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X Plane stürzt ab


dav8624david

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Also jetzt läuft es erstmal wieder ne weile und ich kann weiter üben.

Vielen Dank erstmal, für die schnelle Hilfe, an euch.

Werd sicher demnächst noch weitere Fragen haben da ich ja noch ziemlich neu in der Fliegerei bin.

LG

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Es ist wieder abgestürzt, diesmal aber mit log....

log.txt for X-Plane 10.21b2 (64-bit build 102101) compiled on Apr 12 2013 21:33:13
This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.
Windows 6.1 (build 7601/2) Service Pack 1
This is a 64-bit version of Windows.
CPU type: 8664
Physical Memory (total for computer): 17131212800
Maximum Virtual Memory (for X-Plane only): 8796092891136
CPU 0: Intel® Core i7-3770K CPU @ 3.50GHz Speed (mhz): 3492
CPU 0: Intel® Core i7-3770K CPU @ 3.50GHz Speed (mhz): 3492
CPU 0: Intel® Core i7-3770K CPU @ 3.50GHz Speed (mhz): 3492
CPU 0: Intel® Core i7-3770K CPU @ 3.50GHz Speed (mhz): 3492
CPU 0: Intel® Core i7-3770K CPU @ 3.50GHz Speed (mhz): 3492
CPU 0: Intel® Core i7-3770K CPU @ 3.50GHz Speed (mhz): 3492
CPU 0: Intel® Core i7-3770K CPU @ 3.50GHz Speed (mhz): 3492
CPU 0: Intel® Core i7-3770K CPU @ 3.50GHz Speed (mhz): 3492
X-System folder:'E:\X-Plane 10/', case sensitive=0
WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
OpenGL Vendor : NVIDIA Corporation
OpenGL Render : GeForce GTX 670/PCIe/SSE2
OpenGL Version : 4.3.0 (430/0)
OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_texture GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
threaded_avail : 1 dis_fog_avail : 1 instance_avail : 1 pbo_avail : 1
aniso_avail : 1 gshader_avail : 1 buniform_avail : 1 shad_lod_avail : 1
gpu_shad4_avail : 1 framebuf_avail : 1 frameblit_avail : 1 drawbuf2_avail : 1
tex_float_avail : 1 packed_stencil : 1 texture_rg : 1 framebuffer_srgb : 1
copy_buf_avail : 1 pinned_avail : 0 sync/fence : 1
max tex units : 4 (32/8)
max iso filtering: 16.000000
max texture size : 16384 (hardware limit)
max point size : 63.375000
idx in vram : 1
GLSL Version :4.30 NVIDIA via Cg compiler/430
first-gen shaders: 0
(16/4096/124/192/32/2048/2048)
This video card is: DX10 or 11 - With instancing (found glMapBufferRange)
CPU count : 8
OpenAL loaded: Resources/dlls/64/openal32.dll
OpenAL devices: OpenAL Soft
Open AL default device:OpenAL Soft
OpenAL vendor : OpenAL Community
OpenAL renderer : OpenAL Soft
OpenAL version : 1.1
OpenAL hardware : OpenAL Soft
OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
Fetching plugins for E:\X-Plane 10/Resources/plugins
Loaded: E:\X-Plane 10/Resources/plugins/PluginAdmin/64/win.xpl.
==== CHANGING LANGUAGE TO: Deutsch. ====
ERROR: language file line 'radial: ====Radial:' does not have the same trailing spaces.
ERROR: language file line 'distance: ====Entfernung:' does not have the same trailing spaces.
ERROR: language file line 'ELLIPSE====' missing right side translation.
ERROR: language file line 'Enter the arm and maximum weight of the passengers and cargo that you expect to carry here.====' missing right side translation.
ERROR: language file line 'Then go to the next tab over to see the range of weight and balance you could encounter in flight!====' missing right side translation.
ERROR: language file line 'NOTE: THIS IS ONLY FOR WEIGHT AND BALANCE INVESTIGATION FOR YOU, AND DOES NOT AFFECT X-PLANE IN ANY WAY!====' missing right side translation.
ERROR: language file line 'Each red dot is a possible loading configuration. See here what range of weight and CG you could see in flight!====' missing right side translation.
ERROR: language file line 'Enter weights below to see the weight and CG for that load.====' missing right side translation.
ERROR: language file line 'cg|-at current test====' missing right side translation.
ERROR: language file line 'weight|-at current test====' missing right side translation.
ERROR: language file line 'fwd limit====' missing right side translation.
ERROR: language file line '|aft limit====' missing right side translation.
ERROR: language file line 'wgt min====' missing right side translation.
ERROR: language file line '|wgt max====' missing right side translation.
ERROR: language file line '-steers with gear | { Check this to let the light steer with the landing gear steering!====' missing right side translation.
ERROR: language file line '-aoa|====' missing right side translation.
ERROR: language file line 'Spoolup/Boost====' missing right side translation.
ERROR: language file line '|has verbal 500 AGL callout { ====' missing right side translation.
ERROR: language file line 'ang{ This is the angle of the lowest value we can display. You can wrap from 0 to 720 for 2 rotations, or 0 to NEGATIVE 360 to go backwards once, for example! Enter any angles you like, even negative ones, and even values well greater than 360. Zero is obviously the top of the instrument.====' missing right side translation.
