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  2. This pic is from yesterday...amazing performance. Best. Miquel.
  3. Yes Mathijs the XML that was causing the issue first was deleted but after I did it that still came up
  4. Because we believe this topic has been answered we have closed it. If you have any more questions feel free to open a new topic.
  5. TBH, there is no such bug. Which exact version of P3Dv4 are you using. Please post the version number of the prepar3d.exe.
  6. Your graphiccard is simply not capable to handle such high settings. I have the same type and use the following settings which work perfect: FXAA = on AA = 4xMS Anisotropic 4x Tex resolution 2048x2048 If you still encounter a problem, somethig on your system is not as it should be. E.g. if you are using Nvidia Inspector: get rid ot it.
  7. Obviously yes, but what causes it remains open. For starters I would set the sim to more reasonable settings.
  8. Dis you try to delete the xml in that folder?
  9. Hello, Turkish Airlines A330 TC-JNJ please. Turkish airlines is the airline with the most a330 in the world!! And yet it is not released!! COPYRIGHT PROTECTED MATERIAL REMOVED! Please post links only!
  10. Because we believe this topic has been answered we have closed it. If you have any more questions feel free to open a new topic.
  11. We are very happy with the response and seriously happy with sales.
  12. Sorry, we can only support files that come with the Airbus.
  13. Hi guys just switched on the fuel planner again after clearing the XML because my previous issue came up again. But this happened on this occasion. Any Ideas?
  14. Hallo Flieger ! Heute habe ich mein X - Plane 11 aktualisiert und seitdem wollte die erste Fehlermeldung eine Aktualisierung aller NAV - Daten. Ich flog mit meinem Airbus A 330 gerade innerhalb der Schweiz.....und wurde weit am Zielflughafen " LSZH " vorbei geleitet. Irgendwann habe ich dann die Flugrichtung wieder in Richtung " LSZH " geändert, jedoch erschien plötzlich die folgende Fehlermeldung : Ich habe den LOG - Text mal hinzugefügt......kennt jemand den Fehler ???? Fliegende Grüße, Papierflieger Installer log.txt for X-Plane Installer 4.02r2 compiled on Mar 3 2017 15:52:19 Installer started on Tue Dec 10 16:23:56 2019 This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions. If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications. Windows 10.0 (build 18363/2) This is a 64-bit version of Windows. CPU type: 8664 Physical Memory (total for computer): 34289680384 Maximum Virtual Memory (for X-Plane only): 140737488224256 CPU 0: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz Speed (mhz): 4200 CPU 0: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz Speed (mhz): 4200 CPU 0: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz Speed (mhz): 4200 CPU 0: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz Speed (mhz): 4200 CPU 0: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz Speed (mhz): 4200 CPU 0: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz Speed (mhz): 4200 CPU 0: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz Speed (mhz): 4200 CPU 0: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz Speed (mhz): 4200 X-System folder:'', case sensitive=0 WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_ARB_create_context_profile WGL_ARB_context_flush_control WGL_NV_DX_interop WGL_ARB_create_context_no_error WGL_NV_DX_interop2 WGL_NV_float_buffer OpenGL Vendor : ATI Technologies Inc. OpenGL Render : AMD Radeon (TM) R9 390 Series OpenGL Version : 4.6.13572 Compatibility Profile Context 19.11.2 26.20.13031.15006 (460/13572) OpenGL Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 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GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control threaded_avail : 0 aniso_avail : 1 timer_avail : 1 sync/fence : 1 pbo_avail : 1 frameblit_avail : 1 gpu_shad4_avail : 1 shad_lod_avail : 1 array_tex_avail : 1 texture_rg : 1 tex_float_avail : 1 seamless_avail : 1 drawbuf2_avail : 1 packed_stencil : 1 framebuffer_srgb : 1 copy_buf_avail : 1 ubo_avail : 1 gshader_avail : 1 base_vert_avail : 1 instance_avail : 1 tess_avail : 1 pinned_avail : 1 debug_avail : 1 max tex units : 32 (32/16) max iso filtering: 16.000000 max texture size : 16384 (hardware limit) max point size : 63.000000 idx in vram : 1 GLSL Version :4.60/460 (29/16384/128/160/32/16384/16384) This video card is: DX10 or 11 - With instancing CPU count : 8 ==== CHANGING LANGUAGE TO: Deutsch. ==== os_dir_this_app =C:\Users/Winde/AppData/Local/Temp/ os_dir_desktop =C:\Users/Winde/Desktop/ os_dir_default_apps =C:\Users/Winde/Desktop/ os_dir_temp =C:\Users/Winde/AppData/Local/Temp/ os_dir_prefs =C:\Users/Winde/AppData/Local/ Launching: E:\X-Plane 11/X-Plane.exe with Clean exit from threads. 0:00:00.038 D/WIZ: Starting installer... opening wizard step "Main Menu - Existing Full Installation" 0:00:07.664 D/WIZ: Advancing from wizard step "Willkommen" to "Willkommen" 0:00:10.407 D/WIZ: Advancing from wizard step "Willkommen" to "Ziel auswählen" 0:00:16.355 D/WIZ: Advancing from wizard step "Ziel auswählen" to "Prüfe Server" 0:00:18.304 D/WIZ: Advancing from wizard step "Prüfe Server" to "Scanne vorhandene Dateien" 0:04:53.620 D/WIZ: Advancing from wizard step "Scanne vorhandene Dateien" to "Prüfe Speicherplatz" 0:04:58.541 I/INS: Deleting file E:\X-Plane 11/Resources/bitmaps/cockpit/EFIS/G1000/GCU_478.png: 0:04:58.541 D/WIZ: Advancing from wizard step "Prüfe Speicherplatz" to "Installation" 0:05:06.282 D/WIZ: Advancing from wizard step "Installation" to "Fertig" X-Plane Installer Log.txt
  15. Mathijs, Tried it but no joy.......... Now not immediately CTD but p3d4 hungs for seconds and got to CTD. I tried to turn off view bar, but still get to CTD when change view from VC to External. I also tried to turn off "view system", No success........ It's so sad if i have to give up this beautiful bird. I'm so confusing coz I totally have no problem with A318-321. Here is error log, + System - Provider [ Name] Application Hang - EventID 1002 [ Qualifiers] 0 Level 2 Task 101 Keywords 0x80000000000000 - TimeCreated [ SystemTime] 2019-12-10T17:40:24.504225400Z EventRecordID 6928 Channel Application Computer DESKTOP-P98S1UA Security - EventData Prepar3D.exe 4.5.13.32097 2c38 01d5af7fe6f848ad 66 D:\Prepar3Dv4\Prepar3D.exe 8a663e3c-16a6-4309-bd6d-1ef572e11976 Unknown 55006E006B006E006F0077006E0000000000 -------------------------------------------------------------------------------- Binary data: In Words 0000: 006E0055 006E006B 0077006F 0000006E 0010: 0000 In Bytes 0000: 55 00 6E 00 6B 00 6E 00 U.n.k.n. 0008: 6F 00 77 00 6E 00 00 00 o.w.n... 0010: 00 00
