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How hard is it to fly online? (IVAO or VATSIM)


Guest cptawsom

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Guest cptawsom

Unfortunately, I'm afraid, my online IVAO experience, may come to an end before it even begins.

During the last two weeks, I registered myself on IVAO, downloaded its software (ivap, the-eye), and read their manuals.

And yesterday, I installed it.

I was completely disappointed:

a. While for many months I had made my FSX rock-solid from crashes, mainly by using always the newest FSUIPC module from Pete Dawson (and to a secondary degree using the Vista uiautomationcore.dll), ivap has an abysmal behaviour on my system -> CTD, CTD and again CTD, even if is not started, just installed.

b. I had also managed to find a good tradeoff between detail and fps (even with the FXAA Post Process Injection renderer) using Bojote's tweaking tool. Again ivap proved to be a tremendous fps hog, even if is not started, just installed.

c. MTL and all its liveries, have lengthened considerably (maybe plus 20sec) my FSX initial load times, even if I have an SSD.

Any suggestions would be welcome and helpful.

If I cannot solve the above, I may have to turn to VATSIM instead, and hope that their software is much better.

PS: I only tested the above with the PMDG 737NGX. Also ivap was running in-process with FSX (full screen), and on the same computer.

PS2: Using ivap as a separate process, is not an option, because without having FSX in full screen, there is no immesion in the simulation. Also using it on a second computer, is not an option, as there is no room on the desk I'm using for simming, for my laptop and its mouse (I don't use touchpads).

PS3: Have never tried Kosta's tweaking approach, because I think it is intended for more powerful systems than mine. However, if you do not feel this is the case, please say so.

PS4: System specs:

i7-860 @ 2.88GHz

nVidia 9800GT 1GB

16GB RAM

Windows 7 ultimate 64-bit

Intel 520 240GB SSD

Resolution used for FSX -> 1920x1080x32

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