ERROR: language file line 'RAM-inlet pressure recovery|(fraction) { This is the percentage of the RAM air pressure that your inlet manages to recover to increase engine power.====' missing right side translation.
ERROR: language file line 'prop mass ratio|(to solid aluminum) { This is how heavy the prop or rotor is compared to one made of pure aluminum. Composite props, for example, are lighter. Heavier props speed up and slow down more slowly, and provide more auto-rotation ability in helicopters.====' missing right side translation.
ERROR: language file line 'minimum prop governor RPM|(engine RPM) { If you pull the prop control back, you can lower the engine RPM to this setting. This does NOT include reverse or beta or feathered... enter the prop pitches for those things over to the left, and whatever rpm you get as a result, you get.====' missing right side translation.
ERROR: language file line 'max efficient inlet Mach|(Mach) { This is the maximum mach number at which the inlet can pass air to the engine efficiently. Above this mach number, losses in shock waves around the inlet will reduce engine efficiency.====' missing right side translation.
ERROR: language file line 'fan RPM at 100% N1|(rpm)====' missing right side translation.
ERROR: language file line '{ The prop direction will indicate which way the engine torques the craft under power. For jets, this is the compressor rotation direction.====' missing right side translation.
ERROR: language file line 'electric engine drive efficiency|(ratio) { If you have an electric engine, this percentage of the power coming from the battery that will make it to the prop.====' missing right side translation.
ERROR: language file line 'electric engine re-gen efficiency|(ratio) { If you have an electric engine with re-gen braking, enter the efficiency of that re-gen braking here, and this percentage of the power going into the prop (if any) will be loaded into the battery.====' missing right side translation.
ERROR: language file line '|CWS button adjusts altitude hold { Checking this button ON is the modern convention, used in the G-1000, for example. With this type of autopilot, you simply hold the CWS button while flying up or down in altitude mode to change the altitude selection.====' missing right side translation.
ERROR: language file line '|auto-load speed into pre-sel when ASI mode engaged { Checking this button ON is the modern convention, used in the G-1000, for example. With this type of autopilot, you simply hit the ALT button to load your current altitude.====' missing right side translation.
ERROR: language file line '|auto-load VVI into pre-sel when VVI mode engaged { Checking this button ON is the modern convention, used in the G-1000, for example. With this type of autopilot, you simply hit the ALT button to load your current altitude.====' missing right side translation.
ERROR: language file line 'has radio-alt decision-height callout|{ If you enter a decision-height into a radio altimeter in the cockpit, you will get a callout when you get to or near that altitude.====' missing right side translation.
ERROR: language file line 'has radio-alt callout advance|(ft) { SOME radio altimeters give the decision-height callout in ADVANCE of the decision-height to give you some warning. Enter that advance, in feet, here.====Radarhöhenmesser-Warnung im Voraus|(Fuß) { Manche Radarhöhenmesser rufen die Entscheidungshöhe vor dem Erreichen der Höhe aus, sozusagen als Vorwarnung. Geben Sie diese Höhendifferenz hier in Fuß ein. ' does not have the same trailing spaces.
ERROR: language file line 'TOP check to trigger MASTER CAUTION. BOTTOM check to trigger MASTER WARNING. SELECTOR for WAV FILE to play in the your aircraft's SOUNDS/CUSTOM folder.====' missing right side translation.
ERROR: language file line 'Each bus may be driven by any number of generators and batteries.====' missing right side translation.
ERROR: language file line 'If you have more buses than generators or batteries, then you will need the cross-tie always on!====' missing right side translation.
ERROR: language file line ' goes to bus #====' missing right side translation.
ERROR: language file line 'max MP|(max POWER, redline RPM, sea level, ISA)====' missing right side translation.
ERROR: language file line 'spring k per unit mass lon, lat, vert| { ====' missing right side translation.
ERROR: language file line '#====#' missing right side translation.
ERROR: language file line ' { You may, optionally, assign a dataref for a switch in the sim to drive the slider, rather than having it driven by the but_command_slider switch. NOTE: YOU SHOULD PROBABLY START ASSIGNMENTS FROM #24 AND WORK DOWN, SINCE THE PRESENCE OF BUT_COMMAND_SLIDER BUTTONS ON THE PANEL WILL START AT THE FIRST SLIDER AND WORK UP!====' missing right side translation.