  16. Hello Aerosoft, Great job on the A330! Just had my first flight and it was awesome. However, there's one thing I noticed; the cockpit howl sounds are a little too loud for my taste. Of course I didn't want to write about such a minor issue especially because I could always lower the volume myself. So I tried importing the Trent700_Howl_Cock_L.wav and Trent700_Howl_Cock_R.wav files found in the Sound_ASC folder into my video editor to lower the volume manually. Then I overwrote those files in Sound_ASC with my new ones (which are by the way are rendered as .wav with a 44100Hz sampling rate and a mono audio channel just like the original files) but whenever I load up the take-off scenario in the A330 and the engines finish starting up (AVAIL is displayed), a CTD occurs just before the howl is supposed to be played because of a faulting module called ASC.dll. It was definitely caused by the new audio files because when I copied the original files back, there were no CTD issues. Could anyone please help me with this? It would make this bird perfect for me if I'm able to get my sound files to work. Thank you
  17. Version 1.14 have just been released, and it can be downloaded from AVSIM using this link: https://library.avsim.net/esearch.php?CatID=p3dutil&DLID=215448 I urge to you to watch the video released with version 1.11 (available via the help-menu) as it tells you how you can manage your flightplans. A video explaining most of the changes in version 1.14 have also been uploaded to YouTube and link for this video is also available via the help-menu. Here is a list of the changes in version 1.14: - Flightplan file-format was changed, to accommodate changes to the airline-data. In previous versions the airline ICAO-code had to be unique, hence not allowing old defunct airlines still remaining in the data-file when a new airline would be issued the same ICAO-code (now they can both exists, and many of the defunct have been marked as defunct). On start-up old flightplans in enabled folders will automatically be updated to the new format. If you have sub-folders containing additional flightplans, you should make sure these are enabled, in order to have these updated as well. Once they have been updated you can go ahead and disable these sub-folders again as you please. Its now possible to add user defined airlines, in case you want to add you own fictitious airlines (e.g. VA's) or you want to add airlines missing in the official data-files that I supply with the program (if this is the case, please notify me, so I can add these in the next release of the program). "Favorite aircraft" have been renamed into "Favorite aircraft-types", as it is the "types" of aircraft you mark. You don't mark a particular aircraft/cofiguration (like the PMDG B737-800 NGXu) as your favorite, but rather the "type" (B737-800). The file containing the (active) favorite aircraft-type selection was renamed as well (you don't have to do anything, the file is automatically renamed on start-up). Added a new Unit-Conversion form, letting the user convert units of: Speed, Lenght/Distance, Weight/Volume, Pressure and Temperature. The Weight/Volumne conversions is a bit special as it lets the user convert between weight (kg/lbs) and volume (liter/gal), thanks to a Fuel Density that defaults to 0.785, but can be changed by the user. All search-forms (seaching for airport, aircraft and airline) was changed to ignore whitespeaces (e.g. "airBaltic" vs. "air Baltic"), and ignore diacritics (e.g. "Aerolínea" vs. "Aerolinea"), making it more easy to find what you are searching for in one go. The airline search-form will by default exclude airlines that have been marked as defunct. However a new "Include defunct" check-box have been added to the form, allowing you to include these (who am I to say you can not still use "Air Berlin", "Monarch" or "Thomas Cook" flightplans if you want to). Added 3 new columns to the airline search form showing commence/cease-date, and wheter or not the airline is "in use" (as carrier/operator by any of the active fligthplans). State is now by default excluded when using the airport search form, which make it a lot more convenient to find airports in the city of "New York". State can still be included in the search by choosing a different search-type using the combo-box in the upper/right corner. When Flightplan Visualizer needs for perform potentially lengthy operations it will spread the workload over the available cores of the CPU. However if you want to limit which cores it uses you can now set the affinity-mask in the settings form. The splash-screen shown when the program starts, and when reloading active flightplans was prevoiusly always shown on top (top-most), but if you find this anoying it can now be disabled in settings. Fixed: Warnings/errors regarding loading flightplans were only displayed at start-up. Now they are shown whenever all active flightplans are loaded (e.g. after having enabled a sub-folder). Data: The airline-data got a major update, and a bunch of new airlines were added, and the data for MANY others were updated. It is a manual process to update these, almost as funny to do as to watch paint dry 😉 Data: A few countries had a wrong- or no sub-region code, so these were fixed/updated. As usual, if any of you spot any erros, or missing data, please use the forum to notify me. Data: Additional info added to the aircraft-data (in preparation for some future plans). Flightplans: All flightplans bundled with the installer have been updated to the new file-format. Flightplans: Thanks to Ryan Carson (RCAI) for allowing me to bundle the installer with a few of his flightplans, so the installer comes with the very first winter 2019-2020 flightplan. Flightplans: The good people over at AIG (Alpha India Group) have been VERY busy since the last release, hence the installer comes with +130 new pre-imported flightplans, bringing the total to 629. This update concludes Summer 2019, and AIG already have the first Winter 2019/2020 flight-plans in beta-test.
  18. hmm, i am sorry if i didnt understand everything correct. The problem that i have not proper displays in the cockpit is a graphic problem?
  19. Version 1.0.0

