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qwertz1992

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Posts posted by qwertz1992

  1. Hey Mathijs!

    I'm not sure, if it's been mentoined before:

    I wouldn't try to work on a simulator, that includes everything right from the begining!

    Maybe two GAs, two jets, a helicopter, a fighter... But not too much of everything!

    Make it a STRONG BASIS for all the other stuff! There are addon-producers for aircraft (PMDG, FeelThere, JustFlight, ...) and there are producers for scenery... There are programs for ground facilities already!

    The things that were implementable into FS9/FSX have already been built by addon-producers!

    Why scrap all of that?

    A strong basis is important. A simulator which sends realistic output to the addons (wake turbulence, thermals, rain, hail, snow, grass on runways, air streams). I think X-Plane has already done a great job there!

    What should be important are realistic inputs from the addons (thrust, models, materials-> wood or aluminium, profiles of wings, aerodynamics, weight, you know what I mean)

    From that the simulation should be able to compute, HOW THE REAL AIRCRAFT WOULD REACT in a specific situation.

    If you make it easily compatable to addons, the firms already out there will love you and do the rest of the work for you.

    So in conclusion:

    - Realistic atmosphere for realistic situation in flight

    - Output of current situation in the simulator simulator to the addon

    - Input from the addon into the simulation's physics engine

    - Realistic physics computed in realtime for realistic behaviour

    - High compatibility to addons

    I would make all the other things like ATC and satellite imagery modules you can add or not add if you wish or don't wish to have them.

    Not everybody wants IFR, or VFR, or military.

    That way you could keep the costs down for the basic simulation and produce a strong platform! The result would be a really detailed and awesome simulation that could be expanded to what you want!

    *EDIT: Grammar

  2. Hey! So you are really serious about this! THat's great!

    When we're talking about weather:

    What I really think is important is an implementation of vertical air movements. THose include ridge lift, thermals, waves, turbulence.

    They are important for VFR an IFR traffic!

    FSX had these things, but they were randomly placed or dependent of hand-placement. An implementation like in "Condor" would be really nice!

    Weather is the perhaps most important thing in aviation, so it should also play a big role in a simulation!

    And another idea:

    The shared cockpit function in FSX was great, - well sort of ;)

    If you could make that work, you could make a sort of ranking thing, so you start on a server as co-pilot, and work you're way up. Of course, deactivatable, if not wished on a specific server. But that's just a function, you could add.

    But that shared-cockpit function was really great! Please try to keep it!

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