ERROR: language file line 'ELEMENT SPECS (ROOT AT LEFT, TIP AT RIGHT)====' missing right side translation.
ERROR: language file line 'shadow mode | { Controls which views this object casts shadows in. You may be able to improve framerate by limiting which objects cast shadows. For example, in an airliner with small windows there is probably no need to have the cabin seat objects cast shadows in an exterior view.====' missing right side translation.
ERROR: language file line '| hi-res { Check this to use higher texture resolution on this object. This is only recommended for objects that make up the cockpit instrument panel so the instruments are sharp!====' missing right side translation.
ERROR: language file line '| pre-fill { Check this to cause X-Plane to exclude clouds behind this object. Inside the 3-d cockpit blocking out clouds can significantly improve framerate. Only do this with fully opaque, cheap-to-draw objects. If you use a translucent objects the clouds will be missing through the translucency!====' missing right side translation.
ERROR: language file line '| use LOD { Check this to honor the LOD attributes in the OBJ. By default X-Plane ignores LOD on airplanes and draws them from any distance. Enable this to use LOD. Using low LODs on tiny details of your plane improves framerate in the far view; X-Plane will simply stop drawing those details when the plane is far away.====' missing right side translation.
ERROR: language file line 'roll input to engage|(ratio)====' missing right side translation.
ERROR: language file line 'aileron trim full-deflection time|(sec, from center to either extreme) { This is the total time taken for the trim to go from center to either extreme.====' missing right side translation.
ERROR: language file line 'elevator trim full-deflection time|(sec, from center to either extreme) { This is the total time taken for the trim to go from center to either extreme.====' missing right side translation.
ERROR: language file line 'rudder trim full-deflection time|(sec, from center to either extreme) { This is the total time taken for the trim to go from center to either extreme.====' missing right side translation.
ERROR: language file line 'rotor trim full-deflection time|(sec, from center to either extreme) { This is the total time taken for the trim to go from center to either extreme.====' missing right side translation.
ERROR: language file line '|aileron trim tab adjust { 0 is centered, -1.0 is for full left aileron, +1.0 is for right aileron.====' missing right side translation.
ERROR: language file line '|elevator trim tab adjust { 0 is centered, -1.0 is for full down elevator, +1.0 is for full up elvator.====' missing right side translation.
ERROR: language file line '|rudder trim tab adjust { 0 is centered, -1.0 is for full left rudder, +1.0 is for right rudder.====' missing right side translation.
ERROR: language file line ' minimum rudder deflection time|seconds { Enter 0.0 to be able to deflect the controls as fast as the pilot can move the stick or the art stab system can command a deflection, as is the case with all manual control systems. If the plane has a hydraulic system and a max rate of control deflection, though, enter how long it takes to go from center to fully-deflected here.====Minimale Seitenruder-Auslenkzeit|Sekunden { Geben Sie 0.0 ein, wenn die Steuerflächen unmittelbar der Steuereingabe des Piloten oder des Stabilisierungssystems folgen soll, wie es bei manuellen Steuersystemen der Fall ist. Wenn das Flugzeug jedoch ein Hydrauliksystem mit einer maximalen Auslenkgeschwindigkeit besitzt, geben Sie die Zeit ein, die für die Fahrt von der Mittelstellung bis zur vollen Auslenkung benötigt wird.' does not have the same leading spaces.
ERROR: language file line '-gear castors| { Just check here if you want this gear to free-castor. Enter the steering values above if you want it to steer.====-Fahrwerklaufrollen { Gegen Sie die Steuerungswerte oben ein, wenn Sie wollen, das es steuert. ' does not have the same trailing spaces.
ERROR: language file line 'additional gear flatplate area|(square feet) { X-Plane already considers the frontal area of struts, tires, and doors in its landing gear drag estimates. BUT, in real airplanes, there is ADDITIONAL drag from the gear WELLS disrupting the airflow over the craft. Enter the effective flatplate area here associated with that drag to increase the drag associated with landing gear deployment. A Beech Baron, for example, might have 2 square feet of effective frontal area from this effect. ====Zusätzlicher Flächenwiderstand|(Fuß²) { X-Plane bezieht grundsätzlich die Frontalfläche von Fahrwerkbeinen, Reifen und Schachttüren in die Berechnung des Luftwiderstands schon mit ein. Aber die Fahrwerksschächte erzeugen in der Realität zusätzlichen Widerstand, da sie den Fluss stören. Hier können Sie die äquivalente Fläche eingeben, die den Widerstand auf entsprechende Weise wie die Schachtöffnung bei ausgefahrenem Fahrwerk erhöhen würde. Eine Beech Baron kann z.B. 2 Quadrat-Fuß äquivalente Frontalfläche haben, die auf diesen Effekt zurückgeht.' does not have the same trailing spaces.
