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Tprocheira

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Posts posted by Tprocheira

  1. Has Aerosoft decided which graphics program the sim will use?

    Apple's OpenCL seems very interesting, and it has backing from AMD/ATi, Intel, Nvidia, and other major companies. What makes it interesting is the program has the ability to offload some of the workload to the GPU. For instance, the sim could use the GPU to process weather data, AI data, physics data, etc... Many of us have very powerful GPUs that are underused in FSX, but we still get bad FPS because FSX is very CPU intensive.

    http://en.wikipedia.org/wiki/Open_CL

    Ok, if you consider FSX a very CPU instensive, let me correct you. FSX uses only 30% of my CPU (i7 but FSX uses only 2).

    The problem is GPU, not CPU. Data that could be calculated in the CPU HAVE TO be calculated there. There is no need for calculations to happen on the GPU...

    I think that first, you should fix yourselves into nowdays computers. Also, use multi-graphic. You may use Apple's OpenCL for MacOS, OpenGL for Linux and DX10 (or 11) for Windows...

    Edit: Try setting the co-pilot to handle radios. Firstly, because it doesn't sound real. Have you ever heard FSX ATC? It sounds like a robot.

    It would sound just like Missions Co-pilots :P

  2. I kind of agree with the guy up here. I just wish that this FS could be able to run great on any computer. For example, on MSFSX, I can't run it on Ultra High configuration (I think that an i7, 6GB RAM and a 285GTX are enough).

    Aerosoft shouldn't focus on graphics, but also on performace. Graphics advanced at such a rate (I think you can remember Asteroids), that nowdays, you can nearly find computers capable of running a game as it was planned to...

  3. I've been following this and the other topic.

    I've seen many great ideas. I agree with some, but disagree with others.

    Lately, I've been playing Fallout 3, and what is interesting, 60% of it are mods.

    I think that Aerosoft should develop a kind of World Editor, so that we could build and correct bugs, and you wont have to release the core's code. (You have the shareware core and freeware scripts)

    Concerning performance, Grand Theft Auto IV has a great engine, as it loads nearly the whole world, but it renders only the 3D model (don't tell me that loading boxes is hard) with a background color (usually gray to match the texture color) and blurs it. As you get closer, the texture starts to render in a greater resolution. Even though this would use your computer CPU and GPU's at its full capacity, it would be greater than those "freezy loading areas where you start to freeze" in MSFS.

    There is a great add-on for MSFS called MsPassengers, which adds Carrer Mode and V.A mode (you might know it). If it would be possible to work on a built-in mode, it would be great.

    And, to increase realism on VC, add models of the co-pilot and pilot, it might eat a few FPS, but would look great!

    I just wish I could play this on my actual computer :o

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