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Dr. Flieger

F-16 paint kit - question for the function of some NIGHT-Textures

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Hi Aerosoft,

during repainting I couldn't find out the function of the textures "F-16C_1_NIGHT.dds", "F-16C_4_NIGHT.dds", "F-16C_5_NIGHT.dds" and "F-16C_7_NIGHT.dds" that are part of the installation folder "Texture.Thunderbird". Another night texture "F-16C_8_NIGHT.dds" is used when the lights of the aircraft are on.

The named textures without visible function are not part of the paint kit. But that seems not to be a proof, that they are not needed, because another texture, that is required for repainting ("F-16C_7_T.dds" with it's specular and bump counterparts) isn't part of the paint kit too.

Under which circumstances are the named night textures used on the model?

Thanks for your help,

Bruno

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The night textures have no function (unfortunately). It was used in beta to show light reflected on the fuselage when the nose wheel light was on. But I believe it was demanding to much of the fps. So it was skipped in the end. The only night-texture that work is for the tail (F-16C_8_NIGHT). Why the others where kept in I'm not sure of, perhaps waiting for an eventual update with working nose wheel light (if it will ever come...)

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The night textures have no function (unfortunately). It was used in beta to show light reflected on the fuselage when the nose wheel light was on. But I believe it was demanding to much of the fps. So it was skipped in the end. The only night-texture that work is for the tail (F-16C_8_NIGHT). Why the others where kept in I'm not sure of, perhaps waiting for an eventual update with working nose wheel light (if it will ever come...)

Hello Vincent, thanks - this is what I suspected.

Bruno

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