ERROR: language file line 'deflection when under zero load|==== Auslenkung unter Nulllast' does not have the same leading spaces.
ERROR: language file line '-tank #====Tank Nr. ' does not have the same trailing spaces.
ERROR: language file line 'Prop ====Propeller' does not have the same trailing spaces.
ERROR: language file line 'Misc Wing ====Diverse Flügel' does not have the same trailing spaces.
ERROR: language file line ' warhead type { Do you really need an explanation?====Sprengkopftyp { Brauchen Sie wirklich eine Erklärung?' does not have the same leading spaces.
ERROR: language file line 'coeff-20====' missing right side translation.
ERROR: language file line 'coeff-180====' missing right side translation.
ERROR: language file line 'finite-L/D====' missing right side translation.
ERROR: language file line 'AR|to use for L/D estimation at right and below====' missing right side translation.
ERROR: language file line 'e|to use for L/D estimation at right and below====' missing right side translation.
ERROR: language file line 'Departure ICAO should be blank when filing for a popup clearance.====' missing right side translation.
ERROR: language file line 'm====m' missing right side translation.
ERROR: language file line 'a multiplayer to plane #====einem® Mitspieler(in), Flugzeug Nr. ' does not have the same trailing spaces.
ERROR: language file line 'Above ====Oberhalb von' does not have the same trailing spaces.
ERROR: language file line 'G-units. We will try to give you this G-load by moving the pitch controls ====G-Faktor. Dieser wird durch Bewegung des Höhenruders nachgeahmt' does not have the same trailing spaces.
ERROR: language file line ' ailn-elev-rudd====Quer-/Höhen-/Seitenruder' does not have the same leading spaces.
ERROR: language file line 'www.X-Plane.com for tech support contact info!==== Besuchen Sie bei Problemen www.X-Plane.com!' does not have the same leading spaces.
Initializing off screen memory.
Initializing off screen memory complete.
I found the following scenery packages (prioritized in this order):
0 Custom Scenery/Tenerife VFR/
1 Custom Scenery/Global Airports/
2 Custom Scenery/Aerosoft - EBBR Brussels/
3 Custom Scenery/Aerosoft - EDDF Frankfurt/
4 Custom Scenery/Aerosoft - EDDH Airport Hamburg/
5 Custom Scenery/Aerosoft - EDDH Hamburg/
6 Custom Scenery/Aerosoft - EDDK Cologne/
7 Custom Scenery/Aerosoft - EDDM Munich/
8 Custom Scenery/Aerosoft - EDDS Stuttgart/
9 Custom Scenery/Aerosoft - EDDT Berlin Tegel/
10 Custom Scenery/Aerosoft - EDDV Hannover/
11 Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/
12 Custom Scenery/Aerosoft - EGBB Birmingham/
13 Custom Scenery/Aerosoft - EGKK London-Gatwick/
14 Custom Scenery/Aerosoft - EGLL Heathrow/
15 Custom Scenery/Aerosoft - EGPF Glasgow/
16 Custom Scenery/Aerosoft - EGSS London-Stansted/
17 Custom Scenery/Aerosoft - EHAM Airport Amsterdam/
18 Custom Scenery/Aerosoft - EIDW Dublin/
19 Custom Scenery/Aerosoft - LEBL Barcelona/
20 Custom Scenery/Aerosoft - LEMD Madrid/
21 Custom Scenery/Aerosoft - LFBO Toulouse Airport/
22 Custom Scenery/Aerosoft - LFBO Toulouse Scenery/
23 Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/
24 Custom Scenery/Aerosoft - LFPG Paris CDG/
25 Custom Scenery/Aerosoft - LFPO Paris Orly/
26 Custom Scenery/Aerosoft - LPFR Faro/
27 Custom Scenery/Aerosoft - LSGG Genf/
28 Custom Scenery/Aerosoft - LSZH Zuerich Airport/
29 Custom Scenery/Aerosoft - LSZH Zuerich Scenery/
30 Custom Scenery/APT GCHI/
31 Custom Scenery/KSEA Demo Area/
32 Custom Scenery/KSEA Demo Terrain/
33 Custom Scenery/LOWI Demo Area/
34 Custom Scenery/OpenSceneryX/
35 Custom Scenery/R2_Library/
36 Custom Scenery/ruscenery/
37 Custom Scenery/zzz_Treelines_Farms_Europe/
38 Custom Scenery/zzz_Treelines_Farms_USA/
39 Custom Scenery/Osm_Europe_osm+autogen/
40 Custom Scenery/Osm_Africa_osm+autogen/
41 Custom Scenery/Osm_Antarctica_osm+autogen/
42 Custom Scenery/Osm_Asia_osm+autogen/
43 Custom Scenery/Osm_Australia-Oceania_osm+autogen/
44 Custom Scenery/Osm_Central-America_osm+autogen/
45 Custom Scenery/Osm_North-America_osm+autogen/
46 Custom Scenery/Osm_South-America_osm+autogen/
47 Custom Scenery/zzz_new_zealand_pro_overlay-v1/
48 Custom Scenery/zzz_new_zealand_pro-v1/
49 Custom Scenery/zzz_hd_global_scenery/
50 Global Scenery/Bug Fixes/
51 Global Scenery/Extra Islands/
52 Global Scenery/X-Plane 10 Global Scenery/
53 Resources/default scenery/1000 autogen/
54 Resources/default scenery/1000 decals/
55 Resources/default scenery/1000 forests/
56 Resources/default scenery/1000 roads/
57 Resources/default scenery/1000 urban terrain/
58 Resources/default scenery/1000 world terrain/
59 Resources/default scenery/700 roads/
60 Resources/default scenery/900 beaches/
