem: I never been able to capture with fraps at 50-60 fps, let alone encoding a video at that frame rate.

    However, as Mathijs said, the product will use the same Try-before-buy method as used in Cloud9 products, so it would be even better, because instead of a video, anyone can try the real thing on its own machine, before buying it.

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