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ca210270

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About ca210270

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  1. The effect linked to dynamic apron light in 05LAMPIONI.bgl is fx_MKapronlights.fx. From what I know, the effect file tied to the bgl file should be the controller, not the effect itself. I opened 05LAMPIONI.bgl with Model Converter X and indeed found that the attached effect is fx_MKapronlight.fx, so I changed it with fx_MKapronlight_CTRL.fx, but no change, the dynamic light is off when arriving. I give up for the moment, waiting for your tests. Thank you!
  2. Ok, I tried like you said, removing the scenery from the scenery.cfg and considering it as an addon, with the related Effects folder along with Scenery and Texture. I added it to the add-ons.cfg file and created the add-on.xml file. I thought it would work, but the result unfortunately is the same, dynamic lights only when I start from Naples 😞 unless I have done something wrong, but all the rest works normally.
  3. Thank you. From my tests I understood that the file involved in the dynamic lights (that illuminate the parked airplanes) is only fx_MKapronlight.fx, that is associated with the 05LAMPIONI.bgl file, but I can't understand why, considering that I have a controller file, it does not work when arriving from another airport.
  4. Hi, thanks for the quick reply! Unfortunately they don't work, still no lights when arriving from another airport. By the way, is the file fx_MKapronlight-E (dash) or _E (underscore)? Attached is also the file fx_MKapronlight_CTRL.fx that I have in my Effects folder. Thank you. fx_MKapronlight_CTRL.fx
  5. Thanks. It should be fx_MKapronlight.fx. In fact, there is an associated controller file (fx_MKapronlight_CTRL.fx), but it does not worl 😞
  6. Hi, as time goes by, I find more and more (small) issues with Naples LIRN scenery... Now I have found out that, when you start from another airport and arrive at LIRN, no dynamic lights at the aprons. This is a well known issue, an fx controller is missing. Please, these kind of issues (also the one of the runway centerlines absurdely too large) should be easy to fix and need immediate patches, it's not acceptable to have the answer "it will be done in a next update", not knowing if there ever will be any... Thank you.
  7. Hi, I have noticed that the runway at Naples LIRN has too large centerline markings. Could you please narrow them down? Attached a screenshot and a real life image from Google Maps. Thank you.
  8. One thing I don't like in SODE jetways: I noticed that all SODE jetways, at least in the sceneries I have (LIRF, EPWA, LEVC), when docking to the airplane (in my case 737 NGX, P3D v3.3) have the foremost part, that is the part that docks to the airplane, that disappears when seen from inside the virtual cockpit and you see pieces of inside the jetway and the background scenery, and the front part of the jetway is invisible, really a mess. This doesn’t happen with normal CTRL+J jetways and Aerosoft AES ones. Is it possible to improve the visual model of the jetway, so that it’s seen correctly from the VC? Thanks.
  9. Hi, I read that SODE would include a visual docking system in a next update. Is it still long to go? Thanks.
  10. Hi, do you have SODE and GSX working together at LEVC? When I press CTRL+F12 and select the jetway, then confirm selection, the jetway doesn't move. I have LEVC 1.10, SODE 1.3.3 and the latest GSX. In LEVC 1.10 the jetways should move with SODE, shouldn't they? Or is there a further update in order to have them moving? Thank you.  

    1. Wardd

      Wardd

      Hi,

       

      Yes I do have moving jetways in LEVC with GSX. 

       

      Have you the latest version of GSX with the standalone manager installed too?

       

      What solved it for me was installing SODE 1.3.3 last. unregister and register again after a fresh install.

       

      Hope it works for you. 

    2. Wardd

      Wardd

      Hi again,

       

      I can now reproduce the issue you describe, if I use GSX to handle the jetway it will not move even after confirming it.

       

      Perhaps there is still a small conflict with GSX and SODE.

       

      As a walk around what I have done successfully just now is to first select restart couatl, then for me a message appears that SODE is active, once that's done then use the SODE menu to dock with whatever gate you are at. Now the jetway is in place select the GSX menu and use whatever option you like, say boarding for example, when asked about the jetway just choose the option to proceed without jetways. (I tried selecting the jetway at that time and it actually removed the jetway!!)

       

      Anyway it's all very confusing but what I just said does work. Hopefully a less painful interaction between GSX and SODE isn't far off. 

    3. ca210270

      ca210270

      Thank you very much, once I managed to get the jetways working with GSX, then did not try again, but I hope I can reproduce it each time ;-).

      Best regards,

      James

       

  11. Yes, gate 4 gives this error to me as well, it needs being looked into. I am also wondering if the lack of a visual docking system reflects reality or it's only that the developers did not know how to make it in P3D...
  12. Thank you, I hadn't seen that reply...
  13. While the discussion goes on, still no news from Aerosoft about the LIRF update...
  14. Thank you , Mathijs, but in fact, on the MK Studios Facebook page, on Jan 11 they reported that the update was in beta testing. Three weeks ago...
  15. The developer already updated the LIRF jetways to be compliant with SODE 1.3, but until Aerosoft does not release the update, this confusion remains...
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