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Posts posted by BETA-1969
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I have seen it in my HUD it is solved with the HUD switches panel
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interesting
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thank you, you're right about that, it can be everything but I still don't know where the problem is. When I've solved it I'll post it on the forum. thanks for reply
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Need help, problem not solved. Had to disconnect all usb cabels and re-connect in different usb-ports, think there is a problem with usb 2.0 Installed all hardware seperately to avoid conflicts. Running xp pro server 2003 x64. Uninstalled Advanced Systemcare. Used original driver cd's. Fsx: tried different settings, airplanes, disabled keboard shortcuts for the brakes, tried null zone diff. settings. etc. I spend a lot of hours trying to solve this problem and I'm really not doing all this again. I've assigned the brakes now to the HOTAS sidestick. Still using the rudder to rotate. Anyone else??
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Maybe you need to change a setting because if it was working before and not now then it has to be a setting thats been reset, excuse the pun.
Ok. I'll try this excuses accepted.
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had to reinstall FSX Now I have the same problem as this other guy trying to solve it maybe the software for the XP 64 bit is the problem
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try this link:
yours,
T R vd Meulen
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this is my quote haha
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If you want support with Captainsim Weapon, wouldnt the best place to start be the Captainsim forum?
I think this is the best place, cause here the people now the most of all the technical stuff related to the aerosoft F-16, I have already asked this at captain sim, but considering your statement I will post it again on captainsim, Thanks
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I know I am really stupid not to discover this before. there is just one step needed. After having all the aerosoft updates just: extract d3d9.dll enbpalette.bmp enbseries.ini thumbs.db to FSX main folder. now with shift-F12 is should work.
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If i were you, I would make a partition or second drive with win XP, that works the best for FSX and add-ons
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try the brakes and rudder first on another default plane in FSX. Then it should work for the F-16 too
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damm it !!! again a lot to read , thank you
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change resolution of your videocard
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I have Captainsim Weapon for fsx. The vulcan cannon keeps firing you can't stop this, the rest works properly. Is there someone who can make this work wit the aerosoft F-16 HUD, radar ex. target lock??
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as far as I know there are now keys to use for the MFD's. It must be done with the mouse.
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The stick does NOT rotate on the F16.
Thank you. So I will use the pedals and stick to turn.
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Its states the "Conventional Ruder pedals are employed" If they weren't used they wouldn't be employed, they would be like a lot of other people un-employed
I know the meaning of the word employ now!!! :goodjob_s:
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from wiki:
"The pilot flies the aircraft primarily by means of a side-stick controller mounted on the right-hand armrest (instead of the more common center-mounted stick) and an engine throttle on the left side; conventional rudder pedals are also employed. To enhance the pilot's degree of control of the aircraft during high-g combat maneuvers, a number of function switches formerly scattered about the cockpit have been moved to "hands on throttle-and-stick (HOTAS)" controls found on both of these controllers. Simple hand pressure on the side-stick controller causes the transmission of electrical signals via the FBW system to adjust the various flight control surfaces used for maneuvering. Originally, the side-stick controller was non-moving, but this arrangement proved uncomfortable and difficult for pilots to adjust to, sometimes resulting in a tendency to "over-rotate" the aircraft during takeoffs, so the control stick was given a small amount of "play". Since its introduction on the F-16, HOTAS controls have become a standard feature among modern fighters.["
Having read this I think that the sidestick does also the rudder in real life. Think I reassign the rudder to my X65. The rudder pedals are probably for extra safety, I will use them for easy flights, for more difficult flights I use the rudder of the stick.
I'll read the full article later.
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I googled a bit so I know what CH MultiFuncional Panel is. But since I do not own one I cannot help you, there are reviews on the web but my suggestion is to start a new post named CH MFP, maybe there is someone who can help you out with this.
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It's really weird seeing myself quoted from another forum entirely I was just about to write exactly the same message again, until I saw my own answer. Now I don't need to re-write it
Nice seeing you here :goodjob_s: completely new experience with the rudder pedals with the brakes, glad I bought it. The radio is also fun. Only to keep everything working I have to run FSX in the lowest graphical settings but that is no problem for me. Next year a mega pc haha
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Mine is set to the twist axis on my joystick handle so yes there is rudder input for the F-16.
No I mean how do real F-16 pilots this. is there a z axis or twist on the real sidestick or do they use the rudder pedals???
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the switches in the cockpit are done with the mouse. but you can assign keys to it. I have example: the landinglights=L parkingbrake=Delete airbrake=/ etc
You can edit the settings in FSX controls section. but it can not be done with all cockpit controls.
how to connect captainsim weapon with F-16 HUD (target lock)?
in Aircraft General
Posted
interesting I will follow this topic