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Airport Manchester - Support


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IMPORTANT - QUICK FIX

 

SITUATION: Airports (addons) in the vicinity of Manchester Airport disappear. If the "EGCC Manchester Mesh" is removed, or put in lower priority in scenery_packs.ini file X-Plane crashes.

 

FIX: 

1. DO NOT REMOVE "EGCC Manchester Mesh" folder from Custom Scenery folder!!!

2. Open scenery_packs.ini file with a text editor and move "EGCC Manchester Mesh", below other airports in the area.

3. Download the file below and put it in the "EGCC Manchester Airport" folder, overwriting the old file.

 

 

We are working on the release of a patch in the next days, to fix few more issues. Thanks for your patient and we are very sorry for any inconvenience!

Library.txt

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We do working (slowly) on a feature update and we are trying a few things with the mesh, to bring in more realism where it is possible. Note: This is just a preview, not finished, and X-Plane mesh does not allow to dig tunnels! 

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  • 8 months later...

Faithful to our commitments, not only to deliver the highest quality products, but also by continuing supporting them, and update them to the latest developments of X-Plane, we started today testing our airports with the new WED 1.5 and X-Plane 10.50.

As you already see in the image, the airport is already populated with the 10.50 new feature, static aircrafts at the gates. This is our very early works on the next update that will come relative soon, by implementing the new features of X-Plane. Still though, there are a lot of adjustments required. After Manchester, we are going to take care Mykonos too!

Another good thing is that the new WED allows to mark the airport for flattening, which seems work for Manchester. That means that, probably, the extra mesh will not be needed! That means, no more conflicts with other airports in the area, and that you will be able to use orthophotos or other packages (Simheaven, Zonephoto, UK VFR, etc.) up to the airport fence!

We need a few days to verify the results and hopefully the new update will be ready soon!

Enjoy!

ed01d1abf43d9a401d0d3df229f5e3da.jpg

Sent from my LG-H525n using Tapatalk

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Hello Captains,

 

Manchester Airport v1.1 (upgrade to 10.50 standards) will be available soon. We would like to show a feature we added: Airport Ambient sounds!

 

This is a first step to that direction, more like a proof of concept, at this version. We have plans for elaborate implementation for the future.

 

Till then...enjoy!

 

 

 

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Hello Captains!

Yet another sound preview, this time with dynamic sounds!

Ambient sounds add to the immersion, but when there is AI traffic around with out sounds, the immersion goes away.

What if it was possible the AI traffic to "emit" sound? Well...here you are! This is short preview of AI traffic taxing by!

Note that, at this point, the ambient sounds implementation is currently beta. Thus is not very elaborated, but the goal at this point is to be stable and performance efficient.

More to come in the future!

Enjoy!

https://youtu.be/VQ32sQkJFrw

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  • 4 weeks later...

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