61 Resources/default scenery/900 europe objects/
62 Resources/default scenery/900 forests/
63 Resources/default scenery/900 roads/
64 Resources/default scenery/900 us objects/
65 Resources/default scenery/900 world object placeholders/
66 Resources/default scenery/airport decals/
67 Resources/default scenery/airport scenery/
68 Resources/default scenery/default apt dat/
69 Resources/default scenery/default atc/
70 Resources/default scenery/sim objects/
Syntax error - unknown glyph at @|,^lu}F{^rd}
(in sign '{@|,^lu}F{^rd}' from airport LSZH)
Syntax error - unknown glyph [
Syntax error - unknown glyph ^
Syntax error - unknown glyph r
Syntax error - unknown glyph d
Syntax error - unknown glyph }
(in sign '{@Y,^ld}D{|,^lu}E{|}E[^rd}' from airport LSZH)
Syntax error - unknown glyph at @Y]H3{^ru}{|}H{^rd}
Syntax error - unknown glyph at {|}H{^rd}
Syntax error - unknown glyph at H{^rd}
Parse error: no closing brace.
(in sign '{@Y,^l}C2{|}{^lu}H{@L}K{@Y]H3{^ru}{|}H{^rd}' from airport LSZH)
Syntax error - unknown glyph at @L]E7{^@Y,ld}E{^ru}
Syntax error - unknown glyph at ld}E{^ru}
Syntax error - unknown glyph at E{^ru}
Parse error: no closing brace.
(in sign '{@L]E7{^@Y,ld}E{^ru}' from airport LSZH)
ATC audio initialized.
0:00:02.093 D/HID: HID Bridge Running
0:00:02.093 I/REN: Setting |draw view indicator read from prefs as 1.
0:00:02.093 I/REN: Setting |dim under high G-load or hypoxia read from prefs as 1.
0:00:02.093 I/REN: Setting |draw hi-res planet textures from orbit read from prefs as 1.
0:00:02.093 I/REN: Setting |draw forest fires and balloons read from prefs as 0.
0:00:02.093 I/REN: Setting |draw birds and deer in nice weather read from prefs as 0.
0:00:02.093 I/REN: Setting |draw aircraft carriers and frigates read from prefs as 0.
0:00:02.093 I/REN: Setting |draw Aurora Borealis read from prefs as 0.
0:00:02.093 I/REN: Setting |number of trees read from prefs as 4.
0:00:02.093 I/REN: Setting |number of objects read from prefs as 5.
0:00:02.093 I/REN: Setting |number of roads read from prefs as 3.
0:00:02.093 I/REN: Setting |number of cars read from prefs as 4.
0:00:02.093 I/REN: Setting |world detail distance read from prefs as 4.
0:00:02.093 I/REN: Setting |airport detail read from prefs as 2.
0:00:02.093 I/REN: Setting |water reflection detail read from prefs as 4.
0:00:02.093 I/REN: Setting compress textures to save VRAM read from prefs as 0.
0:00:02.093 I/REN: Setting |runways follow terrain contours read from prefs as 1.
0:00:02.093 I/REN: Setting |draw volumetric fog read from prefs as 1.
0:00:02.093 I/REN: Setting |draw per pixel lighting read from prefs as 1.
0:00:02.093 I/REN: Setting |HDR rendering read from prefs as 1.
0:00:02.093 I/REN: Setting |shadow detail read from prefs as 5.
0:00:02.093 I/REN: Setting |atmospheric scattering read from prefs as 1.
0:00:02.093 I/REN: Setting |HDR anti-aliasing read from prefs as 4.
0:00:02.093 I/REN: Setting |3-D bump-maps read from prefs as 1.
0:00:02.093 I/REN: Setting |gritty detail textures read from prefs as 1.
0:00:02.093 D/State: Received: 0:0
0:00:02.093 D/HID: Hardware ADDED(06a3, 075c) - Saitek X52 Flight Control System at path \\?\hid#vid_06a3&pid_075c#7&6c8d725&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
0:00:02.093 I/JOY: REGISTER Joystick device: Saitek X52 Flight Control System - VID:1699PID:1884, this is a familiar device.
0:00:02.093 D/HID: BUTTON Added Index: 0 (0009, 0001) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 1 (0009, 0002) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 2 (0009, 0003) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 3 (0009, 0004) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 4 (0009, 0005) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 5 (0009, 0006) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 6 (0009, 0007) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 7 (0009, 0008) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 8 (0009, 0009) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 9 (0009, 000a) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 10 (0009, 000b) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 11 (0009, 000c) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 12 (0009, 000d) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 13 (0009, 000e) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 14 (0009, 000f) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 15 (0009, 0010) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 16 (0009, 0011) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 17 (0009, 0012) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 18 (0009, 0013) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 19 (0009, 0014) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 20 (0009, 0015) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 21 (0009, 0016) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 22 (0009, 0017) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 23 (0009, 0018) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 24 (0009, 0019) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 25 (0009, 001a) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 26 (0009, 001b) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 27 (0009, 001c) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 28 (0009, 001d) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 29 (0009, 001e) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 30 (0009, 001f) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 31 (0009, 0020) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 32 (0009, 0021) for handle: 0x1fcf8c20
