Aerosoft Aerosoft Team [Inactive Account] 51558 Posted April 14, 2014 Author Aerosoft Share Posted April 14, 2014 This is customer support from aerosoft? Congratulations. But it is 100% true. So why is the comment a bad one? In the last version the scenery is still demanding, but only a little bit more then other products. And most certainly less then some scenery that is in production (not from us). Link to comment Share on other sites More sharing options...
Aerosoft Aerosoft Team [Inactive Account] 51558 Posted April 14, 2014 Author Aerosoft Share Posted April 14, 2014 lol, to be clear, on my system I've calculated that Mega Airport Dublin uses aprox over 800 MBs of VAS which is a bit demanding, especially for users who want the 'full experience' with other add-ons. Something will have to be cut down on. Does anybody know the VAS limit for Prepar3d ( Latest Version) by any chance ? I just tried on a clean FSX with only Dublin installed. Hovering over the tower at 500 feet I see the scenery uses 525 Mb. Link to comment Share on other sites More sharing options...
Nick Easter 3 Posted April 16, 2014 Share Posted April 16, 2014 Hi My FSX.cfg (only important entrys) TextureMaxLoad=14 TEXTURE_BANDWIDTH_MULT=70 [DISPLAY.Device.AMD Radeon HD 5700 Series.0] Mode=1680x1050x32 TriLinear=1 [GRAPHICS] AC_SELF_SHADOW=0 AIRCRAFT_REFLECTIONS=1 AIRCRAFT_SHADOWS=0 ALLOW_SHADER_30=1 COCKPIT_HIGH_LOD=1 D3D10=0 EFFECTS_QUALITY=1 ForceFullScreenVSync=1 ForceWindowedVSync=1 GROUND_SHADOWS=0 HIGHMEMFIX=1 IMAGE_QUALITY=0 LANDING_LIGHTS=1 NUM_LIGHTS=8 See_Self=1 SHADER_CACHE_PRIMED=1693458432 SHADER_CACHE_PRIMED_10=1693458432 TEXTURE_MAX_LOAD=1024 TEXTURE_QUALITY=3 Text_Scroll=1 [JOBSCHEDULER] AffinityMask=14 [Main] FIBER_FRAME_TIME_FRACTION=0.33 [TERRAIN] AUTOGEN_DENSITY=3 DETAIL_TEXTURE=1IMAGE_PIXELS_FOR_AUTOGEN_POLYGONS=2048 LOD_RADIUS=4.500000 MESH_COMPLEXITY=100 MESH_RESOLUTION=23 SWAP_WAIT_TIMEOUT=2 TEXTURE_RESOLUTION=29 WATER_EFFECTS=0 This is one of your memory eaters. I'd never deal with ESP tweaks i can't evaluate. Link to comment Share on other sites More sharing options...
ehasanov 4 Posted April 17, 2014 Share Posted April 17, 2014 Hi So You said that this entry (IMAGE_PIXELS_FOR_AUTOGEN_POLYGONS=2048) should cause OOM? I can tell You that I didn't have OOM for know. And also I don't have memory leak. But who knows. Anyway thanks for tip. This is explanation of this entry: IMAGE_PIXELS_FOR_AUTOGEN_POLYGONS=16 The value of this setting is set at the minimum, 16, and can be any value up to 2048. The higher the number the more accurately a curved polygon will be rasterized. The value 16 indicates a rasterization of approximately 80 meters down to approximately 0.5 meter accuracy for the 2048 setting. There is a performance penalty with the time it takes to rasterize a region, and the memory required for the resulting sampling bitmap. Has Link to comment Share on other sites More sharing options...
Rafal Haczek 1612 Posted April 17, 2014 Share Posted April 17, 2014 So You said that this entry (IMAGE_PIXELS_FOR_AUTOGEN_POLYGONS=2048) should cause OOM? As you may read in many support posts around this forum, the only fsx.cfg tweak officially recommended by Aerosoft is adding the HIGHMEMFIX=1 in the [Graphics] section. All the others at at your own risk. While some may improve something in some cases, most usually they will make a lot of mess and support becomes difficult if not impossible. Link to comment Share on other sites More sharing options...
Christopher Low 41 Posted April 17, 2014 Share Posted April 17, 2014 I have never seen that "Image_Pixels_for_Autogen_Polygons" tweak. Do you really need it? Link to comment Share on other sites More sharing options...
ehasanov 4 Posted April 17, 2014 Share Posted April 17, 2014 Hi. Don't want to hijack this topic, but I'm not the one who had the problems with Dublin. About this tweak, I didn't enter it manually probably it is from Bojote tweaking tool. I will left this because really I don't have any problems with my FSX. BRGDS Has Link to comment Share on other sites More sharing options...
Aviator_1979 7 Posted June 19, 2014 Share Posted June 19, 2014 there must be a way to release memory when you hit the oom error? even if you get the reload scenery balk its still better than restart fsx all over again. the guy that finds a solution to this oom issues and inventing some piece of software for it, will be a rich man :-) i think there must be a way to release that memory on a 32 bit platform maybe im to optimistic Link to comment Share on other sites More sharing options...
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