airfighter_gr 28 Posted August 12, 2015 Share Posted August 12, 2015 IMPORTANT - QUICK FIX SITUATION: Airports (addons) in the vicinity of Manchester Airport disappear. If the "EGCC Manchester Mesh" is removed, or put in lower priority in scenery_packs.ini file X-Plane crashes. FIX: 1. DO NOT REMOVE "EGCC Manchester Mesh" folder from Custom Scenery folder!!!2. Open scenery_packs.ini file with a text editor and move "EGCC Manchester Mesh", below other airports in the area.3. Download the file below and put it in the "EGCC Manchester Airport" folder, overwriting the old file. We are working on the release of a patch in the next days, to fix few more issues. Thanks for your patient and we are very sorry for any inconvenience! Library.txt Link to comment Share on other sites More sharing options...
airfighter_gr 28 Posted November 7, 2015 Author Share Posted November 7, 2015 We do working (slowly) on a feature update and we are trying a few things with the mesh, to bring in more realism where it is possible. Note: This is just a preview, not finished, and X-Plane mesh does not allow to dig tunnels! Please login to display this image. Please login to display this image. Link to comment Share on other sites More sharing options...
airfighter_gr 28 Posted July 14, 2016 Author Share Posted July 14, 2016 Faithful to our commitments, not only to deliver the highest quality products, but also by continuing supporting them, and update them to the latest developments of X-Plane, we started today testing our airports with the new WED 1.5 and X-Plane 10.50. As you already see in the image, the airport is already populated with the 10.50 new feature, static aircrafts at the gates. This is our very early works on the next update that will come relative soon, by implementing the new features of X-Plane. Still though, there are a lot of adjustments required. After Manchester, we are going to take care Mykonos too! Another good thing is that the new WED allows to mark the airport for flattening, which seems work for Manchester. That means that, probably, the extra mesh will not be needed! That means, no more conflicts with other airports in the area, and that you will be able to use orthophotos or other packages (Simheaven, Zonephoto, UK VFR, etc.) up to the airport fence! We need a few days to verify the results and hopefully the new update will be ready soon! Enjoy! Sent from my LG-H525n using Tapatalk Link to comment Share on other sites More sharing options...
Administrator Heinz Flichtbeil 1609 Posted July 14, 2016 Administrator Share Posted July 14, 2016 Hello airfighter_gr, that are very good news. Thank you for the infos.... Greets Heinz Link to comment Share on other sites More sharing options...
Mario Donick 271 Posted July 14, 2016 Share Posted July 14, 2016 Looks very good, airfighter, looking forward to the update! Link to comment Share on other sites More sharing options...
airfighter_gr 28 Posted October 25, 2016 Author Share Posted October 25, 2016 Hello Captains, Manchester Airport v1.1 (upgrade to 10.50 standards) will be available soon. We would like to show a feature we added: Airport Ambient sounds! This is a first step to that direction, more like a proof of concept, at this version. We have plans for elaborate implementation for the future. Till then...enjoy! Link to comment Share on other sites More sharing options...
airfighter_gr 28 Posted October 26, 2016 Author Share Posted October 26, 2016 Hello Captains! Yet another sound preview, this time with dynamic sounds! Ambient sounds add to the immersion, but when there is AI traffic around with out sounds, the immersion goes away. What if it was possible the AI traffic to "emit" sound? Well...here you are! This is short preview of AI traffic taxing by! Note that, at this point, the ambient sounds implementation is currently beta. Thus is not very elaborated, but the goal at this point is to be stable and performance efficient. More to come in the future! Enjoy! https://youtu.be/VQ32sQkJFrw Link to comment Share on other sites More sharing options...
airfighter_gr 28 Posted November 17, 2016 Author Share Posted November 17, 2016 If by using the EGCC Manchester sound script (icarus_egcc.lua) and you are getting Lua crashes, please replace it with this file (unzip and replace the one in the FlyWithLua/Scripts folder):' https://www.dropbox.com/s/cusdvjmz6z6bfwc/icarus_egcc.lua.zip?dl=0 Link to comment Share on other sites More sharing options...
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