0:00:02.093 D/HID: BUTTON Added Index: 33 (0009, 0022) for handle: 0x1fcf8c20
0:00:02.093 D/HID: AXIS Added Index: 0 (0001, 0031) for handle: 0x1fcf8c20. Min/Max 0 - 2047
0:00:02.093 D/HID: AXIS Added Index: 1 (0001, 0030) for handle: 0x1fcf8c20. Min/Max 0 - 2047
0:00:02.093 D/HID: AXIS Added Index: 2 (0001, 0035) for handle: 0x1fcf8c20. Min/Max 0 - 1023
0:00:02.093 D/HID: AXIS Added Index: 3 (0001, 0036) for handle: 0x1fcf8c20. Min/Max 0 - 255
0:00:02.093 D/HID: AXIS Added Index: 4 (0001, 0034) for handle: 0x1fcf8c20. Min/Max 0 - 255
0:00:02.093 D/HID: AXIS Added Index: 5 (0001, 0033) for handle: 0x1fcf8c20. Min/Max 0 - 255
0:00:02.093 D/HID: AXIS Added Index: 6 (0001, 0032) for handle: 0x1fcf8c20. Min/Max 0 - 255
0:00:02.093 D/HID: HATSWITCH Added Index: 0 (0001, 0039) for handle: 0x1fcf8c20. It has 8 positions.
0:00:02.093 D/HID: AXIS Added Index: 7 (0005, 0026) for handle: 0x1fcf8c20. Min/Max 0 - 15
0:00:02.093 D/HID: AXIS Added Index: 8 (0005, 0024) for handle: 0x1fcf8c20. Min/Max 0 - 15
0:00:02.093 D/HID: END HARDWARE
0:00:02.093 E/JOY: UNCALIBRATED AXIS DETECTED: Saitek X52 Flight Control System - VID:1699PID:1884 Axis #7: device min/max (0.000000 - 15.000000) calib (0.000000 - 0.533333)
0:00:02.093 E/JOY: UNCALIBRATED AXIS DETECTED: Saitek X52 Flight Control System - VID:1699PID:1884 Axis #8: device min/max (0.000000 - 15.000000) calib (0.000000 - 0.533333)
0:00:14.927 I/ACF: Loading airplane number 0 with Aircraft/General Aviation/Cessna 172SP/Cessna_172SP.acf
0:00:14.927 I/FLT: Init p0 type:loc_tak apt:EDCT rwy:07
0:00:14.927 I/SCN: DSF load time: 33765 for file Custom Scenery/zzz_Treelines_Farms_Europe/Earth nav data/+50+010/+50+011.dsf (0 tris)
0:00:14.927 I/SCN: DSF load time: 214717 for file Custom Scenery/Osm_Europe_osm+autogen/Earth nav data/+50+010/+50+011.dsf (0 tris)
0:00:14.927 I/SCN: DSF load time: 2856791 for file Global Scenery/X-Plane 10 Global Scenery/Earth nav data/+50+010/+50+011.dsf (196776 tris)
0:00:14.927 I/SCN: DSF load time: 13032 for file Custom Scenery/zzz_Treelines_Farms_Europe/Earth nav data/+50+010/+50+012.dsf (0 tris)
0:00:14.927 I/SCN: DSF load time: 154415 for file Custom Scenery/Osm_Europe_osm+autogen/Earth nav data/+50+010/+50+012.dsf (0 tris)
0:00:14.927 I/SCN: DSF load time: 2259361 for file Global Scenery/X-Plane 10 Global Scenery/Earth nav data/+50+010/+50+012.dsf (204665 tris)
0:00:14.927 I/SCN: DSF load time: 11957 for file Custom Scenery/zzz_Treelines_Farms_Europe/Earth nav data/+50+010/+50+013.dsf (0 tris)
0:00:14.927 I/SCN: DSF load time: 183862 for file Custom Scenery/Osm_Europe_osm+autogen/Earth nav data/+50+010/+50+013.dsf (0 tris)
0:00:14.927 I/SCN: DSF load time: 2042431 for file Global Scenery/X-Plane 10 Global Scenery/Earth nav data/+50+010/+50+013.dsf (192003 tris)
0:00:14.927 I/SCN: DSF load time: 8330 for file Custom Scenery/zzz_Treelines_Farms_Europe/Earth nav data/+50+010/+51+011.dsf (0 tris)
0:00:14.927 I/SCN: DSF load time: 88491 for file Custom Scenery/Osm_Europe_osm+autogen/Earth nav data/+50+010/+51+011.dsf (0 tris)
0:00:14.927 I/SCN: DSF load time: 1774509 for file Global Scenery/X-Plane 10 Global Scenery/Earth nav data/+50+010/+51+011.dsf (196328 tris)
0:00:14.927 I/SCN: DSF load time: 10933 for file Custom Scenery/zzz_Treelines_Farms_Europe/Earth nav data/+50+010/+51+012.dsf (0 tris)
0:00:14.927 I/SCN: DSF load time: 119842 for file Custom Scenery/Osm_Europe_osm+autogen/Earth nav data/+50+010/+51+012.dsf (0 tris)
0:00:14.927 I/SCN: DSF load time: 1714792 for file Global Scenery/X-Plane 10 Global Scenery/Earth nav data/+50+010/+51+012.dsf (182292 tris)
0:00:14.927 I/SCN: DSF load time: 8390 for file Custom Scenery/zzz_Treelines_Farms_Europe/Earth nav data/+50+010/+51+013.dsf (0 tris)
0:00:14.927 I/SCN: DSF load time: 120466 for file Custom Scenery/Osm_Europe_osm+autogen/Earth nav data/+50+010/+51+013.dsf (0 tris)
0:00:14.927 I/SCN: DSF load time: 1750839 for file Global Scenery/X-Plane 10 Global Scenery/Earth nav data/+50+010/+51+013.dsf (196094 tris)
--=={This application has crashed!}==--
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Laut log.txt kommt dein Rechner genau bis zu dem Punkt, an dem normalerweise der zu benutzende Airport geladen wird.

