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    Flight Student - Groundwork
  1. Asking the real question here :).
  2. 30K


    Okay, that made me wonder because every A/C worked like a charm just the Bus didn't. Anyway, my question has been answered - thread can be closed. Thanks
  3. 30K


    So it can be smoothly deployed to any stage?
  4. 30K


    Hi all, Will this new version feature a speedbrake which isn't 70% or 0? I have the old busses and there the spoiler axis gave me this.
  5. afaik they want to. Anyway, I have another question. IF the A318/9 was ready for release till your CEO wanted it to postpone the release by 2 weeks why does it still take 5 weeks for the 320? Wouldn't that be then 3 weeks?
  6. Yes, it does. Bryan said that the FS2C code has to be extensively rewritten though.
  7. 30K


    Okay it seems I'm nearly alone with the opinion. Only thing I know is that my prof in Softwareengineering would immediately give me a 5 (D) with a friendly goodbye for this.
  8. 30K


    No offense but let me get this straight: How difficult is it to discover these issues? Okay the pole thing at gate B45 may be a bit hard but that the AGNIS is not working as it should? You notice that the second you load up the sim at any gate I tested (around 20) For real? Ever heard Beta testing?
  9. 30K


    V4.1 Good thought I'm the only one.
  10. 30K


    Hi all, Having 2 extremely annoying problems with the airports AGNIS. The first one is visible in both screenshots; Everytime, when I load up the Simulator the AGNIS is showing things like too far or is giving me directions. The outside view reveals that the system is correct and the A/C is not where it should be. No jumping or anything happend so the A/C is not causing this behaviour. How to fix this? The other one is visible in the second shot. Here the problem is that some kind of pole is going through the parking system. Looks ugly, feels ugly, is ugly because TOO FAR is not affected by this but direction assigments are. Means, that the red arrows on the left are partially, or completely invisible. Also like 7 V gates are missing while they certainly are in the charts provided. EDIT: I also noticed that I have to park my A/C a bit to the right side of the center line. You can clearly see this by comparing the position of the A/C in SC 3 with the assignment in SC 1.
  11. Hi all, first of- don't hit me if that has been discussed anywhere but i haven't found it. Will this scenery feature P3DV4? I'm getting sick of my JustSim EDDL and just wanted to ask as there is FRA,HAM and so on in the compactibility list but not DUS.
  12. 30K

    Are OOMs really gone with V4?

    Good decision and for you to know about the VAS thing: 32 bit = 4, 294, 967, 295 bytes (4 Gigabytes) 64 bit = 18, 446, 744, 073, 709, 551, 616 (16 Exabytes) Have fun with getting a OOM not caused by your hardware :))
  13. 30K

    FS2Crew without mic experiences

    I have not directly experience with the button control but i am very familiar with FS2Crew. The upcoming Maddog release will have both versions so it is still used quite a lot. It works with a primary and secondary button system. But i most honestly tell you: If you push a button so that the FO is setting flaps why don't do it yourself? And a mic capable of running FS2Crew is as cheap as 10€, even if you want something high end for that use buy one for 25, with noise cancelling and you're good to go. In my opinion there is little reason using the button version.
  14. 30K

    Question, important.

    No you do NOT have to install it on the same drive. Further the 30gigs are true but you use only 4GB of them. Means; the 30GB are ALL textures combined. You can only select one from e.g. 10 so.... Yeah you use a fraction of 30 effectively.