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Mikethebike

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Posts posted by Mikethebike

  1. I know OpenGL made advances over the last few years (months actually), but we are going for the much larger and more stable platform and will be using DX11. For all the same reasons as many games developers are making the same decision.

    If you would say because we don't want any extra work ok, but saying DX to be more stable is silly. Myself I'll be more than happy to ditch Vista as soon as possible. Look here at my current problem:

    http://www.vistax64.com/software/250300-net-framework.html

    Activison didn't support Linux/Mac with Wolfenstein 2 because of the extra work. Even though the game engine they used would have made such possible. But such approach also shows in the game. Even with the newer engine, the game is less fun than Wolfenstein.

  2. DX11, excellent!

    Also, I applaud you on choosing to stick with a Windows only release. This means you can focus on the best technology (eg DX11) for a single platform (Windows) instead of having to follow a "lowest common denominator" approach if you were to target multiple platforms.

    OpenGL can do anything that DX11 does! But it has much nicer texture rendering etc. FSX looks dead ugly...I'm sorry. Also targeting multiple platforms has no visual impact at all and only minimal additional work at inital stage.

    But hey if you want DX11 why not make it run on Linux with WINE. -_-

    DX9 is already working...(not perfect though)

  3. Anyway, adding to my previous posts, I think to have the most possible realism is the ultimate goal.

    Flight prep. etc. all like in a real plane. If you don't do that correctly, like in real planes, you go down etc.

    Flying zones etc.

    I think you should put all back and implement the ultimate REAL simulation first. All eye candy etc. comes later and

    maybe even leave that to addons.

    Version 1 consisting only of a Flying school adhering to the absolut realism.- Yea I'd buy such....

  4. When shall we get the new sim?

    Did you think about:

    - use/develop/bring up Flightgear or Fly!Legacy

    - use a cross platform game engine ( idsoft etc. )

    - porting your addons to X-Plane ( or Flightgear etc. )

    So this thread is open for months...get started folks!

    Building a successor to FSX takes time....

    Let us know when work has begun. Thanks.

  5. I think that first, you should fix yourselves into nowdays computers. Also, use multi-graphic. You may use Apple's OpenCL for MacOS, OpenGL for Linux and DX10 (or 11) for Windows...

    idsoft's engine has an abstraction layer and uses both DX and OpenGL for rendering. Try the upcoming Wolfenstein :-)

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