Schmeiss mal alle zusätzlichen Szenerien raus und lass den Installer für XP nochmal drüber laufen.

Mehr Ideen habe ich jetzt auch nicht. Auch wäre ein Hardwaredefekt nicht ganz auszuschließen, was ich aber im Moment noch nicht glaube.

Gruß,

Stephan

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Wenn es ein Hardware defekt wäre müsste es dann ja auch bei anderen Spielen auftreten oder?

Die laufen aber alle ganz normal.

Der Computer ist abgestürzt als es einen normalen Flughafen geladen hat.

Hab irgendeinen aus der Liste genommen...

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Falls du noch noch genügend Platz auf deiner Festplatte hast, könntest du auch mal eine Zweitinstallation von X-Plane versuchen. Erst XP, dann die Payware-Flieger, als Nächstes OpenSceneryX und ruscenery und zum Abschluss die Payware-Airports. Wenn dein XP mit dieser Minimal-Installation immer abschmiert, könnte doch ein Hardwaredefekt plausibel sein.

Ich vermute jedoch, dass irgendein Plugin oder eine Scenery das Problem verursacht...

Gruß,

Stephan

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DEV,

Du könntest auch mal probieren die scennery_packs.ini löschen.

Die schreibt der XPLANE beim starten neu, dann stehen die Flughäfen auch wieder in der richtigen reihenfolge da.

Die HD mesh sollte ja auch ganz unten stehen, deshalb zzz_ im Ordnernamen.

Die Datei findest du unter folgendem Pfad:

:\X-Plane 10\Custom Scenery\scenery_packs.ini

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Also, ich habe alles deinstalliert und gelöscht.

Hab dann ne halbe Stunde versucht, immer wieder neue Flughäfen geladen, alles ohne Probleme.

Dann habe ich new York geladen, da ist es wieder passiert.

Habe danach die Grafik Einstellung auf ganz niedrig gesetzt, jetzt läuft es ohne Probleme.

Ist der pc zu schlecht für x plane?

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Ah, ich hab eben in deinem Log.txt gesehen, welche Hard- und Software du hast. :D

Dein Prozessor schimpft sich 'i7-3770K' und spielt eigentlich recht weit oben mit. Ebenfalls sind 16 GB RAM auch ausreichend, und die GTX 670 ist auch nicht gerade das Schlechteste...

Um zu überprüfen, ob dein Rechner nicht doch ein Hardwareproblem hat, solltest du einmal ein Benchmark-Programm laufen lassen, das deiner Hardware mal so richtig einheizt...

Muss nur noch suchen, was man da nehmen könnte :D

Probier mal Furmark und lass dein System damit mal ein paar Stunden laufen...