    11 downloads

    THIS LIVERY IS NOT MADE BY ME, (ITS MADE BY SAMI WETTERSTRAND!!!) THIS LIVERY IS FICTIONAL SINCE FINNAIR DOESNT HAVE A330 WITH RR ENGINES! Anyways I hope that you enjoy flying with this awesome repaint :).
  20. Thanks Mathijs, looking forward for it i would also take the chance to ask if the reception by the community has been as expected? just cheking forums and facebook pages, looks like a warm welcome for your product, wich is a good thing. My question is pointed to eventual future developments, would love to se the A332/ A343 and/or new engine variants.. thanks again
  21. hilkiah

    Excessive Fuel use

    Update....I'm still alive!! I was able to add fuel to the plane though the fuel tanks all show 0 fuel available, the FOB shows something else. I am back at cruise and hopefully will be able to land this bird. I used the Vehicle menu -> Fuel and Payload option.
  22. 007

    Excessive Fuel use

    i do have a carenado aircraft installed (the ATR). I was offline when it happened. Should i uninstall my ATR? I never use it anyway....it won’t be a loss to me.
  23. Hallo Harry ! Ich habe nun gelesen, daß das Programm " Better Pushback " fehlerhaft sein soll. Vielleicht solltest du das mal deinstallieren....eventuell ist es das...... Jedenfalls gerät bei dir irgendetwas durcheinander.....notfalls vielleicht auch mal " X - Plane " neu installieren. Gruß, Frank
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