Gruß,

Stephan

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Muss ich mal machen, aber wie gesagt, Spiel auch hin und wieder mal andere Spiele, zwischen den ganzen Simulationen, wie z.b. crysis 3, das läuft ohne Probleme und soll wohl auch ganz oben mitspielen, was die Anforderungen betrifft.

So richtig kenn ich mich aber auch nicht aus.

LG David

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So, hab gestern endlich mal Zeit gehabt den Benchmark zu testen.

Also er lief die ganze Nacht durch, hab ihn dann heut früh aus gemacht.

Computer ist auch nicht abgestürzt, alles super.

Irgend ne andere Ursache warum x plane des öfteren abstürzt?

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Ehrlich gesagt, bin ich nun auch erstmal ratlos. So über die Distanz Hilfestellung bei diesen kaum nachvollziehbaren Problemen zu geben ist auch nicht wirklich einfach.

Ich persönlich habe es halt immer sehr pragmatisch gehalten - wenn mein Betriebssystem nicht so wollte wie ich, wurde mal eben die Platte geputzt und *alles* neu installiert. Der absolute Spitzenreiter in dieser Hinsicht war bei mir übrigens Windows XP - das war alle 6 Wochen fällig...

Auch heute fackel ich nicht lange, auch wenn es inzwischen seeehr selten geworden ist.

Herrje, jetzt hatte ich doch glatt noch den letzten Post von dir überlesen... Bei asynchronous loading habe ich irgendwie sofort das Szenario eines defekten SATA3-Kabels im Kopf, das unter normalen Umständen recht problemlos funktioniert, aber dann streikt, wenn ungewöhnliche Übertragungsmechanismen zum Tragen kommen.

Das würde eventuell auch erklären, dass andere Spiele/Software klaglos ihren Dienst verrichten...

Ebenfalls machen übertaktete Komponenten auch die lustigsten Fehler. Falls also irgendetwas übertaktet sein sollte, bitte korrigieren...

Gruß,

Stephan

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...Der absolute Spitzenreiter in dieser Hinsicht war bei mir übrigens Windows XP - das war alle 6 Wochen fällig...

hm, hab zwar unter Win XP momentan keinen Flusi laufen, aber Internet und alles andere. Das werkelt nun schon das 3tte Jahr ohne Mucken :)

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Tausch einfach mal das Kabel zwischen Festplatte und Mainboard aus (ist in der Regel rot oder orange).

Muss jetzt aber nicht heißen, dass das Kabel wirklich defekt ist, war nur mal so eine Idee... ;)

Gruß,

Stephan

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Hatte x plane erst auf ner normalen Festplatte, danach ne SSD gekauft und darauf nochmal installiert, der Fehler war aber immer der selbe.

Wie gesagt, passiert nicht immer, aber meistens eben.

Wenn x plane einmal läuft, dann auch ohne Absturz.

Kann es vielleicht auch an zu hoher Grafikeinstellung liegen?

Wenn ich alles auf niedrig habe, dann läuft es.

Was wäre denn für ne Einstellung zu empfehlen, bei meiner Hardware???

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  • Administrator

Hallo,

meine Hardware ist ähnlich. Und mit diesen Einstellungen läuft X-Plane 10.21b2 (zur Zeit) ohne Probleme.

post-56537-0-37731900-1366233333_thumb.j

Möglicherweise (wenn kein Szenerie lade Fehler) ist auch ein Virenschutz oder eine Firewall (also ein Netzwerkproblem) die Ursache für einen Absturz während des Starts.

X-Plane 10 schaut ja beim Laden über das Internet auf den Laminar Servern nach Updates.

Gruß

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Danke für den Screenshot.

Sobald ich wieder zu Haus bin muss ich das gleich mal ausprobieren.

Hoffentlich klappt es auch.

Wenn ich im laufendem Spiel die Grafikeinstellungen hochschraube, dann kommt es auch zum Absturz, entweder es geht zum Bug Report oder ich komm gleich auf den Desktop mit der meldung x plane funktioniert nicht mehr.

Jetzt, wo alles auf Minimum gestellt ist, läuft es auch ohne Probleme.

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Hallo Heinz,

Hab es jetzt mal mit deinen Einstellungen versucht.

Hab ne halbe Stunde einen Flughafen nach dem anderen geladen, einfach irgendwelche und dann ist es wieder passiert, als ich new York geladen habe ist er wieder bei finishing asynchronus loading mit der Meldung x plane funktioniert nicht mehr abgestürzt.

Was muss ich denn bei der Firewall umstellen?

Hoffentlich ist das auch der Fehler...

Gruß

David

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Ich denke das mit der Firewall kannste da außeracht lassen, wenn du andere Flughäfen laden kannst.

Ansonsten solltest du Den X-Plane erlauben, durch die Firewall zu komunizieren.

Es wird dann wohl eher an New York.

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